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epicmrjuan

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Everything posted by epicmrjuan

  1. Hello guys i'm asking your opinion for this chatter, YES or NO MISSING_PERSON_CODE_3.wav
  2. And how do i do that? And does this effects peds World.AddSpeedZone() World.RemoveSpeedZone()
  3. What do you need to do if you don't want vehicle spawning in a certain area
  4. i know but to what have you set speed to if you don't want to Vehicle spawning?
  5. Does that make sure that no Vehicle can spawn in that area if so what do you need to type behind: World.AddSpeedZone() -1 or 0
  6. someone? @Albo1125
  7. Thanks and do you now the object id?
  8. i can't find the object id for the pollice do not cross sign, can someone help me and how do you make a region were no Vehicle can spawn.
  9. Is it possible to set a speedlimit in a persuit because a firetruck is faster than a cvpi
  10. hey, it is still showing up with ???????????????????? , do i need to type a command in rage console?
  11. do i need to put .PDB with .DLL in the plugins folder if i do where will it create a crash report?
  12. this piece of a script gives me a crash i don't now why can someone help me? Error message
  13. That was the problem Thanks
  14. @ToastinYou so i did wath you said maked an ini file and put it in there but the playername wont change [Keybindings] TalkKey=E [Names] playerName=officer
  15. i wan't to have an ini file, i have this code but it wont create a ini file? { internal static class Settings { internal static Keys TalkKey = Keys.T; internal static string playerName = "NoNameSet"; internal static void LoadSettings() { string path = "Plugins/LSPDFR/CalloutsC.ini"; InitializationFile ini = new InitializationFile(path); ini.Create(); TalkKey = ini.Read("Keybindings", "TalkKey", Keys.T); playerName = ini.ReadString("Names", "playerName", "NoNameSet"); if (playerName.Length > 12) { playerName = "NameTooLong"; } } } }
  16. Images added to a gallery album owned by epicmrjuan in GTA V Galleries
  17. I thought that with albo1125.common you can do that correct me if i'm wrong
  18. Oops looked over it changed it to month Thank you all guys
  19. @PNWParksFandidn't see your last sentence, but this don't work. it only uses default.
  20. Random rnd = new Random(); int month = rnd.Next(1, 5); int caseSwitch = 1; switch (caseSwitch) { case 1: Console.WriteLine("loc 1"); { SpawnPoint = new Vector3(-281, -1352, 31); SpawnPoint2 = new Vector3(-281, -1341, 30); coppoint = new Vector3(-279, -1342, 31); suspoint = new Vector3(-280, -1343, 31); Suspect = new Ped("s_m_m_highsec_01", (suspoint), 176f); Suspect.IsPersistent = true; Suspect.BlockPermanentEvents = true; Suspect.Tasks.StandStill(-1); Cop = new Ped("s_m_y_hwaycop_01", (coppoint), 355f); Functions.SetPedAsCop(Cop); Cop.IsPersistent = true; Cop.Tasks.StandStill(-1); Cop.BlockPermanentEvents = true; break; } case 2: Console.WriteLine("loc 2"); { SpawnPoint = new Vector3(477, -331, 46); SpawnPoint2 = new Vector3(476, -326, 46); coppoint = new Vector3(473, -325, 46); suspoint = new Vector3(481, -328, 45); Suspect = new Ped("s_m_m_highsec_01", (suspoint), 312f); Suspect.IsPersistent = true; Suspect.BlockPermanentEvents = true; Suspect.Tasks.StandStill(-1); Cop = new Ped("s_m_y_hwaycop_01", (coppoint), 55f); Functions.SetPedAsCop(Cop); Cop.IsPersistent = true; Cop.Tasks.StandStill(-1); Cop.BlockPermanentEvents = true; break; } So this works? Do i need to create suspect and cop alreade or oncalloutaccepted()
  21. So if i'm right i have to do this for diffrent location in a callout? Random rnd = new Random(); int month = rnd.Next(1, 5); int caseSwitch = 1; switch (caseSwitch) { case 1: Console.WriteLine("loc 1"); { SpawnPoint = new Vector3(-281, -1352, 31); SpawnPoint2 = new Vector3(-281, -1341, 30); coppoint = new Vector3(-279, -1342, 31); suspoint = new Vector3(-280, -1343, 31); ShowCalloutAreaBlipBeforeAccepting(SpawnPoint, 30f); AddMinimumDistanceCheck(20f, SpawnPoint); CalloutMessage = "Code 3: Broken down car on the Highway"; CalloutPosition = SpawnPoint; Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_OFFICER_IN_NEED_OF_ASSISTANCE IN_OR_ON_POSITION UNITS_RESPOND_CODE_03", SpawnPoint); } And then the other locations
  22. How to make callouts with diffrent ways of ending, do you have to make for evry ways a new script? and how to change the color of a blip (blip.color = color.Yellow) doesn't work or do i need another refrence? blip.Color = System.Drawing.Color.Yellow;

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