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O'Neill

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  1. Hanna Song     Finished responding to a Holdup in San Chianski Mountains, Senora Fwy
  2. Hanna Song     Finished responding to a Pursuit in San Chianski Mountains, Senora Fwy
  3. Hanna Song     Responded to a Pursuit in Chamberlain Hills, Carson Ave
  4. Hanna Song     Performed a traffic stop on a Ice White Taco Van with registration 00JSV970 in Strawberry, Carson Ave
  5. Hanna Song     Arrested Kayla Ross in Davis, Innocence Blvd
  6. Hanna Song     Reported a PC148 in Strawberry, Innocence Blvd
  7. Hanna Song     Performed a traffic stop on a Dark Silver Warrener with registration 00CNF200 in Strawberry, Innocence Blvd
  8. Hanna Song     Arrested Dominick Franzone in Mission Row, Adam's Apple Blvd
  9. Hanna Song     Finished responding to a AAIC-OfficerInPursuit in Alta, Meteor St
  10. Hanna Song     Responded to a AAIC-OfficerInPursuit in Pillbox Hill, Olympic Fwy
  11. Hanna Song     Arrested Tom Corleone in Pillbox Hill, Olympic Fwy
  12. Hanna Song     Finished responding to a Pursuit in Pillbox Hill, Elgin Ave
  13. Hanna Song     Responded to a Pursuit in Mission Row, Strawberry Ave
  14. Hanna Song     Performed a traffic stop on a Silver Huntley S with registration 25TMY388 in Mission Row, Adam's Apple Blvd
  15. Hanna Song     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  16. Hanna Song     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  17. Hanna Song     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  18. Hanna Song     Finished responding to a Pursuit in Los Santos International, New Empire Way
  19. Hanna Song     Responded to a Pursuit in Mission Row, Sinner St
  20. Hanna Song     Performed a traffic stop on a Gun Metal Asterope with registration 67MWV339 in Mission Row, Vespucci Blvd
  21.    O'Neill reacted to a comment on a file: German Shepherd / Malinois - K9 Dog
  22.    O'Neill reacted to a comment on a file: Metro State Funeral Services
  23.    O'Neill reacted to a comment on a file: Metro State Funeral Services
  24.    O'Neill reacted to a comment on a file: Metro State Funeral Services
  25.    O'Neill reacted to a comment on a file: Metro State Funeral Services
  26.    islamvic reacted to a post in a topic: LCPDFR 1.0a Hotfix
  27.    KN1IGHT reacted to a post in a topic: Spike Strip Roadblocks
  28.    BreachBangAndClear reacted to a post in a topic: LCPDFR 1.0d Megathread
  29. I use non-els cars also. The wig-wag seems to work only when the headlights automatically turn on at night or when it rains.
  30. If I remember correctly, the LCPD configurator has a checkbox to enable it. I haven't activated it yet because I already have a strobes script, but I will temporarily move it to see how the wig-wags look. The new QAM looks nice. In fact, it reminds me of the action menu from SWAT 4. I haven't tried all the options yet but I'm looking forward to using them. I wasn't expecting a new version of LCPDFR to come out so soon but I'm pleasantly surprised. Aside from the automatic installation bug, nice work. Thanks Sam and the development team.
  31.    O'Neill reacted to a post in a topic: LCPDFR 1.0d Megathread
  32. I tried the reskin only option and it looks great. However, I can't get the sunglasses to appear for my player and partner models. They appear on AI cops only. I read a SNT can spawn them but is there another way to get the sunglasses? It's not a big deal but I'm just curious.
  33.    Dippa reacted to a comment on a file: GTA V Female Police Officer and Audio
  34. I don't mind the male dispatcher in the game but this mod makes a nice addition to LCPDFR. The female voice kind of reminds me of Liara T'Soni from Mass Effect. lol
  35. Great mod. The female cops actually sound female now. :D Though I can't seem to get the hats and glasses to appear on them. I replaced the pedprop files using OpenIV. Did I missing something? :/
  36. Great work as always, Sam. Everything from the lightbar to the decals look great. Now I want to try your Stainer too. Lol
  37. A roadblock with spike strips sounds nice but it would require them to despawn after the suspect vehicle drives over them or you would be forced to drive around it. As for the spikes dropping from your police car, the BMW driven by James Bond in Tomorrow Never Dies already does that and I think that would be unrealistic for the LCPD to use that. lol
  38. When a prisoner transport is called, it randomly sends either the standard police cruisers and patrols or the police stockade.
  39. I noticed too. I kind of miss that feature. Not a major nitpick for me but I miss having it. It would be nice if there was the option to select the voices without a trainer. I always get the same two voices when I play as the fit cops.
  40. Nope, I don't have any ped mods installed. I tried that but I only noticed my AI partner putting away his gun. Maybe I haven't paid much attention to the other cops in the area. Yeah, I noticed that too. 0.95 didn't do that before going on duty and I occasionally see some cops with their gun still drawn after a scene is cleared and some putting theirs' away.

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