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Cross C7 Zo6s 1.3.0

   (8 reviews)

22 Screenshots

  Hello everyone just in time for Need for Speed I give you the C7 Zo6 original San Andreas mod created by: Hanan-SRB converted to GTA V by: Motors Garage (Razor) in slick top and lightbar configurations this is a two car model file and as with all my uploads this is a standalone enjoy. Let me know in the comments what cars you would like to see transformed for lspdfr.

 

Note: There are no Liveries for I don't know how to create skins.  Also the original model had issues disappearing when it was like a few car lengths away I fixed this problem as well.  Feel free to do as you like with these :thumbsup:

Fully detailed interiors with working gauges.

 

PLEASE READ IF GAUGES DONT LINE UP

Also just realized I made a mistake in the Install readme when copying the vehicle.meta text into existing custom metas. it has been updated in the Install readme too my bad sorry guys please make sure your vehicle.meta looks like this at the very bottom otherwise the gauges may not line up.

    <Item>
      <parent>vehicles_feroci_interior</parent>
      <child>cross</child>
    </Item>
    <Item>
      <parent>vehicles_feroci_interior</parent>
      <child>cross2</child>
    </Item>

 

 

Showcased here by FirstThirtyMinutes https://www.youtube.com/user/FirstThirtyMinutes

https://www.youtube.com/watch?v=cPEh-MN3Rb0

https://www.youtube.com/watch?v=bQm8X3dLpj4

 

Showcased Here by SteveTheGamer55 https://www.youtube.com/user/stevetrackboyz55

https://www.youtube.com/watch?v=ThzvSgmFY2U

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2015-11-07_00002.jpg

2015-11-07_00003.jpg

2015-11-07_00004.jpg

2015-11-07_00005.jpg


What's New in Version 1.3.0

Released

 Sorry guys been away from my pc.  Added police computer and cleaned up lights on unmarked version

 

Future Updates Will include

Collision with doors

Breakable Glass

 

Stay tuned this project will be continuously updated.

Thanks:thumbsup:

 

 

 

 

 

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2015-11-15_00002.jpg

2015-11-15_00003.jpg

2015-11-15_00004.jpg

2015-11-15_00005.jpg

- Original San Andreas mod created by: Hanan-SRB
- Converted to GTA V by: Motors Garage (Razor)
- Converted for LSPDFR use by Ryan Stough (HorsePlay)

User Feedback

Recommended Comments



The light bar keeps off. Its not braking its just kind of hanging there. Might be a bug. I just try and pretend it still attached lol, cool car.

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5 hours ago, kcoynejr said:

The light bar keeps off. Its not braking its just kind of hanging there. Might be a bug. I just try and pretend it still attached lol, cool car.

Send me a pic if you can and ill see what i can do and thanks:thumbsup:

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4 minutes ago, mesarx said:

the model is good it would be great if you could fix glass break bug

Thanks man. I don't have much experience but I will look into it.

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17 hours ago, kcoynejr said:

The light bar keeps off. Its not braking its just kind of hanging there. Might be a bug. I just try and pretend it still attached lol, cool car.

V 1.1 is out and the lightbar is fixed thanks for your input.

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Dunno if it's like that in-game since I can't test it right now, but it seems like the blue side of your lightbar flashes red despite having blue LEDs.

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i had played with this model today and i had noticed a few bugs first like i said last night is the glass break, i had also noticed that there is a doors colission bug,the dials need to be fix, and the hand on the wheels position need to be fix too, hope you wiil fix them in the next update

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44 minutes ago, GarionKozak said:

Quick question how do you get the black finish model? I only get white when I spawn it

should be able to use a trainer and change vehicle color

1 hour ago, mesarx said:

i had played with this model today and i had noticed a few bugs first like i said last night is the glass break, i had also noticed that there is a doors colission bug,the dials need to be fix, and the hand on the wheels position need to be fix too, hope you wiil fix them in the next update

thanks for the input i will look into this gonna try and tinker with some things

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1 hour ago, GarionKozak said:

Quick question how do you get the black finish model? I only get white when I spawn it

In carvariations.meta you could change all instances of

<Item>
<indices content="char_array">
134 
134 

0

to

<Item>
<indices content="char_array">



0

that'll spawn it black every time.

Obviously only do this for <modelName>cross</modelName> and <modelName>cross2</modelName> entries

Edited by Kilyin
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3 minutes ago, ACop said:

Thx

I have another issue my lights don't work.

is it the lights and sirens on both models or just the lights not working?

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1 minute ago, ACop said:

Both lights and sirens both models

hmmmmm are you just getting a standard car horn or police horn or just nothing at all

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1 minute ago, ACop said:

I have no door opening or shutting sound ( I don't know if that's normal ) and im just getting a standard car horn

do you have any siren packs installed or have you modified any audio files in anyway?  It maybe a conflicting mod possibly.

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I installed a new siren mod yes.

So if I replace fbi with your car would the sirens and lights work? because it is replacing another police car at that point. So would the lights work then. ( I don't know lol im a noob)

Its a nice car btw good job

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2 minutes ago, ACop said:

I installed a new siren mod yes.

So if I replace fbi with your car would the sirens and lights work? because it is replacing another police car at that point. So would the lights work then. ( I don't know lol im a noob)

That sounds like your problem. In the vehicle.meta file i configured the audio for the stock FBI audio so when its pulling info from the file its looking for the stock fbi audio file and if its not there its going to cause the car to just use a standard horn with no sirens. Your good man lol you learn something everyday.

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2 minutes ago, HrsePly said:

That sounds like your problem. In the vehicle.meta file i configured the audio for the stock FBI audio so when its pulling info from the file its looking for the stock fbi audio file and if its not there its going to cause the car to just use a standard horn with no sirens. Your good man lol you learn something everyday.

But that siren mod keeps the stock fbi siren. I just tested the fbi car it's siren sounds normal.

But heres the weird thing stevethegamer is using your car in his video. https://www.youtube.com/watch?v=ThzvSgmFY2U but him and I use the same siren. and his works just fine.

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7 minutes ago, ACop said:

I installed a new siren mod yes.

So if I replace fbi with your car would the sirens and lights work? because it is replacing another police car at that point. So would the lights work then. ( I don't know lol im a noob)

Here is the vehicle.meta I highlighted in blue where your problem lies if you can find the name of your audio file and just change the FBI to whatever yours is named it should work im still using all stock audio.

 

<Item>
      <modelName>cross2</modelName>
      <txdName>cross2</txdName>
      <handlingId>COQUETTE</handlingId>
      <gameName>CROSS</gameName>
      <vehicleMakeName>INVERTO</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>FBI</audioNameHash>
      <layout>LAYOUT_LOW</layout>
      <coverBoundOffsets>COQUETTE_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.020000" />
      <FirstPersonDriveByUnarmedIKOffset x="-0.015000" y="-0.075000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.015000" y="-0.140000" z="-0.030000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.170000" y="-0.145000" z="-0.045000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.000000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.025000" y="-0.145000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.160000" y="0.130000" z="0.550000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.063000" z="0.443000" />
      <PovCameraOffset x="0.000000" y="-0.300000" z="0.665000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.276500" />
      <wheelScaleRear value="0.276500" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000    
        140.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="0.814" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="1" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="10" />
      <swankness>SWANKNESS_5</swankness>
      <maxNum value="5" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_LIVERY FLAG_SPAWN_ON_TRAILER FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS FLAG_PARKING_SENSORS FLAG_EXTRAS_ALL FLAG_EXTRAS_STRONG</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_FEROCI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>LOW_COQUETTE_FRONT_LEFT</Item>
        <Item>LOW_COQUETTE_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>
    <Item>
      <modelName>cross</modelName>
      <txdName>cross</txdName>
      <handlingId>COQUETTE</handlingId>
      <gameName>CROSS</gameName>
      <vehicleMakeName>INVERTO</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>FBI</audioNameHash>
      <layout>LAYOUT_LOW</layout>
      <coverBoundOffsets>COQUETTE_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.020000" />
      <FirstPersonDriveByUnarmedIKOffset x="-0.015000" y="-0.075000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.015000" y="-0.140000" z="-0.030000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.170000" y="-0.145000" z="-0.045000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.000000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.025000" y="-0.145000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.160000" y="0.130000" z="0.550000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.063000" z="0.443000" />
      <PovCameraOffset x="0.000000" y="-0.300000" z="0.665000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.276500" />
      <wheelScaleRear value="0.276500" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000    
        140.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="0.814" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="1" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="10" />
      <swankness>SWANKNESS_5</swankness>
      <maxNum value="5" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_LIVERY FLAG_SPAWN_ON_TRAILER FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS FLAG_PARKING_SENSORS FLAG_EXTRAS_ALL FLAG_EXTRAS_STRONG</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_FEROCI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>LOW_COQUETTE_FRONT_LEFT</Item>
        <Item>LOW_COQUETTE_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

 

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14 minutes ago, ACop said:

where do I find the name of mine? sorry im new to modding

I give up I don't understand that meta file thing. thanks though

im not too sure where that is since im using stock sirens and audio but try to revert back to stock if you can did you save the original files for the sirens?

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Lol I think that may be the only original file I saved lol

7 minutes ago, HrsePly said:

im not too sure where that is since im using stock sirens and audio but try to revert back to stock if you can did you save the original files for the sirens?

didn't work

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