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Jinja

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  1.    KMoney2025 reacted to a comment on a file: EUP Menu
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  10.    nofreeusernames123 reacted to a comment on a file: EUP Menu
  11. The LAPD pack looks gorgeous. I'm just hoping the lights won't be as horrendously washed out like most of the existing packs that use Arjent bars are.
  12. One of the only ELS models that you can use in first person at night with out being blinded by the bloom on laptops, etc. This is a really nicely put together vehicle.
  13.    Jinja reacted to a gallery image: Davis in early 2000s
  14.    Jinja reacted to a review on a file: BCSO - EUP Retexture
  15. Hello, I'm fairly new to C# however, I do consider myself fairly competent with the basic C#, RAGE and the LSPDFR API. I have run into a problem with trying to figure out how to code conversations in game. (By this I mean the ones that show up as subtitles and you click 'y' to cycle through them.) In the past I have just let them cycle through with out the user clicking 'y' to advance in the conversation. Like this... However, I want to give the user more control by only advancing to the next part of the conversation when they press a certain key. I have browsed through this forum and came across an old thread called "Getting key press multiple times" by @tanu1215. I didn't understand the way @Stealth22 said he did it in that thread. This is because I am not too knowledgeable with lists. So my question is how do you code conversations? Also, if you feel like it, I would really appreciate it if you could provide some examples or pseudo code to help me understand. Also if you have any other advice I would greatly appreciate it. Thank-you for your time.
  16. Love how another 1000 people have downloaded the April fools joke version since you upload this one XD
  17. Thanks for working on this Albo. This is an excellent addition. Congrats on 2mil downloads!!!!
  18. TheCanadianDream started following Jinja
  19. Would you consider making an authentic LAPD Pack? (Apologies if this has already been asked).
  20.    Jinja reacted to a post in a topic: Our Response to Channel 7 News
  21.    Jinja reacted to a post in a topic: Announcing my Resignation
  22. I know that's what I assumed. I just thought I'd better let PieRGud know, so people who just drag and drop the "Plugins" folder wouldn't run it any issues.
  23. The Image assets say you need to install them in Plugins > LCPDFR > blah blah blah... did you mean LCPDFR or LSPDFR, I think you may have made a typo.
  24. That is just what I was looking for, thanks for the quick response.
  25. Hello people much smarter than me :-) So, I want to try get into coding plugins for Rage/LSPDFR. I've followed a few tutorials (Thanks Albo) and I'm starting to feel a little bit confidant. I'm trying to make a callout where there is a drunk civilian in the street, that the player needs to deal with. I've hit a small hiccup. I wanted to have the ped shout random things as the walk around (Sort of like the stuff found here "Grand Theft Auto V\x64\audio\sfx\S_MISC.rpf\redr1drunk1.awc"), but I can't figure out a way to get the ped to do so. I found this Ped.PlayAmbientSpeech but I don't know were to go from here. I don't even know if what I want to do is possible. If anyone can offer some guidance I would greatly appreciate it. Thank you for taking your time to read this.
  26.    Jinja reacted to a file: [DEV] 2014 BMW R1200RT
  27.    Jinja reacted to a gallery image: Los Angeles Ford Police Interceptor
    After looking at these vehicles in game, the following things caught my attention... Pros - Great interior (with what I believe is an x12 shotgun, if so that is a very nice touch) - Nice lighting setup in general, (I'm not a fan of the colored lights in the reverse light assembly, but Im sure most people will like it). - Nice wig wags. - Nice intersection runner lights - Amber traffic adviser can be disabled at Lsgt3 if desired. Cons - Rear lights in the windshield have odd LODs (the textures seem to change to a distinctly different texture. - The blue lights in the rear windshield have a sliver of red on the right hand side of each one. - Only one skin slot. - Runners are slightly washout in comparison to the other lights, but this isn't too much of an issue. Overall this is a great model, with a few only a few issues. I recommend this to anyone in need of an Unmarked CVPI.

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