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echo04

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Everything posted by echo04

  1. All, i attempt to run my game via RPH after the update and it crashes during the loading screen. A window comes up asking to check for scripthook v updates however it is up to date. I’ve gone through the steps with open iv and the asi loaders, renaming mods folder, etc and still nothing. i do use scripthookvdotnet from gta5-mods but that hasn’t been updated for the new update so that may be the issue. I’ve tried removing all scripts to circumvent this possibly being an issue but still nothing. I’m not sure what scripts or etc rely of scripthookvdotnet. im just unsure of what else I can do.
  2. I updated the plugin, followed the tutorial, plugin loads fine however siren mastery doesn't come up for any vehicles. Not sure what the issue is, simple fix I'm sure. RPH recognizes sirenmastery is set for the said vehicle, just wont load up.. "Siren Mastery is disabled for this model - active ELS VCF detected." I changed all ELS settings related to siren to "false", thought that did the trick last time..
    Hey, watch the word “retro”. Some of us have actually had this bar on our car at one time. Hah great model, thanks for sharing.
  3. Almost but not quite. The one I’m looking for has molle gear attached. Radio, mags, etc.
  4. Keep seeing this ped model but haven’t been able to find it. Anyone know where to get it?
  5. I've tried looking around for a tutorial that explains how to get my AI sirens working again after I've installed SirenMastery and ELS into my game. I'm sure I've seen one before but have had no luck finding it. Can anyone direct to me or or provide and explanation as to how to get my AI sirens working again? Thanks in advance!
  6. That's unfortunately what I expected to hear. You see all these videos of people loading up ATVs or Snowmobiles onto a trailer and heading out on the trails, wanted to get in on that hah.
  7. Not the car hauler trailer, the actual single car trailer. Anyone know how this is done? I believe menyoo is used but it is out of date and wont be updated for a bit. Does anyone know of any other ways?
  8. Does anyone know how to use the attachment menu in the "menyoo" mod? I've seen folks attach vehicles to trailers and such and I cannot figure out how to use it.
  9. Not really sure but search around for a gameconfig file that allows numerous car mods, a recent file, save the old one somewhere and replace it with the new in case that doesn’t fix it.
  10. Check your copy of your gameconfig. Had this happen before and that was my issue
  11. echo04 posted a topic in Legacy
    All, Started my game up, worked fine without issues. Swapped a car out, my game crashes after being on the load screen. I removed the car and replaced it with the original one, my game still crashes now for some reason. I've attached my RPH Log.. I've started the game fine and without issues by not using the RPH Launcher. Assuming the issue lies with something related or launch via RPH. RagePluginHook.log
  12. echo04 commented on Reddington's gallery image in GTA V Galleries
  13. I have randomly had a sizable increase in traffic on the roads. I didn’t install anything relating to increasing the density in traffic and have only installed a few plugins. This is increased has lowered my FPS and created memory errors that I haven’t had before. (I have 16 gigs of RAM) I looked around at some of the descriptions and have not noticed any plugin that ups traffic that isn’t specifically made for it. Anyone know what it could be so I can change something and bring my FPS back up?
  14. Yeah, It has someone began working properly... Not sure what the issue was as I didn't do anything else to it. Another question has come up, I have added a new vehicle- "Tropper1". I have added to the corresponding carvariations and vehicles.ide, the car spawns, however, the the textures are completely out of sync. There are random dash textures over the windows, light bar is messed up, random colors all over the car.
  15. All, I'm trying to make a blank texture for Hurk's 2013 F-350 but the texture won't overwrite. I've replaced it in OpenIv, I preview that it has been overwritten which it has, but once it spawns in-game, the original texture is back... I just want a blank UC truck texture which should be easy enough to make but it's turning out to be a difficult task. Any suggestions why it's doing this?
  16. I had someone helping me with some issues I was having as far as the game went so some files were moved around in an attempt to correct whatever issue I was having. They were moved into a separate folder and out of where I originally had it (xmas2), causing it not to be read. It it now working and thank you Baby Jesus, no issues to report.
  17. I got it. My files were dropped into the wrong folder. All good now... On an unrelated note, do you know if there is a way to choose which tow truck responds after its called? I seem to remember at a time that the regular tow truck responded at times and the flat bed responded at times....
  18. Lol yep, it's there
  19. I've added a police truck (jumperman09's CVE F150) and AI does not recognize it as a police vehicle, won't pull over, get out of the way etc. I've made sure both carvariations and vehicles.ide identify it as a police vehicle so I'm not sure what the issue is. This is not the first time I have added a vehicle though this IS the first time I've run into this issue.
  20. Thats what it was for me as well. HUGE THANKS to "Roflins" over at fixing whatever the heck was wrong with my game. I think it was the dlclist....
  21. Where?
  22. I already followed what the link advised to do, I've edited some of these that were required by some mods. This is how its always been and never a single issue. Even still, Some files I have edited via Openiv are working without issue, I.e sound files and a single car in x64e. The majority of my car mods and EUP ae still a no-go.

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