Jump to content

Beat Cop LA

From the album:

Lundy's W.I.Ps

  • 648 images
  • 0 comments
  • 2,116 image comments

Photo Information for Beat Cop LA


Recommended Comments

Will there be an LSPD version too? As far as I know all you need to do is change the badges referencing LA to their LS counterparts.

Share this comment


Link to comment
15 hours ago, PJR4015 said:

Will there be an LSPD version too? As far as I know all you need to do is change the badges referencing LA to their LS counterparts.

No. This is the Oval shaped badge. The LSPD badge wouldn't fit. Ntm, the LSPD officers are already great.

14 hours ago, AgentSanchez said:

Looks nice. What's up with the dutybelt textures though?

Not sure. Something with my game, it happens every so often.

13 hours ago, iansonwheels said:

Can you make the shirt and pants not red and green?

They're not red and green. These textures were straight from the original LSPD uniforms.

Share this comment


Link to comment
19 minutes ago, SerekgPL said:

 

large.20160425140514_1.jpg.799aad1667d9d46e0ba3f9a628f6045c.jpg

Oh yeah. That lightbar is BxBonehead's. I'm eventually going to make some LAPD cruisers with it. It won't be unlocked, though. He said he wants me to keep it locked. I'll rip off the lightbar and include a second version that's unlocked without the lightbar on.

Share this comment


Link to comment
35 minutes ago, Lundy said:

Oh yeah. That lightbar is BxBonehead's. I'm eventually going to make some LAPD cruisers with it. It won't be unlocked, though. He said he wants me to keep it locked. I'll rip off the lightbar and include a second version that's unlocked without the lightbar on.

Slicktop?

Share this comment


Link to comment
1 hour ago, officerAMR said:

Slicktop?

Not a slicktop, just the car without the light bar. Made for people who'd like to rip out my interior equipment or whatnot and use it for their own purposes. Other models like my upcoming Plymouth Fury will be completely locked. Solo will have to be asked for an unlocked model. He just wants to be safe of model thieves.

Share this comment


Link to comment
5 hours ago, Lundy said:

They're not red and green. These textures were straight from the original LSPD uniforms.

I could tell, as the original LSPD uniforms also have discoloration in the textures. It's my pet peeve, and a simple fix.

Share this comment


Link to comment
16 hours ago, wilfordbrimleysmoustache said:

kind of reminds me of the cop models from True Crime: Streets of LA.

"Fuck off, Johnson!"

Share this comment


Link to comment
On 10 мая 2016 г. at 4:27 PM, Lundy said:

They're not red and green. These textures were straight from the original LSPD uniforms.

They were. Before you edited them!

My advice is to use .dds format for saving edited textures because OpenIV often fucks up their .png file quality.

Share this comment


Link to comment
2 hours ago, AlexVonShep said:

They were. Before you edited them!

My advice is to use .dds format for saving edited textures because OpenIV often fucks up their .png file quality.

Thanks for the advice. I'll try that next time.

Share this comment


Link to comment
On 11.05.2016 at 9:41 PM, AlexVonShep said:

They were. Before you edited them!

My advice is to use .dds format for saving edited textures because OpenIV often fucks up their .png file quality.

 

On 11.05.2016 at 0:00 AM, Lundy said:

Thanks for the advice. I'll try that next time.

that's because need edit the texture format in OpenIV to A8R8G8B8  for best quality, and DXT5 for other textures, and also edit mip map levels

Share this comment


Link to comment
30 minutes ago, Desmond98 said:

 

that's because need edit the texture format in OpenIV to A8R8G8B8  for best quality, and DXT5 for other textures, and also edit mip map levels

There is no difference in quality between DXT1 (saved as .dds before import) and A8R8G8B8 (saved as .png), but the last has bigger size and negatively affects game performance.

The more mipmap levels texture has, the better it looks in distance.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×