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HrsePly

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Everything posted by HrsePly

  1. Nice model is there a los santos pd skin
  2. Would love to see a showcase man I'm in the works of seeing if I can somehow create a template using zmodeler3 so we can get some awesome liveries from the community lol still kinda new to the modding scene lol
  3. Lights are fixed man thanks for your input
  4. I'll take a look at it I should have an update out sometime tomorrow
  5. thanks man i can give it a shot
  6. I'm also gonna release a update soon that allows overwriting of existing cars if you so choose
  7. Sadly I do not have a working template but if you come across one please would love to see some more textures I'm going to look into this more for you man but if I had to make a guess I would say its a conflicting mod
  8. Hmm can you send me the link of the mod in your fib slot
  9. hmmm is the car in your fb hmmm is the car in your fbi slot using any special audio modes and what car is in that slot
  10. im not too sure where that is since im using stock sirens and audio but try to revert back to stock if you can did you save the original files for the sirens?
  11. Here is the vehicle.meta I highlighted in blue where your problem lies if you can find the name of your audio file and just change the FBI to whatever yours is named it should work im still using all stock audio. <Item> <modelName>cross2</modelName> <txdName>cross2</txdName> <handlingId>COQUETTE</handlingId> <gameName>CROSS</gameName> <vehicleMakeName>INVERTO</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>FBI</audioNameHash> <layout>LAYOUT_LOW</layout> <coverBoundOffsets>COQUETTE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.020000" /> <FirstPersonDriveByUnarmedIKOffset x="-0.015000" y="-0.075000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.015000" y="-0.140000" z="-0.030000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="-0.170000" y="-0.145000" z="-0.045000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.000000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.025000" y="-0.145000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.160000" y="0.130000" z="0.550000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.063000" z="0.443000" /> <PovCameraOffset x="0.000000" y="-0.300000" z="0.665000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="true" /> <AllowSundayDriving value="true" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.276500" /> <wheelScaleRear value="0.276500" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 70.000000 140.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.814" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="1" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="10" /> <swankness>SWANKNESS_5</swankness> <maxNum value="5" /> <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_LIVERY FLAG_SPAWN_ON_TRAILER FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS FLAG_PARKING_SENSORS FLAG_EXTRAS_ALL FLAG_EXTRAS_STRONG</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_BACK_PLATES</plateType> <dashboardType>VDT_FEROCI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers /> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards /> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>LOW_COQUETTE_FRONT_LEFT</Item> <Item>LOW_COQUETTE_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item> <Item> <modelName>cross</modelName> <txdName>cross</txdName> <handlingId>COQUETTE</handlingId> <gameName>CROSS</gameName> <vehicleMakeName>INVERTO</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>FBI</audioNameHash> <layout>LAYOUT_LOW</layout> <coverBoundOffsets>COQUETTE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.020000" /> <FirstPersonDriveByUnarmedIKOffset x="-0.015000" y="-0.075000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.015000" y="-0.140000" z="-0.030000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="-0.170000" y="-0.145000" z="-0.045000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.000000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.025000" y="-0.145000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.160000" y="0.130000" z="0.550000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.063000" z="0.443000" /> <PovCameraOffset x="0.000000" y="-0.300000" z="0.665000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="true" /> <AllowSundayDriving value="true" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.276500" /> <wheelScaleRear value="0.276500" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 70.000000 140.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.814" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="1" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="10" /> <swankness>SWANKNESS_5</swankness> <maxNum value="5" /> <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_LIVERY FLAG_SPAWN_ON_TRAILER FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS FLAG_PARKING_SENSORS FLAG_EXTRAS_ALL FLAG_EXTRAS_STRONG</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_BACK_PLATES</plateType> <dashboardType>VDT_FEROCI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers /> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards /> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>LOW_COQUETTE_FRONT_LEFT</Item> <Item>LOW_COQUETTE_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item>
  12. That sounds like your problem. In the vehicle.meta file i configured the audio for the stock FBI audio so when its pulling info from the file its looking for the stock fbi audio file and if its not there its going to cause the car to just use a standard horn with no sirens. Your good man lol you learn something everyday.
  13. do you have any siren packs installed or have you modified any audio files in anyway? It maybe a conflicting mod possibly.
  14. hmmmmm are you just getting a standard car horn or police horn or just nothing at all
  15. is it the lights and sirens on both models or just the lights not working?
  16. should be able to use a trainer and change vehicle color thanks for the input i will look into this gonna try and tinker with some things
  17. V 1.1 is out and the lightbar is fixed thanks for your input.
  18. Thanks man. I don't have much experience but I will look into it.
  19. Send me a pic if you can and ill see what i can do and thanks
  20. Here you go man check it out just uploaded it http://www.lcpdfr.com/files/file/9320-cross-c7-zo6s/
    • 7,893 downloads
    • Version 1.3.0
    Hello everyone just in time for Need for Speed I give you the C7 Zo6 original San Andreas mod created by: Hanan-SRB converted to GTA V by: Motors Garage (Razor) in slick top and lightbar configurations this is a two car model file and as with all my uploads this is a standalone enjoy. Let me know in the comments what cars you would like to see transformed for lspdfr. Note: There are no Liveries for I don't know how to create skins. Also the original model had issues disappearing when it was like a few car lengths away I fixed this problem as well. Feel free to do as you like with these Fully detailed interiors with working gauges. PLEASE READ IF GAUGES DONT LINE UP Also just realized I made a mistake in the Install readme when copying the vehicle.meta text into existing custom metas. it has been updated in the Install readme too my bad sorry guys please make sure your vehicle.meta looks like this at the very bottom otherwise the gauges may not line up. <Item> <parent>vehicles_feroci_interior</parent> <child>cross</child> </Item> <Item> <parent>vehicles_feroci_interior</parent> <child>cross2</child> </Item> Showcased here by FirstThirtyMinutes https://www.youtube.com/user/FirstThirtyMinutes https://www.youtube.com/watch?v=cPEh-MN3Rb0 https://www.youtube.com/watch?v=bQm8X3dLpj4 Showcased Here by SteveTheGamer55 https://www.youtube.com/user/stevetrackboyz55 https://www.youtube.com/watch?v=ThzvSgmFY2U
  21. ok cool man thanks got it working just tinkered with it some stick around getting ready to upload my latest mod in the next few min. You will see soon its a good one lol.
  22. Does anyone know where i can find this i need to know the location of this file? I need to copy and paste the values onto a add on car im working on
    • 645 downloads
    • Version 1.0.0
    Here is my second Modification to an existing mod the classic cheetah found here originally converted to GTA IV and edited by Thundersmacker and converted to GTA V by _CP_. Cheetah works as a DLC pack. Original Civilian Model https://www.gta5-mods.com/vehicles/grotti-cheetah-classic Gave it that much needed Vice feel and yes I put lights on it this time lol. Outfitted for LSPDFR Vice use with lights modeled by Ryan Stough (HorsePlay) Note: Interior isn't perfect but gauges work. This is a standalone you do not need the civilian model this is the complete Vice Package. Enjoy!!

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