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Crash with ballistic shield

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I too have a similar issue. I haven't worked out a fix yet.

 

I found sometimes when I am standing it is ok, but if I am under fire and crouched behind a car, it crashes when I equip.

I have a similar issue, always the first time i equip the shield LSPDFR go crash so i reload LSPD-forceduty, and then i can equip the shield without troubles but at first invocate go crash.... i was thinking its becouse the INVENTORY selected at first time in the locker room but its not this
 

Spoiler

 UNHANDLED EXCEPTION DURING GAME FIBER TICK
[7/7/2019 5:26:49 PM.043] LSPD First Response: ------------------------------
[7/7/2019 5:26:49 PM.043] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[7/7/2019 5:26:49 PM.043] LSPD First Response: ------------------------------
[7/7/2019 5:26:49 PM.043] LSPD First Response: Exception type: System.NullReferenceException
[7/7/2019 5:26:49 PM.043] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[7/7/2019 5:26:49 PM.043] LSPD First Response: ------------------------------
[7/7/2019 5:26:49 PM.043] LSPD First Response: Inner exceptions:
[7/7/2019 5:26:49 PM.043] LSPD First Response: ------------------------------
[7/7/2019 5:26:49 PM.043] LSPD First Response: Stack trace:
[7/7/2019 5:26:49 PM.044] LSPD First Response: at System.Object.GetType()
[7/7/2019 5:26:49 PM.044] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result)
[7/7/2019 5:26:49 PM.044] at CallSite.Target(Closure , CallSite , Object , Object , Ped , Int32 , Single , Single , Single , Single , Single , Single , Boolean , Boolean , Boolean , Boolean , Int32 , Boolean )
[7/7/2019 5:26:49 PM.044] at CallSite.Target(Closure , CallSite , Object , Object , Ped , Int32 , Single , Single , Single , Single , Single , Single , Boolean , Boolean , Boolean , Boolean , Int32 , Boolean )
[7/7/2019 5:26:49 PM.044] at ‍‌‍‍‪‪‎‮‫‌‎‬‭‪‏‫‍‍‮.‬‌‌‪‭‫‮‍‮‪‪‎‬‭‎‭‪‬‬‪‍‍‌‌‌‫‮(Object , Ped , Vector3 , Vector3 ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskBallisticShield.cs:line 66
[7/7/2019 5:26:49 PM.044] at ‍‌‍‍‪‪‎‮‫‌‎‬‭‪‏‫‍‍‮.‪‭‭‌‮‪‬‮‍‮‌‪‌‭‎‮‎‏‌‏‌‫‪‫‮() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskBallisticShield.cs:line 243
[7/7/2019 5:26:49 PM.044] at ‍‌‍‍‪‪‎‮‫‌‎‬‭‪‏‫‍‍‮.‎‎‬‭‪‏‏‭‬‪‭‌‏‌‮‭‍‬‭‎‭‮() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskBallisticShield.cs:line 282
[7/7/2019 5:26:49 PM.044] at ‭‪‪‍‫‪‫‌‍‎‌‍‫‮‫‮‪‪‪‎‌‮‮.‏‫‍‏‮‍‬‍‭‫‮‌‭‍‬‬‮‮() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTask.cs:line 651
[7/7/2019 5:26:49 PM.044] at ‮‪‫‍‪‏‌‮‪‮‮‪‏‎‫‎‬‍‫‫‍‌‪‌‮.‎‎‬‭‪‏‏‭‬‪‭‌‏‌‮‭‍‬‭‎‭‮() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTaskManager.cs:line 217
[7/7/2019 5:26:49 PM.044] at ‬‌‌‪‎‬‍‏‮‪‌‪‍‎‭‍‫‍‫‌‬‌‪‫‬‮.‎‎‬‭‪‏‏‭‬‪‭‌‏‌‮‭‍‬‭‎‭‮() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 565
[7/7/2019 5:26:49 PM.044] at \&/\]Nn@/fL/;XuPv"g8c?T)g7.‎‎‬‭‪‏‏‭‬‪‭‌‏‌‮‭‍‬‭‎‭‮() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 54
[7/7/2019 5:26:49 PM.044] at ‏‪‮‏‍‬‎‫‌‪‌‭‌‬‏‎‪‭‬‬‪‌‍‫‬‭‮.‎‎‬‭‪‏‏‭‬‪‭‌‏‌‮‭‍‬‭‎‭‮() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 52
[7/7/2019 5:26:49 PM.044] at ‍‌‏‎‭‬‭‎‍‌‍‬‫‪‮‌‬‫‌‮‎‮‎‮.‬‌‫‬‌‍‍‌‪‏‌‌‍‭‭‪‌‏‭‭‍‭‮() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 771
[7/7/2019 5:26:49 PM.044] at Rage.GameFiber.Main()
[7/7/2019 5:26:49 PM.044] LSPD First Response: ==============================
[7/7/2019 5:26:49 PM.044] LSPD First Response: 
[7/7/2019 5:26:54 PM.351] LSPD First Response: [FATAL] Forced termination
[7/7/2019 5:26:54 PM.353] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[7/7/2019 5:26:54 PM.625] LSPD First Response: [INFO] LSPDFR has shut down
[7/7/2019 5:26:55 PM.771] LSPD First Response: All signs removed

 

A.C.A.B

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