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rcsd2007

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  1.    Officer Here reacted to a review on a file: MTFO: Move The F*** Over
  2.    criltxl reacted to a comment on a file: MTFO: Move The F*** Over
  3.    TankXking21 reacted to a file: Lee County, AL Mega Pack
  4. I stepped away for awhile, alot of personal issues... I appreciate the mention.... send me a PM with exactly what your looking for. Been wanting to hop back in, but just haven't been motivated. I think a more unmarked/under cover pack could be something to motivate me.
  5. davisc started following rcsd2007
  6. carkiller25 started following rcsd2007
  7.    Guess1m reacted to a review on a file: MTFO: Move The F*** Over
  8.    2 Girls 1 Cop Police GTA reacted to a comment on a file: MTFO: Move The F*** Over
    Awesome concept. Cant speak for Opticom because we don't use them in my area, but as far as traffic goes...unfortunately gta ai reacts normally to the way irl traffic reacts, and its aggravating as f*ck. This makes the ai react closer to the way we wish traffic reacts irl. But I do love the concept, and for that 5 stars.
  9. Awesome concept. Cant speak for Opticom because we don't use them in my area, but as far as traffic goes...unfortunately gta ai reacts normally to the way irl traffic reacts, and its aggravating as f*ck. This makes the ai react closer to the way we wish traffic reacts irl. But I do love the concept, and for that 5 stars.
  10. sea0301 started following rcsd2007
  11. gnd started following rcsd2007
  12. officerupton1 started following rcsd2007
  13. DarkKnight87 started following rcsd2007
  14. jroa25 started following rcsd2007
  15. rcsd2007 started following Packs by me
  16. I'm just going to put this out here, If you downloaded any of my packs and are waiting on updates/fixes everything I have been working on is on hold. Long story short I got some personal issues going on, I'm currently going through a divorce. I have updates ready but I haven't touched the game since April to test to see of everything is ready to go, I apologize to every one but real life will come before any game. When I'm back mentally enough to continue I will.
  17. I definitely plan to add it. I already got a big update pending. But for now everthing Im working on is suspended. Personal issues have popped up. Long story short Im going through a divorce. Im just not in the right mental capacity to work on anything right now. Thats due to the limitations of els. you can only have so many extras. Been away for awhile....the creidt are a copy and paste from some other packs. I havent seen one with alpr's yet. Im honestly not really sure, they have been whelen forver, but have seen a few fedsignal prototypes, but whelen cencom would be my guess. all my projects are on hold until further notice. unfortuntly Im going through a divorce and just mentally dont feel like working on anything right now. I have already got these liveries done, and are ready to upload in a future update. Unfortunately due to personal reasons I'm not sure when this will be, I'm going through a divorce and just don't feel like messing with the game right now.
  18. Puschi999 started following rcsd2007
  19. notchzombie121 started following rcsd2007
  20. Looks great!!! Was just in Atlanta yesterday and got to see the new livery in person for the first time. It's not my favorite they have done, but it doesn't look too bad. Especially on the Charger, I saw.
  21. I have no clue what could cause that one. Everyting shows up fine on my end. Did you replace a vehicle with it? Looks like the textures are conflicting with another vehicle. Screenshots on the post are from the .dlc I pulled them out and put them in police-police3 with no issues. If you replaced police5 that could cause issues. Also if you just renamed it to overwrite a model in a different .dlc, make sure there isnt a +hi.ytd anywhere. Example Police5.ytd+hi. The +hi ytd's will override textures. Especially if the other vehicle was also a charger. This base model was just released and textures from the older model everyone has been using are completely different.
  22. I have a new update pending. I have included this feature. I'll probably have one in the future. Goal for this pack is to keep the pack as realistic as possible. With them phasing out the remainder of the CVPI's and the Older gen Tahoe's I'd expect to see either a FPIU or Durango popup. With the switch back to Ford more than likely the FPIU, so the idea is already there. I might toss both in to see what they might look like. But that will be after I get all my other projects updated.
  23. My bad. I changed the lightbar to a different one last minute. Forgot to include that one
  24. Without a carcols it picks up the base game carcols. Setting it at 9 ensures it keeps the headlights on, so you dont have the issue of headlights either cutting off or half working when the lightbar cuts on. With the chargers having actual flashing DRL's rather than an emissive that flashes this affects that. That's has to be something on your end. Thats also a .ytd issue not a .yft issue. I went through every vehicle before uploading and none of them has that issue. I even took a screenshot in openIV. Looks like you renamed it to sheriff18charg. Looks like you named the renamed the wrong ytd or didn't name it exactly the same. When I changed the file name from cpd5 to cpd5s without renaming the .ytd I get the same thing.
  25. That will be an option in another pack I'm working on. I have an unmarked pack coming out that includes the fpiu, and that was one of the plans for them, but for this one the goal is to keep the lighting as close to realistic as possible. As of yet I've yet to see them use that feature. Google gtav limitless vehicles. It will take you to gtav mods to a file that should fix your issue. Most of the time that is your issue, also make sure when adding to the .dlc list that the format of the line matches the rest of the lines in the list. Also if your adding vehicles into ultimate backup and the custom files for lspdfr make sure its in the correct format. That can also cause crashes if something is missing or not formatted correctly. I.E: if you have a % next to the vehicles and they dont add up to 100%.
  26. There is an unmarked version coming. I got an entire unmarked pack I'm working on. Since a few of the cars in this pack are slick-top they will be in at, as well as an F150 based on my IRL truck. I havent been on here in awhile and just now seeing this. Yea there might be a vehicle or two I missed, but in the .els config for the vehicle change where is says "<VehicleIsSlicktop>false</VehicleIsSlicktop>" Make sure its false. I got about 60 els files I been going through changing, so chances are I missed one.
  27. sorry for the late response. I have alot of stuff planned. Birmingham area is one of them. How long it takes me to get to them is another thing. I took a new job at the end of April and they moved me from AL to NC. And my schedule has also changed twice, from working mornings to working nights, and it also involves a lot of traveling. And probably moving to Auburn AL in October with an even crazier schedule. I haven't had a chance to touch anything the last few months. Yes its pronounced the same. Phenix is a Greek variation of Phoenix.
    • 1,772 downloads
    • Version 0.9
    This pack is still a W.I.P. The lighting is not 100% accurate. I could not find much resource material that showed the rear lights lit up, so I just went with a guess. There is still a few vehicles I want to add to the pack, (Silverado, FPIS, and Slicktop Tahoe) but I just haven't had time to do anything recently. This is an ELS pack and is not compatible with fivem.
  28. Looks pretty good. I actually have the same thing going in game. I'm just too lazy to go through the files and make a pack out of them.

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