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911FordPoliceInterceptor

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Everything posted by 911FordPoliceInterceptor

  1. Okay, thank you very much. I would put the code in a spoiler tag but (please don't shoot me) I don't know how to
  2. Hi, I played LSPDFR yesterday with a variety of mods installed and everything worked without issue. However, after I installed a new siren, a new version of Police Radio and a speed radar, LSPDFR crashed during the intro and would crash so not load in-game either. I looked at the logs and the problem appears to be something to do with animations but I know nothing about code, so if someone could tell me what the problem is and how to fix it I would be very grateful. Thank you!
  3. Great texture! I know this is a big ask, but would it be possible to change the markings to say Blaine County? Also if you could do this texture for the sheriff Granger that would be awesome. Thank you!
  4. Here are the logs: [17/07/2015 16:13:55.514] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log [17/07/2015 16:13:55.625] Log verbosity: Verbose [17/07/2015 16:13:55.645] Initializing input system [17/07/2015 16:13:55.652] Initializing game console [17/07/2015 16:13:55.714] Console key has been set to F4 (key code: 115) [17/07/2015 16:13:56.803] Console initialized [17/07/2015 16:13:56.803] Initializing forms manager [17/07/2015 16:13:56.848] Version: RAGE Plugin Hook v0.16.607.3592 PUBLIC ALPHA for Grand Theft Auto V [17/07/2015 16:13:56.942] ================ RAGE Plugin Hook ================ [17/07/2015 16:13:56.942] Checking game support [17/07/2015 16:13:57.026] Product name: Grand Theft Auto V [17/07/2015 16:13:57.026] Product version: 1.0.393.2 [17/07/2015 16:13:57.026] Is steam version: False [17/07/2015 16:13:59.496] Compatibility level: 0 [17/07/2015 16:13:59.496] Supported version detected [17/07/2015 16:13:59.496] Initializing game support [17/07/2015 16:13:59.496] Velocity limit removed. [17/07/2015 16:13:59.497] ================================================== [17/07/2015 16:13:59.497] Patched IsDebuggerPresent [17/07/2015 16:13:59.497] Patching low level keyboard hook [17/07/2015 16:13:59.497] Patched low level keyboard hook [17/07/2015 16:13:59.497] Unhooking low level keyboard hook [17/07/2015 16:13:59.505] Unhooked low level keyboard hook [17/07/2015 16:13:59.505] Waiting for game initialization [17/07/2015 16:14:07.971] Initializing hook [17/07/2015 16:14:07.971] Completing interoperability [17/07/2015 16:14:07.971] Initialization code 1. [17/07/2015 16:14:07.971] Initialization code 2. [17/07/2015 16:14:07.971] Initialization code 3. [17/07/2015 16:14:07.971] Initialization code 4. [17/07/2015 16:14:07.971] Initialization code 5. [17/07/2015 16:14:07.971] Initialization code 6. [17/07/2015 16:14:07.971] Initialization code 7. [17/07/2015 16:14:07.971] Completing interoperability, phase 1 [17/07/2015 16:14:07.971] Completing interoperability, phase 2 [17/07/2015 16:14:07.971] Completing interoperability, phase 3 [17/07/2015 16:14:07.971] Completing interoperability, phase 4 [17/07/2015 16:14:07.971] Completing interoperability, phase 5 [17/07/2015 16:14:07.971] Completing interoperability, phase 6 [17/07/2015 16:14:07.971] Completing interoperability, phase 7 [17/07/2015 16:14:07.973] Initializing DirectX [17/07/2015 16:14:08.028] Initializing Direct3D [17/07/2015 16:14:08.164] Loading C:\windows\system32\d3d11.dll [17/07/2015 16:14:08.164] Loaded at 0x7FEF5EC0000 [17/07/2015 16:14:08.164] D3D11CreateDeviceAndSwapChain at 0x7FEF5EE00F8 [17/07/2015 16:14:08.164] Creating Direct3D 11 device and swap chain [17/07/2015 16:14:08.213] Attempting feature level 10_1 [17/07/2015 16:14:08.240] Failed to create D3D11 device for Grand Theft Auto V: 887a0001 [17/07/2015 16:14:08.256] Swap Chain created: 0x70C5F6C0 [17/07/2015 16:14:08.256] Swap Chain VTable: 0x70C5F6C0 [17/07/2015 16:14:08.256] Swap Chain VTable_2: 0x7FEF60A5AE0 [17/07/2015 16:14:08.256] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000 [17/07/2015 16:14:08.256] D3D11Present: 0x7FEF60CB2F8 [17/07/2015 16:14:08.256] D3D11ResizeBuffers: 0x7FEF60CF97C [17/07/2015 16:14:08.256] D3D11ResizeTarget: 0x7FEF60D07D8 [17/07/2015 16:14:08.256] D3D11SetFullscreenState: 0x7FEF60D0B64 [17/07/2015 16:14:08.259] Getting device [17/07/2015 16:14:08.259] Retrieved device [17/07/2015 16:14:08.259] Creating wrapper [17/07/2015 16:14:08.268] Direct3D initialized [17/07/2015 16:14:08.270] Initialized DirectX [17/07/2015 16:14:08.275] Direct3D watcher thread spawned [17/07/2015 16:14:09.248] Wrapper created [17/07/2015 16:14:09.271] Effect created [17/07/2015 16:14:09.271] Creating buffer [17/07/2015 16:14:09.271] Created buffer [17/07/2015 16:14:09.271] Creating blend state [17/07/2015 16:14:09.271] Created blend state [17/07/2015 16:14:09.271] Done with creation [17/07/2015 16:14:09.275] Direct3D watcher thread ended [17/07/2015 16:14:11.262] Initializing texture system. [17/07/2015 16:14:11.262] Initializing texture system; phase 1 [17/07/2015 16:14:11.262] Initializing texture system; phase 2 [17/07/2015 16:14:11.281] Initializing texture system; phase 3 [17/07/2015 16:14:11.281] Initializing texture system; phase 4 [17/07/2015 16:14:11.311] Initializing texture system; phase 5 [17/07/2015 16:14:11.315] Initializing texture system; phase 6 [17/07/2015 16:14:11.317] Initializing texture system; phase 7 [17/07/2015 16:14:11.320] Initializing texture system; phase 8 [17/07/2015 16:14:11.326] Initializing texture system; phase 9 [17/07/2015 16:14:11.328] Initializing texture system; phase 10 [17/07/2015 16:14:11.335] Initializing texture system; phase 11 [17/07/2015 16:14:11.335] Initializing texture system; phase 12 [17/07/2015 16:14:11.341] Initializing texture system; phase 13 [17/07/2015 16:14:11.341] Initializing texture system; phase 14 [17/07/2015 16:16:42.264] Initializing console variable "ConsoleKey". [17/07/2015 16:16:42.264] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [17/07/2015 16:16:42.273] Read value: F4 [17/07/2015 16:16:42.273] Setting value of console variable "ConsoleKey" to stored value. [17/07/2015 16:16:42.273] Console key has been set to F4 (key code: 115) [17/07/2015 16:16:42.273] Initializing console variable "PluginTimeoutThreshold". [17/07/2015 16:16:42.273] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [17/07/2015 16:16:42.278] Read value: 10000 [17/07/2015 16:16:42.278] Setting value of console variable "PluginTimeoutThreshold" to stored value. [17/07/2015 16:16:42.278] Initializing console variable "AlwaysShowConsoleOutput". [17/07/2015 16:16:42.278] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [17/07/2015 16:16:42.279] Read value: False [17/07/2015 16:16:42.279] Setting value of console variable "AlwaysShowConsoleOutput" to stored value. [17/07/2015 16:16:42.279] Initializing console variable "IsDeveloperModeEnabled". [17/07/2015 16:16:42.279] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [17/07/2015 16:16:42.279] Read value: True [17/07/2015 16:16:42.280] Setting value of console variable "IsDeveloperModeEnabled" to stored value. [17/07/2015 16:16:42.290] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled. [17/07/2015 16:16:42.290] Initializing console variable "TimeScale". [17/07/2015 16:16:42.290] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [17/07/2015 16:16:42.292] Read value: 0 [17/07/2015 16:16:42.292] Setting value of console variable "TimeScale" to stored value. [17/07/2015 16:16:42.292] Initializing console variable "WarnOnPluginLoad". [17/07/2015 16:16:42.292] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad [17/07/2015 16:16:42.293] Read value: True [17/07/2015 16:16:42.293] Setting value of console variable "WarnOnPluginLoad" to stored value. [17/07/2015 16:16:44.223] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled. [17/07/2015 16:16:44.247] [17/07/2015 16:16:44.247] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load. [17/07/2015 16:16:44.249] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll [17/07/2015 16:16:46.687] <UNLOADED PLUGIN>: Initializing input system [17/07/2015 16:16:46.693] <UNLOADED PLUGIN>: Initializing game console [17/07/2015 16:16:46.697] <UNLOADED PLUGIN>: Initializing forms manager [17/07/2015 16:16:46.801] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [17/07/2015 16:16:47.722] LSPD First Response: [17/07/2015 16:16:47.722] LSPD First Response: ============================== [17/07/2015 16:16:47.722] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK [17/07/2015 16:16:47.722] LSPD First Response: ------------------------------ [17/07/2015 16:16:47.722] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread". [17/07/2015 16:16:47.722] LSPD First Response: ------------------------------ [17/07/2015 16:16:47.722] LSPD First Response: Exception type: System.IO.FileNotFoundException [17/07/2015 16:16:47.722] LSPD First Response: Exception message: Could not load file or assembly 'LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. [17/07/2015 16:16:47.722] LSPD First Response: ------------------------------ [17/07/2015 16:16:47.722] LSPD First Response: Inner exceptions: [17/07/2015 16:16:47.722] LSPD First Response: ------------------------------ [17/07/2015 16:16:47.722] LSPD First Response: Stack trace: [17/07/2015 16:16:47.842] LSPD First Response: at LSPD_First_Response.Mod.Main.EntryPoint() [17/07/2015 16:16:47.842] at Rage.GameFiber.Main() [17/07/2015 16:16:47.842] LSPD First Response: ============================== [17/07/2015 16:16:47.842] LSPD First Response: [17/07/2015 16:18:05.506] [17/07/2015 16:18:05.506] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load. [17/07/2015 16:18:05.506] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll [17/07/2015 16:18:06.228] <UNLOADED PLUGIN>: Initializing input system [17/07/2015 16:18:06.234] <UNLOADED PLUGIN>: Initializing game console [17/07/2015 16:18:06.238] <UNLOADED PLUGIN>: Initializing forms manager [17/07/2015 16:18:06.272] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [17/07/2015 16:18:06.407] LSPD First Response: [17/07/2015 16:18:06.407] LSPD First Response: ============================== [17/07/2015 16:18:06.407] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK [17/07/2015 16:18:06.407] LSPD First Response: ------------------------------ [17/07/2015 16:18:06.407] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread". [17/07/2015 16:18:06.407] LSPD First Response: ------------------------------ [17/07/2015 16:18:06.407] LSPD First Response: Exception type: System.IO.FileNotFoundException [17/07/2015 16:18:06.407] LSPD First Response: Exception message: Could not load file or assembly 'LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. [17/07/2015 16:18:06.407] LSPD First Response: ------------------------------ [17/07/2015 16:18:06.407] LSPD First Response: Inner exceptions: [17/07/2015 16:18:06.407] LSPD First Response: ------------------------------ [17/07/2015 16:18:06.407] LSPD First Response: Stack trace: [17/07/2015 16:18:06.411] LSPD First Response: at LSPD_First_Response.Mod.Main.EntryPoint() [17/07/2015 16:18:06.411] at Rage.GameFiber.Main() [17/07/2015 16:18:06.411] LSPD First Response: ============================== [17/07/2015 16:18:06.411] LSPD First Response:
  5. I have recently had issues with LSPDFR 0.2, where it crashes every time I try to load it. I have already asked for help on LCPDFR.com but I apparently need the logs. I do not know how to access these or copy them, if someone could inform me on how to do so then that would be much appreciated :) Here is the support request topic I started a few days ago http://www.lcpdfr.com/forums/topic/52423-ragehook-works-but-lspdfr-crashes-every-time/ Thank you for any help!
  6. Hi, I did have a problem where the game crashed every time on loading, but I resolved this by deleting my mods folder. However, even though RageHook works, every time I try to load LSPDFR, it says 'LSPDFR has crashed!', which didn't even happen once before the GTA and LSPDFR updates. I don't know how to fix this. I am using a variety of mods, but all of the ones that need Open IV have been removed as they were in my mods folder. I don't know how to post the RagePluginHook.log in a spoiler tag, so if you need that could you explain to me how to do it. Please ask for any other information that you may need. Thank you if you can help :)
  7. Hi, I installed version 0.2 of LSPDFR today and also updated everything that goes with it, however in the loading screen it says 'LSPDFR has crashed!' and I get the same message again when I try to load it manually by pressing F4. I never had these issues with 0.1 or before the update. Thank you in advance!
  8. Couldn't stop smiling when I read the changelog. Amazed how quickly you got past the problems caused by the update, I can't wait to download it and play tomorrow! Outstanding work!
  9. Okay, thanks! It's gonna be very difficult not to use the freeways though, and all my younger brother wants to do is go to the beach hahaha I shan't go off topic any more, sorry.
  10. Haha yeah I suppose, maybe have them but keep them limited to the worst areas of South and East LS. Also I'll actually have the chance to do that as I'm going on holiday to California next week, I think I'll give it a miss though ;)
  11. Here is a list of calls that would be amazing to see implemented in future versions of LSPDFR. I have not included things like riots or gang shootouts as personally I find them unrealistic. -Domestic Disturbance-Motor Vehicle Accident-Missing person-Burglary alarm going off-Burglary / break-in / shoplifting in progress-Mugging in progress-Person with a weapon-Assault-Drug deal in progress-Suspicious person / vehicle-Animal attack / causing risk to the public-Bomb threat-Dead body discovered-DUI driver reported-Hostage situation-Shots fired-Suicidal subject-Public intoxication-Wanted person sighted-Car / structure fire-Medical call-Officers in need of assistance Also, area specific calls would be good too, for example a missing person is more likely out in the county, or a bomb threat is more likely in the city. Hope you like my list, I'd love to hear what else people would like to see!
  12. Love this, but I only want to use it if I can use it as the 'hwaycar' so it spawns properly with an SAHP officer in it. Would this be possible? If so how would I go about doing it? Thank you!
  13. After playing the mod for many hours, I am very happy with it, everyone at G17 has done an amazing job, however these are the things I really feel need changing. I understand that these have likely been pointed out already and that it is a very early version, but I would like to put them all together in the hope that they will be fixed sooner rather than later :) Here is the list: -Only one jail in LS when there should be one at each station-Button Conflicts on controller-No ped interaction options-Suspects sometimes escape and therefore de spawn before you even reach them-No ability to call for Fire or EMS-Police vehicles de-spawning very easily-Police officers running away when guns pointed or shots fired-Cops often shoot suspects who have already surrendered-LSPD spawn in Chiliad Mountain State Wilderness-Suspects escaping and running away after being placed in the back of cruiser-Pursuits often go to the dirt track off of El Gordo Drive (near the lighthouse)-Much wider variety of calls needed Thank you, keep up the great work!
  14. Lifeguard are there for medical purposes, not to enforce the law.
  15. Oh ok, that sucks :( It seems a bit weird to me haha
  16. Awesome mod! Only problems are that the phaser is too quiet, the FedSig Smart Siren on the LSPD cars and sheriff cruiser shouldn't be a rumbler, and also I'd really like the Sheriff SUV to have the Mastercom B wail rather than the default game wail.
  17. Well, I did it by accident anyway and I also blocked GTA and Rockstar Social Club on my Firewall, and it STILL did an update! :'(
  18. Hi, I have had trouble installing any mods for GTA V which require Open IV. When I have tried to install texture and siren mods, the game simply does an update to restore the files to their original state, thus not allowing the mods to work. I have been instructed to move the files I need to change to the 'update' folder as they will not be checked there. However, it would be a lot easier if I simply copied the entire 'x64' folder into the 'update' folder, however I'm not sure if this will cause any problems or not. If there are any other solutions to my problems, please let me know. I have the physical disk version. Thank you in advance.
  19. I have been playing LSPDFR for several hours, and I have to say it is incredible! Great job by everyone who is working on it! However, there are several big issues that I really think need fixing or adding. The most important of these are: -There is only one jail in Los Santos when there should be one at every police station. -When using an Xbox controller, there are several button issues, most notably the backup menu being brought up every time the right stick is pressed (to look behind or down the sight of a gun), also whenever the A button is pressed, the car in front appears as a red blip to be pulled over. -There are not enough traffic stop and ped interactions. -When fleeing in a vehicle, often it says 'The suspect has escaped' before I even reach them. -There are no more normal, mundane calls such as domestic disturbances, MVAs etc. -There is no option to call for Fire or EMS. Keep up the great work, hopefully these things can be fixed soon!
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