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LMS

Management Team
  • Joined

Everything posted by LMS

  1. Thanks! I cannot get it to work using OpenIV either (still invisible), could you please send me a PM with your dlc.rpf so I can take a closer look?
  2. This guide describes how to install an addon ped that does not yet have an install.xml file Converting an addon ped for usage with LML is very simple in most cases. Folder Layout Create a new subfolder in your "lml" folder. We like to keep things clean, so we move all streaming files (the model and the textures such ydd, yft and ymt) into a subfolder called "streaming". For data files, for instance peds.meta we do the same, placing them in a subfolder called "data". This is it for the folder! Install.xml Now to make LML correctly load the files, we have to provide it with some information on our mod. Since this is a simple mod, not much needs to be specified. Create a new file called install.xml in the folder of your mod. You can find an example install.xml below that will make your addon ped work out of the box. We recommend you change the name of the mod to identify it easily. If you ped has some special requirements such as audio gamedata, please visit the LML subforums for more elaborate examples. <?xml version="1.0" encoding="utf-8"?> <EasyInstall> <Name>My Ped</Name> <Author>You</Author> <Version>1.0.0</Version> <Link></Link> <Metadata></Metadata> <Addons> <Addon name="My Ped"> <StreamingFiles>stream</StreamingFiles> <DataFiles>data</DataFiles> </Addon> </Addons> </EasyInstall> You are now able to spawn the ped by using the RPH console in-game and typing "spawn" followed by the name of the ped (the name specified in the peds.meta and/or the name of the streaming files).
  3. LMS commented on LMS's file in GTA5 Mods Misc
    You can use both, it does not interfere. The methods differ vastly so LML cannot just load what you have in your mods folder, but you can migrate your mods if you want. Yes, that works fine.
  4. If the model is invalid that usually means it did not load the vehicles.meta correctly. Can you attach your ModManager and vfs.log? You could scan it yourself and check for when it processes the charger and see if you see any issues with the vehicles.meta. The name only updates on the first installation in the UI, not on subsequent edits (to prevent having to parse all files again). But I will see if I can improve that in the future.
  5. Is this the one you used? https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/20430-2014-sahp-dodge-charger-els/ I just tried it with everything you provided and it spawns perfectly fine in-game. What is the issue you are encountering? Does it not spawn at all?
  6. All you need to do is run the exe for the Manager interface. You do not need that to load mods though, it is just used to make things easier.
  7. It works fine on my end with replacing the cop model. Could you please link me to the model (or PM if that's easier for you) and post your install.xml? This is what I used btw (all model files in stream): <?xml version="1.0" encoding="utf-8"?> <EasyInstall> <Name>testcop</Name> <Author></Author> <Version></Version> <Link></Link> <Metadata></Metadata> <Replacements> <Replacement name="testcop"> <FileReplacements>stream</FileReplacements> </Replacement> </Replacements> </EasyInstall>
  8. There is no way currently to know whether it was terminated via the menu.
  9. els

    LMS replied to srthewolf's topic in LML User Support
    The installation is the same for ELS vehicles and normal vehicles. Just make sure you also copy the ELS config file.
  10. To clarify, you mean even when downloading the file normally from the site without using LML it also fails at 99%?
  11. It takes one more parameter, the angle to check as a float.
  12. You could try running it as admin. In additon, please try running "netstat -o -n -a" (as admin) to see which program is currently using port 5454 (the one we would like to register). That should hopefully resolve the problem. We plan to add a fallback port in the future to prevent this from happening.
  13. Depending on your needs, the following natives might also be helpful: IS_PED_FACING_PED _CAN_PED_SEE_PED (I believe this actually checks whether ped A has received an event that ped B has been spotted) HAS_ENTITY_CLEAR_LOS_TO_ENTITY HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT The last two are more expensive than the other ones as they perform a proper raytrace (e.g. buildings between two peds are taken into account which is not the case for heading checks).
  14. Could you please elaborate a bit: do you mean if the player forcefully ended a callout (only really possible by forcing a new one iirc) or whether they have used the terminate pursuit option from the pursuit menu?
  15. Is this without any mods installed at all? Chances are that the mods you have installed are causing performance issues.
  16. You can type in StartCallout and it will present a list of available callouts (including Coastal Callouts ones).
  17. Yeah ideally you can replace single .awcs and I would definitely like to add support for that soon, but we didn't quite get it working properly yet.
  18. Do you get a vfs.log in your game folder?
  19. I meant placing resident.rpf somewhere else and modifying it. Then using LML to override the loading of resident.rpf and point it to yours, so like a replacement. I have never tested this, so it would be interesting to see whether it works! 🙂 Let me know how it goes or if you need any help.
  20. I see, sorry for the confusion. I also only get an invisible model when I rename it. I tried it from an addon dlc rpf via OpenIV and also only get an invisible model when I renamed it, but you said you had that working, correct? And no, you don't need the folders or just one tag, it is just a personal preference.
  21. Alright, I will take a look and see if I can change that model on my end.
  22. You almost got it! I moved the yft and ymt into a folder called stream and in there I had the a_c_shepherd folder. Then I used this for the install.xml: <Addons> <Addon> <DataFile type="PED_METADATA_FILE">data/peds.meta</DataFile> <StreamingFiles>stream</StreamingFiles> <StreamingFiles> <GamePath>a_c_shepherd</GamePath> <FilePath>stream/a_c_shepherd</FilePath> </StreamingFiles> </Addon> </Addons>
  23. Could you check your Windows Event Viewer (eventvwr.exe) to see if you can get me any details of the crash?
  24. Yes, if the car supports it (i.e. nothing uncommon such as the prison bus) you hold down E close to the door where you just pressed E before.

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