Okay I have watched the videos an I understand that I use Spark4 to import the .WFT and .WTD files no problem. My question is somethings that I have looked for but I have found no info on so I will try you nice people.
1. Lets say I want to use BXBUGS CVPI mod and I look at the "slots" that it can fill. "Police1" and "Police2" obviously. So the CVPI would show up in the game instead of the replaced car "texture" and it would handle just like the car it replaced? What would happen if I put it in, say, a NOOSE slot? Would it look normal but have the driving qualities of a large NOOSE vehicle (Hummer)? <------ Do I have this all correct?
2. So if I want to be pretty much the ONLY guy driving around my CVPI I should put it in the FBI slot because those black FBI chargers only show up when you call them correct? Also....it would handle like the FBI charger in the game?
3. What does it mean when a mod says "optimised for police1" or "police2... ect.." How can it optimised for one or the other? I see CVPI that say optimised for NOOSE so wont they handle like crap?
4. After you add the "+Livery" line to the .IDE file do I understand it correctly that for one "slot" (Police2 for example) you can have, say, 4 different cars show up at random for that one "slot" if you have 4 different liveries?
I am sure there are videos out there that talk about changing the handling qualities of the vehicle "slots" themselves but I have not come across them yet. Any links?
As you can see I am new at this. Any info you may want to pass about this "lesser known" part of vehicle modding I would love to hear. Modding the cars was easy to find but the reasons behind using the "slots" I just dont grasp.
Many many thanks!
New Question! What is the "FCV_Template.png" file included is some downloads? Do I need it?