Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Down Under Mods

Members
  • Joined

  • Last visited

Everything posted by Down Under Mods

  1. there is only 1 sirensetting per vehicle, it doesn't have multiple
  2. In that model you can see that the dummy is placed behind the axis, which is what causes the light to shine forwards. If you tried moving the dummy up to where the take down object is, the light would shine backwards. For the moment i've given up with using the takedown feature and i've now just got it setup as an extralight
  3. ELS bases it’s takedown lights by pointing the environmental light towards the centre of the (y)? axis. If the dummy is behind the axis, the light shines forwards. If the dummy is in front of the axis, the light shines backwards. I think it’s just the way that ELS was designed unfortunately
  4. no luck with either of them, because i had to move the position of the dummy to match the object. I couldn't find anything in the vcf that related to this
  5. As the title suggests, the environmental light for my takedowns are facing the wrong way. Surely I'm not the only person who's found this issue. Anybody know of any fixes for this?
  6. Let’s hope that one doesn’t need as much fixing up as the commodore divvy originally needed
  7. The complex answer is that some sections of the model such as the boot have flipped vertices so that the other side can be textured too, in game it works fine but in openiv it’s looking as both sides of the vertices at once. the simple answer is go in game and it’ll be fine
  8. correct. And i would assume 999, because i've used 3 digit numbers with no issues
  9. guys, read the documentation that comes with ELS. it's nothing to do with aussie flash patterns making the antennas bug out, it is the VCF. Do some reading up and understand how ELS and the VCF's work and you can very very easily make non-els (yes this includes aussie flash) work with els
  10. There’s the xr8, and moose’s HSV. But really when you’re beginning don’t restrict yourself to Australian vehicles. Work with whatever you have available. Dinosaur
  11. Go for it. There’s no other way to learn than to practise. But I’d strongly suggest working with unlocked/development files before you go spending hundreds of dollars on models, because It will only frustrate you more when you don’t know what to do with them
  12. better yet, just listen to a https://broadcastify.com live feed in the background
  13. its a lot more complex than just learning a single step by step process. You need to learn how to model, you need to learn how to work zmodeler, and you need to learn how GTA works with respect to their .meta files. Individually there are tutorials for most of those things
  14. https://www.zmodeler3.com/ https://hum3d.com/ go nuts boys
  15. light issue is to do with carvariations.meta. As for the rest just do the obvious and read the ToS
  16. He probably means the civ version. It's @SNIT's model, somewhere on gta mod center

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.