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SoCal Thero

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Everything posted by SoCal Thero

  1. Found a Video. Disregard Hey Everyone, I just recently built myself a new pc. I hadn't bought GTA 5 at the time because my old PC couldn't handle it. When I had my old PC I had GTA 4 on it and I learn how to build myself a fleet of police vehicles using zmodler (I went from what I guess was known as a gluer, to a full on texture/template creator. However I am still not familiar with Building 3d Objects, just to give you an idea on what I know mainly from it) But my main question was how similar is it to build a gta 5 model vehicle compared to gta 4 models? I am use to dealing with just two texture files. One being the WFT and the other being the WTD files (I think that's what they are called. Its been a while since I built anything). Thanks in advance to anyone who responds. If you know any tutorials that I could maybe use as a starting point would be really helpful as well as that is how I learn on GTA 4 (Forgot the users name but he was really helpful with his tutorial videos and they were hosted here).
  2. No just google chrome. Thank you for the suggestion. I'll give that a try instead EDIT gave it another try with a different one. No luck
  3. I think I keep getting a bad download from LSPDFR when I try to download the mod and your troubleshooting program. Is it possible to host it somewhere else as well?
  4. Solved. Thanks to matt1008 for the help. For anyone that runs into this problem in the future you simply need to uncheck store textures when you export the model. Can't believe it was something so simple. Thanks again
  5. Ok watched the video and did step by step just like the guy did it is still not showing up with the correct texture. I don't even have to go into game to see it as it doesn't show up correctly in open 4 Here it is in Open 4. This time I added all the texture files including the ones from the old wheel model and I still come up with this.
  6. The version I believe is 2.2.6 That's the video I used in the past and I change wheels as needed (made a explorer with cvpi non hubcap cover wheels till one was released) and it worked fine but for some reason this is the only one that gives me problems when I follow the tutorial video
  7. Yay someone did see my comment and request. Thank you so much.
  8. Hey Guys, I'm sure as popular as this is someone here has come across this and knows how to fix it at least I hope so anyways. I've downloaded CJ24's 2008 Ford CVPI from LCPDFR and BXBUGS13's 09 CVPI hubcap wheel. I went ahead and deleted the texture files for the non hub cap cover wheel. With Zmodeler i've imported all the textures for the new hubcap cover wheel and then the remaining CVPI's textures (Along with Vehshare for Zmodeler) and imported both models wft files. No error's and adjust the size of the Hubcap cover wheel and move it over the old non hubcap cover wheels location and size the new wheel to the old one. After that I move the items into the CVPI's list on zmodeler and then delete the old non hubcap cover's cvpi wheel and save and export the file. Once done I update the textures WTD file and impore the WFT file using Open IV and when I go in game the textures don't show up correctly. I know its hard to explain in words so below is a 10 second video of what its doing. I've added wheels without hubcap covers to vehicles that didn't have Police Wheels with no problem but this one has been giving me trouble and just cant figure it out. This is what its doing in game: Thanks in advance for the help Thero Heres the two I'm using: CVPI Wheel: http://gtapolicemods.com/downloads.php?do=file&id=2171 CVPI Model: '?do=embed' frameborder='0' data-embedContent>>
  9. Nice. Usually don't request things but what about CSI NY? I would def love to have that one too lol
  10. As always good looking cars man
  11. Do you have an EMB installed? Some are known to brighten the lights beyond the colors true color
  12. I'm going to say yes but I've been married for about 5 months now. Incredible feeling.
  13. Um I think its because you have one of the other modes selected. Have you tried saving it and backing out and going back in again to see if that fixes it?
  14. Nice I have a buddy with a GSX they are super nice GST is nice too its just doesn't have the AWD factor is all. Yea if people don't notice it and its just down the street the bob's market is the market from the movie as well that "NOBODY LIKES THE TUNA HERE" came from lol.
  15. I do I have two in fact Second and third picture is me and my buddy that went to the actual house/neghborhood of Fast and Furious (Also seen in my profile pic) 2006 Mitsubishi lancer Evolution 9 MR Lowering Springs Wheels JDM Rear bumper and tail lights CF side splat covers, mirrors and front lower lip Full Turbo back exhaust system short ram intake ported o2 housing upgraded fuel injectors and fuel pump hard piping intercooler piping upper and lower harness bar 4 point racing harness more stuff but can't think of it off the top of my head. 1997 Mitsubishi Mirage to Mitsubishi Evo 5 conversion JDM tail lights, headlights, turn signals, hood, front fenders, side skirts, mirrors, rear arch flares, rear bumper JDM Gauge cluster, steeringwheel, Hvac control system DIY Suede headliner DIY black painted interior trim pieces Thats just what I can think of off the top of my head.
  16. The game unfortuantly is not the best ported game and isn't stable and adding mods on top of it doesn't make it any easier on stability. Most of the time you will see game crashes not based on your PC's performance but the fact that the game was poorly ported to PC and is getting on the older side and can't handle modding it so extensively.
  17. I don't believe there are any for Single Player as most people wouldn't find a use for them.
  18. SMPA60 errors tend to come from a model which unfortunatly can be anywhere from a modded ped character a weapon or even a vehicle model. When you crash try to see if its happening with a certain model spawned in more than others and if so try removing and replacing it to see if that improves the stability.

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