And do you now how to spawn a ped or car behind the suspect
somthing like this but than working
Cop = new Ped("s_m_y_cop_01", SpawnPoint + 12f, 90f);
i found it myself
Cop = new Ped("s_m_y_cop_01", (Suspect.GetOffsetPosition(new Vector3(0, 5f, 0))), 180f);