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DeputyLOL

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  1. Got some sweet customisation in this mod, been wondering if we could set a spawn location for certain backup. It seems a bit unrealistic that police cars can appear behind you like slenderman the instant you call for one. So you could have it so that local patrols have a chance of spawning near you (as they would be on patrol) or spawning at a custom location (such as a police station). Basically like in BetterEMS mod. It might also help fix that annoying bug of police spawning in on narrow roads facing the wrong direction and having to do a 23 point turn to get to you. Could we also get some functionality to helicopters? Currently if you try and spawn one in outside a pursuit, it will either spawn at high altitude and hover in place and do nothing or it will spawn low and then swing around erratically around the bad guys as the police on the side try and shoot at them. If it gets too low, everyone except the pilot will get out and then the pilot will continue to swing around. Helicopters also won't use any onboard weapons when spawned in outside a pursuit. Would be nice to have some control of their tactics such as: - Hover and shoot from the air. - Hover and rapel passengers down. - Land nearby and let passengers out. Like the police do in the actual game. Thanks for the great mod.
  2.    Kalleboston reacted to a comment on a file: Custom Backup
  3. Damn. Guess i'll be using the default backup menu for local swat then. :P Been meaning to ask, are you considering putting more customization options into this mod? It would be nice to specify a spawn for backup (like in better ems). Also, can air support have another use outside of pursuits. Just some thoughts.
  4. Hey, how do i get the cops and sheriff to equip the bullet proof vests? I've tried comp_accessories="3" but to no avail. Basically how do i change "Accessory2"? (as simple native trainer words it) And how do I change the texture of "Accessory2"? Many thanks.
  5. You sure that "KNIGHTSTCIK" is spelt right? Also, you might want to change the weapon setting from 'random' to 'best' in the custombackup.ini
  6. DeputyLOL started following Custom Backup
  7. Hey @PNWParksFan, Been trying to fine tune my backup selections and had an idea. Do you think we could set a spawn area for certain backup? So when you call for backup, you could make it so that it would be dispatched from the nearest police station or something.... like in better ems! It would also be cool if we could specify backup behavior such as 'drive slowly' (for mountain roads), stop and use your weapon (for tanks and apcs). Lastly do you think we could have some functional air support outside of pursuits, they don't appear to work properly. They could turn up, float around, then fly off when the dismiss time is past or when there's no bad guys to shoot. Keep up the good work.
  8. oh... much easier than i imagined! thanks for your help
  9. hey @PNWParksFan Im working on customising the spawn locations of the ambulances, so far its going well but I had a question. Is there a way to specify a spawn point as 'spawn only' and 'return only'? Im setting up in LSIA and I want the ambulances to spawn at the airport fire department and then take the injured to the nearest hospital (which would be davis hospital) The best i can do is set the airport 'hospital' to have 2 spawns, one at the airport and one at davis hospital set as delivery but then the ambulance will spawn at davis hospital 50% of the time. Regardless of that this is a pretty nifty mod. keep up the good work!
  10. Hey @Albo1125 , i love the mod. Being able to actually clean up after a messy shootout or pursuit is amazing. I had a couple of suggestions: 1. Tow trucks can't tow everything. While the tow trucks are useful for most situations, they can't deal with big vehicles very well. It also sometimes doesn't make sense to tow something that has been destroyed and has no wheels. My suggestion is that destroyed vehicles are put on the back of a flat bed truck and that the towing service might use a helicopter (skylift/cargobob) to remove larger vehicles that can't be towed. 2. FIRE TRUCKS PLEASE!!!! I've yet to come across a mod that lets you call for fire fighter backup to actually fight fires. The only way to call for fire fighters is to dial 911 on your phone and this seems a bit silly. Please let me know what you think and PLEASE keep being awesome!
  11. I absolutely love this mod, it adds some much more to the game. I have a question, could you make the fire fighters actually fight fire? I'm having trouble finding a dispatchable firetruck mod and was wondering if it would be easy to implement. Also, air ambulances... would be awesome! Keep up the good work bruh
  12. If you read the .ini file it says that if you put a special vehicle (e.g. police vehicles) they will only spawn when they are meant to. So in your case there will be more police patriots and fbi cars chasing you then there would normally be.
  13. Cool mod. I noticed a very cool glitch however, if you spawn in a car using the snt, drive for more then 20 seconds and then remove it somehow (I use the towtruck mod). That car will start being generated with the other 20. Combine this with the ability to make the city completely grid locked (disable then enable cars using snt) It is a nice feature. It also works with some eflc cars including the APC so driving one will result people starting to drive to work in a tank. However if you keep spawning in different cars then they will all start spawning with the other 20 and will drag your performance down until you spawn 1 car too many and the game will crash.
  14. Its the same with and without lcpdfr enabled. I've also just noticed another bug, any cop on foot will have their pistol drawn for no reason.
  15. I thinks its pretty cool. I had an idea about having the call outs be affected by the characture you play as. E.g. Police = Stolen cars, domestic disputes. NOoSE = Shoot outs, shot fired. FIB = Hostages, armed suspects fleeing. Also you could add stuff like a FIB convoy being attacked and you have to take out the attacking cars while protecting the fleeing FIB car or maybe a prisoner transport truck being attack and some convicts escaping. Still pretty good ideas you got though. :)
  16.    DeputyLOL reacted to a post in a topic: HAS ANYONE SEEN THIS HELICOPTER
  17. Are there any 'improved helicopters'. A bit like the improved cruiser, it is basically the same as the default only it has more stuff, or it looks better or it has multiple skins. If someone could find or make one with some L.C helicopter skins E.g. the normal LCPD, a dark blue Alderney state trooper. Basically 4 skins of the main areas of LC. I also use the abraxe liveries with the ALM so it would be epic to have different helicopters. I would be very great full. (Also on a unrelated note, has anyone seen a bug when not using lcpdfr, if you get a wanted level, the police helicopter uses pistols or the occasionally the M4's (I use eflc, tbogt, so they should use the advanced machine gun) and if you shot the helicopter and the officers jump out and survive, then they pull out their machine guns. WTF)
  18. thanks man. Do you know how to make it so the chopper has multiple skins?

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