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OfficerDeltaFiveOne

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Everything posted by OfficerDeltaFiveOne

  1. Apologies for bumping this semi-old topic (or if this topic has been placed in the suggestion forums or what not) but I'd really like to see this feature from v0.95 restored as well! Hope the devs do see this.
  2. Yeah I wouldn't worry about any of the latter here. These guys are giving us this mod out of their own 'goodness of heart' and EA ha$ their own reason$ that we all know about. I have full confidence in that. I'm sure these issues will be sorted out.
  3. I keep getting this same exact 'freval' error too....ohhhh I hope there's something that can fix it...have had it for the longest time too after the v1.0a release! Happens at random times too, hope this also helps posting here and doesn't impede any. Just REALLY want to squash this bug once and for all!!! Drives me crazy after a while...!: (Even with "PreloadAllModels=True") LCPDFR.log: ScriptHookDotNet.log:
  4. What I've found works best is to leave out Braveheart's Policing Script completely because it doesn't run through LCPDFR's API so a few times you will get suspects that are 'unarrestable' or even unresponsive (more about BPS at the bottom of this post). What I did was modify PoliceHelper v1.2.1b to disable traffic, world, and to also disable "other events" and also the PH Medical Examiner/Tow Service .inis to have the drive-up services appear and disappear within seconds as well. I noticed that when the 'drive-up' services where allowed to linger around, more PoliceHelper crashes would occur. Like ineseri has posted in a few threads with the "PreloadAllModels=True" fix (under [Main] @ lcpdfr.ini) and on top of that to give the base LCPDFR stability. Anyway enough gibberish, here's what I changed, these brought me the most stable LCPDFR (v1.0) and PH experience so far: In vdH_PoliceHelper.ini: [ SETTINGS ] NoPause = 1 // 0 - pause while in PoliceHelper menu, 1 - no pause, 2 - pause only while in car [ EVENTS ] TrafficEventsTimeout = 0 // Set timeout for creating traffic events (speeders will be created 2x more often). // Set it to 0 to turn off traffic events. WorldEventsTimeout = 0 // Set timeout for creating world events. Set it to 0 to turn off world events. EnableOtherEvents = False // Enable casual events like tourists asking for directions etc. I noticed the NoPause command allows LCPDFR to run in the background as it should while PH's changed "NoPause = 1" command (my speculation without diving deeper into the actual code) doesn't pause your GTA IV causing the mods to mesh a lil' bit better and smoother as long as the events are disabled. If the drive-up services just appear and disappear instantly, they really don't cause any interference with LCPDFR's API coding. Of course again, this is testing speculation granted I haven't dove deeper into the actual code in runtime and so forth. If anything I have a much easier time with this set-up not having to reload (reloadscripts command) PH every 15-20 minutes and the trouble of going back to the PD station after a LCPDFR restart, rechoosing my police ped, reassigning my partner etc etc. In vdH_MedicalExaminer.ini: [ SETTINGS ] Mode = 2 // 0 - normal mode // 1 - fast mode, team spawns near victims, takes them and drives away // 2 - rapid, team spawns, takes bodies and disappears with them (magic) In vdH_towService.ini: [ SETTINGS ] TowMode = 2 // 0 - normal (default) // 1 - fast (truck spawns near car to tow and drives away with it) // 2 - rapid (truck spawns near car to tow and disappears with it) I urge others to give this a try and see if they get the same results. If your PH scripts are crashing, why not right? Anyway, this is the best way so far I have found LCPDFR and PH to play more nicely amongst one another. As far as Braveheart's PS goes, I would just wait until more API "approved" callouts/events are released. Thus far, there are a few in development at least! (Please let me know if anybody else has had more success with Braveheart's Policing, I disabled it right away after I received a fight call and no suspects responded/surrender after 20 and more continuous tazes...) Edit: **Update 2/16/14 Still crashing even with these options set, was worth a try though. "Reloadscripts" command seems to be the only answer at this time when PH crashes.
  5. Would really like to see how this pans out. Player activation as a factor of this would also be interesting to see if at all possible to implement. Thanks for all the hard work you put into this mod Sam, really. It's all I play now really haha..especially since there are no other worthwhile police simulations available at the moment.
  6. I can certainly help with the development of the LCPDFR v1.0 version? My GTA IV runs rather stable for 2-3 hours without crashing. I can PM more details if you need; how dedicated did you want your testers? I can at least test some daily.
  7. Just to state a fix for this problem I've found out on my own (and to not bother the LCPDFR team into using time to look into this), a HDD defrag completely fixed this problem at least for me.
  8. I also get this error. Are there any known fixes? I usually just drag the suspect out of the vehicle with the 'enter/exit vehicle' key and then detain. Edit: Can replicate this crash at will using 'E' to order suspect out of vehicle. (LCPDFR v1.0a) ScriptHookDotNet.log (Only .log file where crash was recorded): 2014-01-28 00:28:35 - STARTING SCRIPTS... 2014-01-28 00:28:35 - ...successfully started script 'Weapon_Seller.Weapon_Seller'! 2014-01-28 00:28:35 - ...successfully started script 'vdH.TowService'! 2014-01-28 00:28:36 - ...successfully started script 'vdH.MedicalExaminer'! 2014-01-28 00:28:36 - ...successfully started script 'TrafficFlow.Taxi'! 2014-01-28 00:28:36 - ...successfully started script 'POE.LessExplosions'! 2014-01-28 00:28:36 - ...successfully started script 'POE.PedDisarm'! 2014-01-28 00:28:36 - ...successfully started script 'POE.NarcoticsTest'! 2014-01-28 00:28:36 - ...successfully started script 'POE.SpeedReader'! 2014-01-28 00:28:36 - ...successfully started script 'POE.POEControl'! 2014-01-28 00:28:36 - ...successfully started script 'trafficruleCS.lessovertake'! 2014-01-28 00:28:36 - ...successfully started script 'LCPDFR_Loader.PublicScript'! 2014-01-28 00:28:36 - ...successfully started script 'LCPDFR_Loader.Loader'! 2014-01-28 00:28:36 - ...successfully started script 'GTAPolicingTools.Tools'! 2014-01-28 00:28:36 - ...successfully started script 'GTAPolicingTools.Spotlight'! 2014-01-28 00:28:36 - ...successfully started script 'GTAPolicingTools.Spikestrip'! 2014-01-28 00:28:36 - ...successfully started script 'GTAPolicingTools.Radar'! 2014-01-28 00:28:36 - ...successfully started script 'GTAPolicingTools.PursuitMenu'! 2014-01-28 00:28:36 - ...successfully started script 'GTAPolicingTools.Core'! 2014-01-28 00:28:36 - ...successfully started script 'GTAPolicingTools.ANPR'! 2014-01-28 00:28:37 - ...successfully started script 'vdH.PHelper'! 2014-01-28 00:41:02 - Error during NetHook.Tick: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at unmanaged.NativeContext3.Invoke(Int32 nameptr, Byte[] args, Int32 argnum, NativeContext3* cxt) at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev) at GTA.ScriptDomain.ProcessRemoteEvents() at GTA.ScriptDomain.Tick() at GTA.NetHook.Tick()
  9. Take your time LukeD, I'm sure a lot of us appreciate quality over quantity. Thank you for these!
  10. After a long while of stability and 'freval' reports in log/console (after 1-3 hours or so, very random, better than not working though!), the 'freval' bug does still manage to crash my GTA IV as well. Edit: It may have been from Police Helper's traffic events, had them enabled to '120' multiplier, since I rarely crash at all now when PH events are off. Only script crashes in that latter case.
  11. I think because these callouts would mesh with LCPDFR better if they were run through their API format.
  12. This 'fix' (PreloadAllModels=True to the [Main] section in the LCPDFR .ini file) also stabilized my v1.0, thank you for this finding. I now only crash when trying to yell somebody out of their vehicles (Press 'E' to order suspect to leave vehicle), and of course from Police Helper v1.2.1 crashing out periodically from incompatibility. Love this mod! Thank you LCPDFR dev team.
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