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V E K T R 0 .

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  1. V E K T R 0 . changed their profile photo
  2. Kate Andrews     Finished responding to a Outstanding Arrest Warrant in Gd. Senora Desert, Joshua Rd
  3. Kate Andrews     Finished responding to a Pursuit in Gd. Senora Desert, Joshua Rd
  4. Kate Andrews     Responded to a Pursuit in Sandy Shores, Marina Dr
  5. Kate Andrews     Finished responding to a [SC] Drug Raid in Sandy Shores, Algonquin Blvd
  6. Kate Andrews     Responded to a [SC] Drug Raid in Sandy Shores, Panorama Dr
  7. Kate Andrews     Finished responding to a ACHoldUp in Sandy Shores, Niland Ave
  8. Kate Andrews     Arrested Bobby Wilson in Sandy Shores, Niland Ave
  9. Kate Andrews     Responded to a ACHoldUp in Sandy Shores, Algonquin Blvd
  10. Kate Andrews     Finished responding to a Suspicious Parked Car in Sandy Shores, Algonquin Blvd
  11. Kate Andrews     Responded to a Suspicious Parked Car in Sandy Shores, Panorama Dr
  12. Kate Andrews     Finished responding to a StolenVehicle in The Alamo Sea, Marina Dr
  13. Kate Andrews     Responded to a StolenVehicle in Sandy Shores, Algonquin Blvd
  14. Kate Andrews     Finished responding to a Kidnapping Attempt in San Chianski Mountains, Senora Fwy
  15. Kate Andrews     Arrested Johnny Bravo in San Chianski Mountains, Senora Fwy
  16. Kate Andrews     Reported a PC148 in San Chianski Mountains, Union Rd
  17. Kate Andrews     Performed a traffic stop on a Bright Blue Burrito with registration 26ATE052 in Grapeseed, East Joshua Road
  18. Kate Andrews     Responded to a Kidnapping Attempt in Sandy Shores, Joshua Rd
  19. Kate Andrews     Finished responding to a Brandishing Weapon in Sandy Shores, Meringue Ln
  20. Kate Andrews     Responded to a Brandishing Weapon in Sandy Shores, Zancudo Ave
  21. Kate Andrews     Finished responding to a Heavily Armored Gunman in Grapeseed, Seaview Rd
  22.    naito reacted to a comment on a file: Modding DLC Pack V
  23.    V E K T R 0 . reacted to a comment on a file: [ELS] BlueGhost's Unmarked Pack
  24.    V E K T R 0 . reacted to a file: Automatic Siren Cutout
  25.    V E K T R 0 . reacted to a file: Realistic Speed Radar
  26.    V E K T R 0 . reacted to a file: [ELS] LSPD Legacy Pack
  27.    V E K T R 0 . reacted to a file: [ELS] BCSO nFORCE Pack
  28.    V E K T R 0 . reacted to a file: Custom Pullover
  29. Images added to a gallery album owned by V E K T R 0 . in GTA V Galleries
    Screenshots from my YouTube series, San Andreas: Law, which is a spin-off from my old LSPDFR series. Images found here my be released prior to the related video. I will try my best to provide links to featured vehicles as well as the related video.
  30. Crazy question, one that I'm sure has been asked somewhere in these 65 pages of comments, but how (if possible) can I get the environmental lighting (y'know, lighting around the vehicle, on buildings, etc.) to show up in Rockstar Editor? Every time I've ever used Rockstar editor with ELS vehicles, the lighting shows only on vehicles. Thanks, in advance.
  31. Thank you! Working on the first update later today, should be done fairly quickly. EDIT: That update is now live!
    • 409 downloads
    • Version [v1.1.1]
    Hey y'all, VEKTR0 here, back with my first texture pack based outside of Washington State. Didn't go too far, though, seeing as this is the newer Oregon State Police texture. This was originally requested by a friend, but I figured I'd add to it and make it a public pack. This texture pack now supports all of the vehicles within Captain14's popular LSPD Pack. This texture pack does feature lore-friendly and realistic versions, from the start. Now included are 2 'carvariations.meta' files. Both files change the spawn colors of all the Captain14 vehicles to the proper silver. As indicated through the folders, both of these files set the vehicles to only spawn with either the Oregon version or the San Andreas version. This texture pack is not a finished project, with plans to add on to it in later updates. Please note that I'm not taking requests for specific vehicles at the moment, as I already have vehicles that I plan to work with. *Installation instructions included in README. VEHICLES: LSPD Pack - ELS-Style Lighting Models and Templates by Cj24, OfficerUnderwood, Thero, Him1250, & Captain14 2013 Ford F350 Model and Template by Thehurk 2017 Chevrolet Silverado Model and Template by Thehurk
  32.    2Telos reacted to a comment on a file: Modding DLC Pack V
  33. It's something that has annoyed me a bit, as well. But, I think it has to do mainly with the slot in which the vehicle is being installed to. Typically, people install unmarked SUVs in one of the two FBI slots (usually in fbi2). But I agree, it is annoying to see people automatically stamp FBI on it because it's unmarked.
  34. My PC Build (full list here): Case: NZXT H440 (White w/Black Trim) CPU: Intel i7 6700K @ 4.4GHz CPU Cooler: NZXT Kraken X41 Mobo: MSI Z170A Krait Gaming 3X RAM: 16GB Corsair Vengeance DDR4 RAM @ 3200MHz GPU: ASUS/Nvidia GeForce GTX 1080ti Founders Edition Storage: 1x240GB SSD, 1x120GB SSD, 2x1TB HDD (RAID 0), 2x2TB HDD (RAID 0)
  35. First and foremost, if you haven't been made aware about the attack that Take-Two Interactive (which is Rockstar Games' parent company) has reportedly dealt upon the OpenIV team, look here: http://gtaforums.com/topic/889348-openiv/ Yesterday was a day that was far from pleasant. I woke up at my usual time, immediately checked my phone to make sure there weren't any missed calls, opened up Facebook, and my day went from neutral to downright depressing, instantly. For 5 years, I've followed the GTA modding community, became a part of it, even managed to contribute. I've seen LCPDFR grow into an enjoyable, working modification, then saw LSPDFR sprawl into a living mod for a beautiful Grand Theft Auto V, brings support for many enjoyable plugins and hours upon hours of footage to others to enjoy. I saw YCA-RE release his game-changing 1999 Ford Crown Victoria Police Interceptor, saw F5544's retirement from modeling, proudly joined Albo1125's Loyalty Rewards Program, as well as released the awesome Potato texture before stepping my texturing game up and releasing the Seattle PD texture pack. I've gone from hating on law enforcement to having pure respect for the men and women who help keep us safe. I've learned a lot, changed a lot, and am happy with who I am as a gamer and a content creator, both with my YouTube channel and my graphic designs. But as they say, "all good things come to an end," and I just couldn't expect this to happen. Honestly, I fell in love with this community. Not just here on this site, but the entirety of the GTA modding community. Sure, there were hiccups, but at the end of the day, we are creators, we're different and we show it in what we share with others. The respect here is real, even if you don't see it. We're more than a community, we're a family. This major situation, whether true or not, will change us. We win some, we lose some. My YouTube channel, which relaunched in 2014 amidst a random take-down by YouTube, was built with LCPDFR as the foundation. What came out of that was amazing. It really opened me up as a creator, and gave me the opportunity to help entertain people from all around the globe. I don't do it for the money (hell, if I did it for the money, I'd be homeless), I do it for the few that enjoy hearing my unbelieveably annoying voice (I mean damn, you think my videos sound awful, try editing them and having to hear my voice replay over and over again, it's horrifying) and watching me chase, arrest, and take down suspects (and maybe some innocent civilians). I've had quite some time here, and for the most part, I've truly enjoyed it. It's been an honor, and I want to keep going. But if this really is happening how it looks like it's happening, then I'm not really sure what I've got left. My YouTube channel will suffer when my original series, San Andreas: Law, gets instantly discontinued. My vehicle textures will no longer be a thing for people to enjoy. I, as a creative who just wants to create, will crumble. Take-Two Interactive, if they're really going through with this, is making the biggest mistake they ever have, possibly ever will. Modding has been a major selling point for their PC games for years, with Grand Theft Auto IV living years more than it should have, and by taking away our ability to modify the game, they shoot themselves in the knees. Their sales will drop, their reputation as a game developer/publisher will drop, and Grand Theft Auto V's single player will not be played nearly as much. Mods mean so much to people, if only Take-Two could actually observe and try to get an understanding on what it really means to everyone. Mods bring people together, make people get creative, allow players to play an old game and STILL HAVE FUN. Mods keep games fresh with new content, even when the game developer feels like they shouldn't make new content. A part of me believes that this is a joke, a cruel prank. For starters, have you actually read the C&D that OpenIV claims to have received? The grammar-nazis would lose their minds, with how awful the thing is written. Would Take-Two really not take the time and effort to make the C&D more professional, to proof-read it? And would Take-Two and Rockstar really not say a word about this whole situation with the public, not even to acknowledge that this is really happening? Maybe I haven't had enough time to process what this is going to end up doing, but this doesn't feel right. It doesn't feel professional enough, especially for one of the biggest game companies in the world. Honestly, this is just a small portion of what I'm thinking, but I want you, the reader to consider what I'm saying, to get on the same page as me. If this is really happening, this will hurt a lot of people in ways that it simply shouldn't. I feel that people who legally own a copy of the games provided by Take-Two Interactive and Rockstar Games should have the right to modify the game in a way that it doesn't affect other people's ability to play. But hey, everyone is entitled to their own opinions. Maybe I'm wrong, maybe I'm not. But either way, it's my opinion for all to see. Linked here is a petition, where you can voice your opinion and hopefully prove Take-Two wrong: https://www.change.org/p/rockstar-games-save-openiv
  36. I think it's time for a new update! Introducing the Modern Update, complete with some modern skins being ported to older vehicles, as well as some minor tweaking to the previously-released textures. Release date is to be determined, will be the first release under my new VEKTR0mods division.
  37. Amazing work, @Albo1125 and @festivalmatt! After following the instructions, I'm having a couple of issues, one of which is fairly important. The first issue is that I am unable to pull people over in LSPDFR, and traffic does not yield to my lights/sirens. I am using the same handling/carvariations/vehicle.meta lines as POLICE2, but modified for the addon vehicle name (SLICK2014CHGR). The second issue is that I can't customize the vehicle via the Simple Trainer, such as upgrading performance and/or changing the wheels. If I place the same vehicle in other slots, I have no issues with customizing and having traffic yield to my lights/sirens. While I'm not sure if you specifically know about how to solve this issue, maybe someone else who sees this comment does know, and would like to help me and others.
  38. If you have to Simple Trainer for GTAV, go to Options and ensure that the "No Cars" option is DISABLED. Other than that, I really wouldn't know what to do.
  39. And to add on this, you also won't be able to use a mods folder as it also requires Script Hook V.
  40. At this time, I have no interest in joining a police crew/clan as I am too busy.
  41. I use the same sound pack that he does. Here you go: https://www.gta5-mods.com/weapons/insurgency-sound-mod

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