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© EUP Team
Credit Alex Ashfold

Like a glove


Alex_Ashfold

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Alex Ashfold

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© EUP Team

From the album:

Emergency Uniforms Pack WIPs

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17 minutes ago, Lundy said:

s_m_y_cop_01 > fake cops

Your arguments still doesn't makes sense, I still don't get why they are ''fake'' to you.

Edited by Alex_Ashfold
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5 minutes ago, Lundy said:

/me puts on cop uniform

Me real cop, man.

 

Uniforms made of aligned pixels on your screen. EUP as more aligned pixels choices and variations.

So it makes MP peds a better fake cop than S_M_Y_GorillaFaceCop_01

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1 hour ago, Alex_Ashfold said:

Uniforms made of aligned pixels on your screen. EUP as more aligned pixels choices and variations.

So it makes MP peds a better fake cop than S_M_Y_GorillaFaceCop_01

or S_M_Y_RoidArms_01. I mean seriously, did he just shoot up or something? 

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2 hours ago, Alex_Ashfold said:

Your arguments still doesn't makes sense, I still don't get why they are ''fake'' to you.

Don't you know that in order to join the LSPD you have to be a bald middle-aged man?

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1 hour ago, Lundy said:

s_m_y_cop_01 is how it's supposed to be, man. There ain't no SWAT cops, no sir, no garbage like that.

Sorry to ruin your world but s_m_y_cop_01 originally have a silver badge and a vanilla belt with regular plastic buckle, a hat with lssd logo and no baton, which were edited just like mp peds to be "How they are suppose to be" so they are fake for the same reasons you believe the mp model is. 

#AllPedsMatters

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10 minutes ago, Alex_Ashfold said:

Sorry to ruin your world but s_m_y_cop_01 originally have a silver badge and a vanilla belt with regular plastic buckle, a hat with lssd logo and no baton, which were edited just like mp peds to be "How they are suppose to be" so they are fake for the same reasons you believe the mp model is. 

#AllPedsMatters

What you said makes no sense in any way.

Custo: the mp character is a fake cop, because marks the mp guy/girl as a civ
Custo: civillians are not cops
Custo: spawn a mp dude, and s_m_y_cop_01
Custo: set both to start randomly attacking people
Custo: any cops in the area that have naturally spawned, will go after only the mp dude
Custo: since he isn't a real cop
Custo: the force spawned s_m_y_cop_01 will go unharmed by fellow officers, while he goes on a murderous rampage

 

Edited by Lundy
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15 minutes ago, Lundy said:

What you said makes no sense in any way.

Custo: the mp character is a fake cop, because marks the mp guy/girl as a civ
Custo: civillians are not cops
Custo: spawn a mp dude, and s_m_y_cop_01
Custo: set both to start randomly attacking people
Custo: any cops in the area that have naturally spawned, will go after only the mp dude
Custo: since he isn't a real cop
Custo: the force spawned s_m_y_cop_01 will go unharmed by fellow officers, while he goes on a murderous rampage

 

The only setting that make a ped a actual in game cop is set pedtype <Cop> you can change this setting for both ped or any peds

You can put s_m_y_cop_01 to Civ

And freemode male to cop not a problem.

so you're not totally right

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4 minutes ago, Alex_Ashfold said:

The only setting that make a ped a actual in game cop is set pedtype <Cop> you can change this setting for both ped or any peds

You can put s_m_y_cop_01 to Civ

And freemode male to cop not a problem.

so you're not totally right

Custo: how are the ped variation on the mp guy then?
Custo: if u spawn him
Custo: will he only spawn in a police uniform?
Custo: with normal colored hair?
Custo: is this the case?
Custo: im sure s_m_y_cop_01 can do that, no problem
Custo: same goes with the other beat cops, for that matter

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13 minutes ago, Lundy said:

Custo: how are the ped variation on the mp guy then?
Custo: if u spawn him
Custo: will he only spawn in a police uniform?
Custo: with normal colored hair?
Custo: is this the case?
Custo: im sure s_m_y_cop_01 can do that, no problem
Custo: same goes with the other beat cops, for that matter

2
 
 
 

MP peds are meant to be played as players, not general spawned IA, just like Michael, franklin and Trevor

But,
RDE is currently developing an optional patch that will replace all/most services peds with MP_models with added uniforms so yes it's possible with good scripting and file editing.

 

Edited by Alex_Ashfold
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3 minutes ago, Alex_Ashfold said:

RDE is currently developing an optional patch that will replace all/most services peds with MP_models with added uniforms so yes it's possible with good scripting and file editing.

God that's scary.

 

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3 minutes ago, Lundy said:

Please no.

64359084b9.jpg

 
 

It's optional... you are free to dislike and I don't mind, even though I still don't get your point of view about it.You seem to be the only person disliking this concept of this mod, I'm just curious to know why and how's is that even a deal to you...

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22 minutes ago, Alex_Ashfold said:

It's optional... you are free to dislike and I don't mind, even though I still don't get your point of view about it.You seem to be the only person disliking this concept of this mod, I'm just curious to know why and how's is that even a deal to you...

Lol, I don't hate your mod. I just hate the MP models. All the players look like ass. I can't really pinpoint the exact details, they just look really really off-putting compared to all the other models in GTA V. The fact that 90% of the MP characters look the same doesn't help much.

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31 minutes ago, Lundy said:

Please no.

64359084b9.jpg

 
 
 

No don't worry I know :^) I was saying the concept of the mod. But thanks for clarifying. If the mp peds wouldn't exist in the first place I would of probably made a Uniforms pack for Michael, Trevor and franklin anyways. Just thought they were bringing more freedom of customizations than GTA protagonists.

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3 minutes ago, Alex_Ashfold said:

No don't worry I know :^) I was saying the concept of the mod. But thanks for clarifying. If the mp peds wouldn't exist in the first place I would of probably made a Uniforms pack for Michael, Trevor and franklin anyways. Just thought they were bringing more freedom of customizations than GTA protagonists.

Being with the tools we have available right now, ped editing is quite limited so I don't blame you. I'm going to stick with the defaults until the whole .ymt editing is fully functional.

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4 minutes ago, Lundy said:

Being with the tools we have available right now, ped editing is quite limited so I don't blame you. I'm going to stick with the defaults until the whole .ymt editing is fully functional.

 
 
Spoiler

Glad you like the hat ( ͡° ͜ʖ ͡°)

 

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