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HrsePly

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  1.    Darnath reacted to a file: Vice V1.0
  2. NoXiuS started following HrsePly
  3.    Delta4 reacted to a file: Cross C7 Zo6s
  4. Camerongrooms23 started following HrsePly
  5.    jimbo01 reacted to a file: Cross C7 Zo6s
  6.    jimbo01 reacted to a file: 2015 Mustang GT Undercover
  7.    Jonxthxn reacted to a file: 2015 Mustang GT Undercover
  8.    codebooker reacted to a comment on a file: LAPD SWAT Insurgent
  9.    HrsePly reacted to a comment on a file: LAPD SWAT Insurgent
  10.    POLICESCO reacted to a comment on a file: LAPD SWAT Insurgent
  11. Nice model is there a los santos pd skin
  12.    HrsePly reacted to a file: LAPD SWAT Insurgent
  13.    HrsePly reacted to a file: 2012 Unmarked Ford Taurus
  14.    HrsePly reacted to a comment on a file: Cross C7 Zo6s
  15. Would love to see a showcase man I'm in the works of seeing if I can somehow create a template using zmodeler3 so we can get some awesome liveries from the community lol still kinda new to the modding scene lol
  16.    HrsePly reacted to a comment on a file: Cross C7 Zo6s
  17.    11john11 reacted to a file: Vice V1.0
  18. Lights are fixed man thanks for your input
  19.    HrsePly reacted to a review on a file: Cross C7 Zo6s
  20.    HrsePly reacted to a review on a file: Cross C7 Zo6s
  21.    DeathTag reacted to a comment on a file: Cross C7 Zo6s
  22. I'll take a look at it I should have an update out sometime tomorrow
  23. thanks man i can give it a shot
  24. I'm also gonna release a update soon that allows overwriting of existing cars if you so choose
  25. Sadly I do not have a working template but if you come across one please would love to see some more textures I'm going to look into this more for you man but if I had to make a guess I would say its a conflicting mod
  26. Hmm can you send me the link of the mod in your fib slot
  27. hmmm is the car in your fb hmmm is the car in your fbi slot using any special audio modes and what car is in that slot
  28. im not too sure where that is since im using stock sirens and audio but try to revert back to stock if you can did you save the original files for the sirens?
  29. Here is the vehicle.meta I highlighted in blue where your problem lies if you can find the name of your audio file and just change the FBI to whatever yours is named it should work im still using all stock audio. <Item> <modelName>cross2</modelName> <txdName>cross2</txdName> <handlingId>COQUETTE</handlingId> <gameName>CROSS</gameName> <vehicleMakeName>INVERTO</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>FBI</audioNameHash> <layout>LAYOUT_LOW</layout> <coverBoundOffsets>COQUETTE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.020000" /> <FirstPersonDriveByUnarmedIKOffset x="-0.015000" y="-0.075000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.015000" y="-0.140000" z="-0.030000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="-0.170000" y="-0.145000" z="-0.045000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.000000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.025000" y="-0.145000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.160000" y="0.130000" z="0.550000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.063000" z="0.443000" /> <PovCameraOffset x="0.000000" y="-0.300000" z="0.665000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="true" /> <AllowSundayDriving value="true" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.276500" /> <wheelScaleRear value="0.276500" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 70.000000 140.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.814" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="1" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="10" /> <swankness>SWANKNESS_5</swankness> <maxNum value="5" /> <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_LIVERY FLAG_SPAWN_ON_TRAILER FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS FLAG_PARKING_SENSORS FLAG_EXTRAS_ALL FLAG_EXTRAS_STRONG</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_BACK_PLATES</plateType> <dashboardType>VDT_FEROCI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers /> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards /> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>LOW_COQUETTE_FRONT_LEFT</Item> <Item>LOW_COQUETTE_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item> <Item> <modelName>cross</modelName> <txdName>cross</txdName> <handlingId>COQUETTE</handlingId> <gameName>CROSS</gameName> <vehicleMakeName>INVERTO</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>FBI</audioNameHash> <layout>LAYOUT_LOW</layout> <coverBoundOffsets>COQUETTE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.020000" /> <FirstPersonDriveByUnarmedIKOffset x="-0.015000" y="-0.075000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.015000" y="-0.140000" z="-0.030000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="-0.170000" y="-0.145000" z="-0.045000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.000000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.025000" y="-0.145000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.160000" y="0.130000" z="0.550000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.063000" z="0.443000" /> <PovCameraOffset x="0.000000" y="-0.300000" z="0.665000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="true" /> <AllowSundayDriving value="true" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.276500" /> <wheelScaleRear value="0.276500" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 70.000000 140.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.814" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="1" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="10" /> <swankness>SWANKNESS_5</swankness> <maxNum value="5" /> <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_LIVERY FLAG_SPAWN_ON_TRAILER FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS FLAG_PARKING_SENSORS FLAG_EXTRAS_ALL FLAG_EXTRAS_STRONG</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_BACK_PLATES</plateType> <dashboardType>VDT_FEROCI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers /> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards /> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>LOW_COQUETTE_FRONT_LEFT</Item> <Item>LOW_COQUETTE_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item>
  30. That sounds like your problem. In the vehicle.meta file i configured the audio for the stock FBI audio so when its pulling info from the file its looking for the stock fbi audio file and if its not there its going to cause the car to just use a standard horn with no sirens. Your good man lol you learn something everyday.
  31. do you have any siren packs installed or have you modified any audio files in anyway? It maybe a conflicting mod possibly.
  32. hmmmmm are you just getting a standard car horn or police horn or just nothing at all

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