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Cyron43

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  1. I made a proof of concept. Further information and download here: The mod has been released now. You can find it here: '?do=embed' frameborder='0' data-embedContent>>
  2. So here it is, my proof of concept. You can find the download at the bottom of this post. This is NOT an LCPDFR plugin, so install it in the Script folder just as any other .net mod. (How can I resize pictures here?) POLICE PARTNER ON BIKE ---------------------- Hi there, what you got here is not a real mod yet but just a so called "proof of concept". Please do not install this dll if you expect something which runs flawless and fun. I made this because some GTA IV players requested a mod which enables your police partner to go on bike patrol with you. Some people think that's not possible but here you go. :) A "Proof of concept" showcases the feasibility of an idea for a software solution and is a very very early version of a software product. Does it work? Yes but expect a lot of bugs and glitches. WHAT NEEDS TO BE DONE --------------------- - Optimize the driving behavior of your partner. - Eliminate the bugs - Remove debug messages HOW TO USE ---------- Please follow these instructions to get a first glimpse of what you will get in the future: - Place Luis (TBOGT only) anywhere on a pavement or a street. (1) - Spawn a police bike for you. - Spawn a cop ped with the simple native trainer. (2) (3) - Sit on your bike. The next thing that should happen is that another police bike is automatically being spawned. Now go on a ride. Your partner will sit on that other bike and follow you all along. (4) (5) When you want to stop and get off your bike he will do the same after he approached near you. You see there is no special keystroke or configuration involved with this. The intention of this mod is to "install and forget". It just ought to work as if it never has been any different. LEGAL INSTRUCTIONS ----------------- Please respect my work by not copying it and claiming it as your own somewhere else. This includes the code. WHERE TO REPORT BUGS -------------------- Nowhere yet. This is indeed a proof of concept and the code is not fully fleshed out yet. I know of the bugs already. :) FOOT NOTES ---------- (1): The partner bike will most likely not spawn if there is no street or pavement nearby (i.e. if you are on the big parking lot at Northwood). (2): Please use "Spawn Ped" but not "Spawn bodyguard". The latter one has a different behavior which probably leads to unexpected results. (3): You can also make him your partner if you wish (Activate LCPDFR, aim at him with a pistol and press G). (4): At the moment your partner enters the bike you will see the first glitch. He enters, gets off the bike, enters and so on. Just drive 20 meters or so away and you will see he will begin to drive also. (5): As I already said, the driving behavior needs optimization. At the current project state your partner just attempts to drive with 50Mph and he may probably crash into you if you drive much slower than this. On the other hand he will fall way behind if you drive any faster than 50Mph.
  3. For anyone interested in the progress: You can watch what currently happens by visiting my project repository. The description (right there on the main page) has a section "current project status". https://bitbucket.org/rainerhilmer/policepartneronbike
  4. Oh my god! And those comments on YouTube... I thought I read "FAKE" all over the place but what I found there is almost as disturbing as the real footage itself. *shakes head in despair*
  5. Thank you OutCAst. I know that mod as I have it in my plugins folder. Well honestly there's an unwritten law among developers that forbids to just copy&paste code from others. In case it's claimed as on copyright anyway but it's also a matter of honor. I have the ambition to develop the code on my own. I hope you understand.
  6. Well SNT hasn't the capabilities of the .net scripthook but anyway would you mind if I just teleport the partner onto the bike in case anything else fails? But I doubt it fails because it's simply _partner.Task.EnterVehicle(_partnerBike, VehicleSeat.Driver); That works with any vehicle which has a driver seat and there is not one which lacks of it. ;)
  7. Well all those issues could be avoided. - having the NPC cop crashing into you: drastically reduce the speed at a certain distance. The distance can be queried with each Tick event so that shouldn't be a problem. - avoiding that the NPC cop gets too far behind. Again I would query the distance and if that exceeds a certain value he and his bike could be teleported near to you. We can see exactly this behavior with the TBOGT drug missions and with the VIP plugin. I think the biggest challenge is the change of speed for the NPC cop. It has to adapt dynamically a) to your speed and b) in regards to the distance. He has to accelerate if he falls back and decelerate if he gets closer. Mathematically that's not a big problem either but to find the optimum values needs a lot of research, setting new values, recompiling, reloading of the script and facing game crashes every 5 reloads or so. That's always a pita. Hmm that mod is pretty much done in my head already. guess I give it a try in the next days but first I have to get a grip on the LCPDFR API. I hope there's a detailed documentation for it (CHM file or HTML). Furthermore there are some real life events which I have to care for first. Well great, there is NO API documentation. There's a PDF file called "LCPDFR API Documentation.pdf" but it's really a "getting started writing LCPDFR plugins for beginners" only. An API documentation looks complete different. It contains detailed descriptions and (if necessary) code examples of all public members like classes, interfaces, properties, methods, events, delegates and so on. Well, I need the LCPDFR API just for the police partner instance anyway.
  8. Hi there, I'd like to report something that was kind of a stupid coincidence. I got a callout for a suspicious parked vehicle. I found it, called the bomb squad and then a hooker came along and tried to steal that very same vehicle. The result was that LCPDFR had shut down your plugin due to an error. So I suggest you lock all car doors with your next update. Here is the log: [ERROR - 11:14:24 PM] [script.CalloutManager] Error while processing callout: SuspiciousParkedVehicle: Object reference not set to an instance of an object. at WoutersCallouts.Callouts.SuspiciousParkedVehicle.Process(BombSquadHelper bsh) at WoutersCallouts.Callouts.SuspiciousParkedVehicle.Process() at h0.Process() [ERROR - 11:14:24 PM] [script.SuspiciousParkedVehicle] System.NullReferenceException: Object reference not set to an instance of an object. at WoutersCallouts.Callouts.SuspiciousParkedVehicle.Process(BombSquadHelper bsh) at WoutersCallouts.Callouts.SuspiciousParkedVehicle.Process() at h0.Process() [ERROR - 11:14:24 PM] [ExceptionHandler] WoutersCallouts.Callouts.SuspiciousParkedVehicle.Process(BombSquadHelper bsh) L_01d4 WoutersCallouts.Callouts.SuspiciousParkedVehicle.Process() L_07b8 h0.Process() L_022e Error hash: 395F05FF4EF6E036341FE771604187E70785EC88
  9. I think that's just a desperate attempt to get attention and back into the minds of the public.
  10. True, I haven't thought about that. I was about to start a proof of concept but now that I consider this behavior I think it's better to scrap this idea altogether and save the time for something better.
  11. Sorry I was so unclear about it. We can't get bodyguards riding a police bike with the Simple Trainer. What I meant is that it's possible to let any ped follow you in any vehicle from a developer point of view. There are also those drug war missions where Armando and Henrique follow Luis in a black van. Having your partner follow you on a police bike should be pretty much the same.
  12. That wasn't me but the driver. Anyway thanks for the reply and I'm glad you enjoyed the video.
  13. I have fixed a minor glitch at the point when the helicopter was landed by another person. You can see this glitch in the video where the chopper lands at the parking place in Northwood. Exactly that one has been fixed. Moreover I have polished the code some more and changed the flight information messages as those speed values are only valid with ground vehicles and boats. Current version is 3.0.3
  14. I have just uploaded a showcase video for the moving target tracing feature.
  15. I have asked for this quite a while ago '?do=embed' frameborder='0' data-embedContent>> but further down you see a response from Sam (LCPDFR developer). He thinks it's not possible. However we can get it to work manually with the Simple Trainer. See my last post with the YouTube link. So I think it is indeed possible.
  16. Hi guys, today I updated my Autodrive mod to V3.0. Besides from doing regular automatic driving, boating or flying to any given static waypoint you can now also let some driver do the work when you chase someone. On a helicopter patrol you can monitor a fleeing suspect and drink your coffee relaxed while the pilot follows the suspect. There is a ton of more information and detailed handling and installation instructions in the guide which is either part of the rar file (includes mod, configuration file and the guide) which can be downloaded here http://www.gta4-mods.com/script/autodrive-some-kind-of-extended-taxi-mod-f25867 or separately right from my project repository here: https://bitbucket.org/rainerhilmer/autodrive/downloads EDIT: Now ain't that great! I tested this new version throughout the whole day and everything was fine but now I found some unexpected behavior. EDIT: Fixed Known issues: Alas fleeing peds created by LCPDFR are not set to any specific relationship group but are just members of the general civil_female or civil_male group. In order to track them anyway my mod takes the ped nearest to the waypoint marker. So chances are that Autodrive chases the wrong target. As long as there is no way to clearly distinguish a fleeing LCPDFR ped from any other ped around I see no way to fix this issue. Suggestions are very welcome.
  17. I don't really care for the names. I think the main thing is that GTA V will be moddable and that we get great mods. :)
  18. Thanks for the replies. I couldn't find "Other police car" but "AdditionalCopCarModels". So I tried this: AdditionalCopCarModels=AIRTUG but alas I can neither pull over other vehicles nor do I get the police computer when I'm sitting in an airtug. @TheMasterPatrol2014: Sorry but that's no option for me because I would lose those other vehicles therefore. UPDATE: That's strange, it works with the CADDY but not with the AIRTUG. o_O
  19. Hello there, I know there are players who want maximum realism in the police simulation but I play this game just for fun and always just driving around in one of the police cars is kind of boring. So I'd like to have the police computer and the ability to pull over other vehicles in any car or bike I choose to drive. You could pretend it's an undercover mission. ;)
  20. When will you make this mod compatible with 1.0c?
  21. The mods I run: Policing vdh PoliceHelper medicalExaminer TowService Callouts+ WoutersCallouts There are a few others but they only activate through a keystroke and none of them was active at this time. System specs:
  22. LukeD, saying "it's your fault" is not polite either. You wanted me to look at it from your perspective. Now please look at it from my perspective. I was just standing besides a car and I pressed Shift+X. So how is that my fault? I create mods myself and whenever there's something wrong the people come complaining, I resolve the problem in an objective manner and even though I know from their descriptions that it's most likely an installation error by the user I don't say "it's your fault". That's not professional. If you need people to lick your feet in order to keep you motivated then I feel sorry for you. Just look at my PTS mod. Over 5.300 people downloaded it but only a handful gave me an appreciation. So what? I create mods because I like creating software and I like to see my ideas become reality. I just let others participate. If they like it, fine. If not I'm still okay with it because I'm having fun with my mods no matter of their popularity. Thank you for fixing.
  23. English is not my native language and I thought "could you please" is a polite proposal. Am I wrong with this?BTW 0.4.1 didn't fix the removal cop crash. I get the very same stack trace.
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