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Help with Adding Two Lights

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You are supposed to import all textures from the beginning. Export the textures from the sultan.wtd and include all vehicle_generic textures as well.

Then import the vehicle, add your lights, export, import car in OpenIV, import all your textures, then remove all vehicle_generic textures from the wtd.

[url=http://www.gtagaming.com/downloads/author/145769]sy10Oxj.png[/url]

CLICKY

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  • Here you go. I believe the RS uses this interior;

  • @Harper, he hasn't got the shared ones either........ look at the log in his latest screenshot. @Eagle, have you imported any textures whatsoever?

  • Its best you import all textures before importing the model to avoid any issues once its ingame.

  • Author

Thanks. Okay, here's a picture. I imported everything you gave me along with model textures (and placed the lights, see hierarchy), Now I'll import in OpenIV to test the vehicle.

2012_08_31_1522.jpg

Edited by Eagle

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

  • Author

A problem, WFT file has 0 kb.

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

Did you get any errors when exporting?

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

  • Author

Lol, whole program crashed. xD

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

As Tom said, modify your wheel_lf section so it looks like this

+ wheel_lf

[wheelmesh_lf]

[wheelmesh_lf_l1]

wheel_lf [COL]

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

  • Author

I tried exporting again after doing what you said, still 0kb.

Here's hierarchy:

2012_08_31_1551.jpg

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

Click the little "+" on the error message.

And the wheels are still wrong.

You've not included the brackets

and you've deleted the collision file for the wheel

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

  • Author

It says:

Duplicate instances of part "wheelmesh_lf" found. file:GTAIVExport.cpp line:369

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

  • Author

After I locate the weelmesh_if1 and delete it and try to export, program crashes...

Edited by Eagle

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

Don't create your own, the game likes to crash with own-made ones.

Just use the ones from the police cruiser.

You can create your own, I've never experienced any issues by making new dummies and using them.

@Eagle: The wheelmesh is meant to be named as follows:

wheel_lf

- [wheelmesh_lf]

- [wheelmesh_lf_l1]

The "[wheelmesh_lf_l1]" is merely a LOD copy of the "[wheelmesh_lf]", also keep in mind that you require the brackets.

Edited by KevinDV

  • Author

If I leave it like in screen below, I'll have 0kb. If I delete wheelmesh-es that are under wheel_if, and try to export program will crash. If I delete wheelmesh-es that aren't under wheel_if program won't crash but it'll still have 0kb. If I rename wheelmesh-es under wheel_if and delete those that aren't in hierarchy program will crash during exporting.

2012_08_31_1623.jpg

Also, I can't place [wheelmesh_lf] and [wheelmesh_lf_l1] under wheel_if. I don't know why but I can't even insert it in chassis.

Edited by Eagle

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

  • 1 month later...
  • Author

It's been a while since I made a progress here. I was so busy with my business so I barely played games. I fixed the wheel thing, works ok now. The next problem is it'll export the car but without proper textures (before I was importing the car, I loaded all textures and assigned them). So it says like this:

ZModeler is ready.

Object "police.wft" was not found. Whole scene will be exported.

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_tire".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_tire".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_tire".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_tire".

Texture"sultanrs_interior" was DXT1-compressed to store in file.

Using texture "sultanrs_interior" which doesn't suit settings for shader "gta_vehicle_interior2".

Using texture "vehicle_generic_chrome_colour" which doesn't suit settings for shader "gta_vehicle_mesh".

Using texture "vehicle_generic_chrome_colour" which doesn't suit settings for shader "gta_vehicle_mesh".

Using texture "vehicle_generic_chrome_colour" which doesn't suit settings for shader "gta_vehicle_mesh".

Texture"sultan_lights_glass" was DXT1-compressed to store in file.

Using texture "sultan_lights_glass" which doesn't suit settings for shader "gta_vehicle_lightsemissive".

Using texture "sultan_lights_glass" which doesn't suit settings for shader "gta_vehicle_lightsemissive".

Texture"sultanrs_badges" was DXT1-compressed to store in file.

Texture"sultanrs_badges_normal" was DXT1-compressed to store in file.

Using texture "sultanrs_badges" which doesn't suit settings for shader "gta_vehicle_badges".

Using texture "sultan_lights_glass" which doesn't suit settings for shader "gta_vehicle_vehglass".

Using texture "sultan_lights_glass" which doesn't suit settings for shader "gta_vehicle_vehglass".

Using texture "vehicle_generic_carbon" which doesn't suit settings for shader "gta_vehicle_mesh".

Using texture "vehicle_generic_carbon" which doesn't suit settings for shader "gta_vehicle_mesh".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".

Using texture "sultanrs_badges" which doesn't suit settings for shader "gta_vehicle_vehglass".

Using texture "sultanrs_badges" which doesn't suit settings for shader "gta_vehicle_vehglass".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".

Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

  • Author

When I go in the game I don't have wheels on the car. It's same when I try to view it in OpenIV. See the Zmodeler, wheels thing is alright...

http://imageshack.us/f/145/201210271626.png/

http://imageshack.us/f/692/201210271626001c.png/

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

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