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Lanzfeld

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Everything posted by Lanzfeld

  1. I see that is a CVPI (hi poly model) Do you use anything for the "taxi bug" or do you not suffer from it at all?
  2. I am using files from Lt.Caine to replace the stock cars. Low poly non-els cars.
  3. Not at game computer right now......can I view the livery with spark4?
  4. Okay.... I am getting into replacing the liverys on the stock cop cars. If I wanted to put together my own 4 liverys how would I do that? How do I open a .WFT or .WTD file?
  5. When a download comes with alternate texture files (.PNG) how do I use these instead of whats in the .WFT and .WTD files?
  6. Aparna these look great! I am going to dive in and I will report back. I think I want 4 different liverys for the cruiser and I want 4 different slicktop liverys for the patrol. Solid copy on the double post. Thanks for these! I cant wait to see all the different cop cars. I think that is why I love the game so much. I am a cop-car-file! Hmmmmm....is it ELS or the hi-poly CVPI that causes the "taxi bug"?
  7. The ones on that page are of a sports car and I dont want those. Thanks anyway
  8. Before I go any further I better get something straight.... The 4 different liverys means.... 1. Only 2 files (.WFT & .WTD)? 2. 4 different paint jobs/colors. Like I could have a black&white cop car, a green cop car, a red one and a pure white one with just the two files above?
  9. Well after messing with this for awile I think I will pass on ELS. The effect is super cool but even on my monster system (i5-2500k with GTX580 and 8MB Ram) I am seeing the taxi bug. I know there are programs out there that "fix" the taxi thing but I don't want to go down that road yet. What I DO want to do is find some low polygon/non-ELS cop cars with 4 very different liverys for each slot for Police and Police2 so I can have 8 different looking cop cars show up. I guess I will post over at GPM for that unless anyone has some that they know about? Thank you all for your knowledge and post any more tips you have here.
  10. Strange strange strange. The readme says it has 4 skins and licences plates that show up random but I spawned 6 cars and they are all the same. Actually one didnt have the word "traffic" on the side. Still I should have gotton different cop cars?
  11. Wow......I am loving this. What I am really pumped about is this...if I am correct... I can have 4 liverys in Police I can have 4 liverys in Police2 I can have 4 liverys in NOOSE That is 12 different cops cars in the game! Yes NOOSE would be rare but still that is 8 different cop cars under normal patrol! Question: Can one slot (Police) hold BOTH marked and slicktop liverys? Also.....all the CVPI I downloaded (ALOT) none of them come with handling files so I guess stock is fine.
  12. Also.....yes I am messing up what the cars are called. Just to get it straight: Police = Police Cruiser (Stock Ford looking car) Police2 = Police Patrol (Stock Impalla looking car) FBI = Black Charger Noose = Alteration of Police Cruiser Noose Patriot = Patriot (Hummer)
  13. Great info guys!!! Outstanding! Many thanks. I am starting to "get it". I installed ELS6 and a CVIP car (7.2J I think). I put in the modded .IDE file with +livery change. The two car files (.WFT & .WTD) went into Police2. I started LCPDFR and went on duty. I made it to the select car part of going on duty and scrolled until I came to this beautiful grey CVPI car. GREAT SO FAR. But I assumed I could keep scrolling to see all 4 different models but I couldn't. It only showed the one grey model. Also....on patrol I never saw any variations of the grey car I was driving. How do I see the random variations? There was only one .WFT and one .WTD file to install. Should there have been 4 of each? Thanks again.
  14. Okay I have watched the videos an I understand that I use Spark4 to import the .WFT and .WTD files no problem. My question is somethings that I have looked for but I have found no info on so I will try you nice people. 1. Lets say I want to use BXBUGS CVPI mod and I look at the "slots" that it can fill. "Police1" and "Police2" obviously. So the CVPI would show up in the game instead of the replaced car "texture" and it would handle just like the car it replaced? What would happen if I put it in, say, a NOOSE slot? Would it look normal but have the driving qualities of a large NOOSE vehicle (Hummer)? <------ Do I have this all correct? 2. So if I want to be pretty much the ONLY guy driving around my CVPI I should put it in the FBI slot because those black FBI chargers only show up when you call them correct? Also....it would handle like the FBI charger in the game? 3. What does it mean when a mod says "optimised for police1" or "police2... ect.." How can it optimised for one or the other? I see CVPI that say optimised for NOOSE so wont they handle like crap? 4. After you add the "+Livery" line to the .IDE file do I understand it correctly that for one "slot" (Police2 for example) you can have, say, 4 different cars show up at random for that one "slot" if you have 4 different liveries? I am sure there are videos out there that talk about changing the handling qualities of the vehicle "slots" themselves but I have not come across them yet. Any links? As you can see I am new at this. Any info you may want to pass about this "lesser known" part of vehicle modding I would love to hear. Modding the cars was easy to find but the reasons behind using the "slots" I just dont grasp. Many many thanks! New Question! What is the "FCV_Template.png" file included is some downloads? Do I need it?
  15. Is there a way to create keybindings that SNT can recognize?
  16. Okay....thats a good start... and thank you. What about the poly count? Are these the high poly mods I read about?
  17. I am about to dive into ELS cars (I know...bad idea but I want to at least try it). I went to GTAPOLICEMODS and I am a CVPI whore so I am drawn to all the CVPI-ELS cars by BXBUGS123. What I am really confused about is the number of versions!?! I mean there are almost 30 of them (CVPI 2.7 H-ELS.., CVPI 7.4U ELS-KX, ect.......ect...!!!!!)! Can there be THAT many versions of the same car? Do you guys just grab the one with the highest version number and go? Is this the mod that everyone talks about as having WAYYYY too many polys and causes problems for GTA4? Is there any other Ford type P.I. that have ELS6 and are lower poly count? I am lost! Please help! Tell me everything you know about all these versions.
  18. Yeah I know what you mean.....its just that the AI cant handle all that traffic so I prefer it with less cars. To each their own.
  19. One more fun role playing aspect to do. If I get board during the game I pretend that I get a call to a location for a small complaint. I often go to BurgerShot for a complaint of a group of young men that is hanging out and harassing customers. I go into B.S. and sometimes it's clear (they left) or sometimes there really is a group of several young men that I move outside by walking into them or using my batton. If one gives me too much lip I will frisk him often with results! Another one I like to do is a complaint that a man in a skeleton hoddie is harrassing women outside the Westminster Apartments. I go there and look around. Most times there is nobody with that description but every now and again I spot him! Let the role playing begin! Just having fun.
  20. Try this for even more fun and a little role playing. Before the game starts make a "hot sheet" of a few cars. I do two of them. I just pick a random car and a random color. Like a green stalion and a white calvacade. During my patrol if I spot one of these cars I can pull it over for suspected stolen vehicle. I just use "other" for reason and run the license. That is as far as you can take it in the game but stiff fun. Extra fun if they run!!!
  21. I invite you to play LCPDFR with a traffic density of 1% to 5%. I have a system that has no problem at 100% but I put it down at 5% and did a patrol in Algonquin and had a blast! 1. Still plenty of people to pull over for violations. 2.. No getting rear ended during a traffic stop or run over while giving tickets. 3. High speed chases much much better with open roads so the AI has less to hit. 4. Backup, EMS and Firetrucks arrive on scene without having to ram through heavy traffic. Just try it and tell me what you think. Like I said I am enjoying it even more!
  22. Well that may be the issue for me....I have never had that callout.
  23. I pull people over most of the time for running a red light. Speeding almost is never used as the AI just dont speed.
  24. I thought I had seen from videos on youtube that perps or their passengers would sometimes shoot out of fleeing cars windows at you. Granted this would be a rare event but I have yet to see it in this build even though I have done many traffic stops and chases. Has anyone had this?
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