Reputation Activity
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sicacho reacted to A Stranger in Rage Plugin Hook is not launching correctlyLaunch GTA, go into SinglePlayer, once spawned, tab out and launch Rage.
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sicacho reacted to LMS in LSPD Ballistic shield crashWe will provide a potential fix in the next update.
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I will have a look, thanks.
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sicacho reacted to Sam in LSPDFR 0.4.2 - Now Available!20 June, 2019 - We have released a minor update (Build 7110) for LSPDFR 0.4.2 to fix a couple of issues that have been reported to us.
We're happy to announce that the latest update of LSPDFR, version 0.4.2, is now available. LSPDFR 0.4.2 brings with it a couple of snazzy new features including protective ballistic shields and the ability to flash your police badge. Aside from this, 0.4.2 not only fixes a number of bugs that have been reported, but also introduces sweeping changes and improvements to the LSPDFR 0.4 API, giving plugin developers more access and power than ever.
Additionally, we've made a massive improvement to the Pause Menu which, in something of a first for a GTA mod, now lets you seamlessly configure your LSPDFR keybinds in-game, using the same system as the game itself.
LSPDFR 0.4.2, along with full release notes, can be found here: https://www.lcpdfr.com/files/file/7792-lspd-first-response
Please also see our updated Wiki articles detailing some of the new features in LSPDFR 0.4.2:
https://www.lcpdfr.com/wiki/lspdfr/04/features/ -
sicacho reacted to PNWParksFan in [REL] Coastal Callouts Discussion ThreadHey everyone! Thanks for your patience! I know everyone is eager to try Coastal Callouts and for it to be released. And I know some people have even voiced skepticism that it would ever be released. I can't commit to specific dates, but rest assured that Coastal Callouts will be released to the public, free of charge, for anyone to download, play, make videos with, and enjoy, in 2019.
As for an update on what needs to happen before release, the main thing I am working on right now is the custom installer. Now I understand some of you would prefer to just have it now and install it manually, but my mod my choice. The installation process is complex, even for people who've installed other mods before. I'd rather spend my time developing a good installer now, rather than spend much more time supporting everyone who can't figure out the manual install later. I will also be making a few tweaks after LSPDFR 0.4.2 is released to make use of some new additions to the LSPDFR API which will enhance Coastal Callouts. The DLC and callouts themselves are mostly ready, it's just a matter of wrapping up the little details.
I am also making some minor updates to my other mods, including Better EMS and Police Tape, for compatibility with Coastal Callouts. I am planning to release those updates at the same time as or shortly before Coastal Callouts, so everything will work smoothly together.
Thank you to everyone who has shown their interest in this mod through the course of its development! I excited for everyone to be able to experience this mod soon. and hope it will be worth the wait.
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sicacho reacted to Sam in LSPDFR 0.4 - Announcement + First PreviewBeen a while, huh?
You know, when we first started making LSPDFR, the whole process was pretty much one big roller-coaster that didn't have any brakes: there were the obvious highs when we'd finally add in something cool, but the low points were pretty hard as well - the amount of work that went into simply researching how things worked really took its toll as well. And, of course, while this was all going on there just simply wasn't any stopping, we were a couple of (somewhat) real people who essentially lived in Los Santos for just about all of 2015, spending month after month pushing forward and trying to come up with things that everyone here would like to see.
So, of course, the grind and the pace of everything simply just wasn't sustainable and after 0.3, it's no secret that while the numbers and everything for our site are still on the up, month after month, things did slow down quite substantially for the actual mod itself. But, we can tell you, this wasn't all bad news - it's afforded us the opportunity to take a step back and really look at the mod and figure out where we want to go next with it. While our approach before was all about cramming as much new stuff as we could into a couple of months of development, we've now been able to look back at many of the original ideas and concepts that we had for LSPDFR and build on them. Of course, with that being said, there's still a lot of new stuff crammed into 0.4!
With 0.4, we've taken the time to fix a couple of those "how the hell didn't they add this yet" moments :)
Aside from the cool little additions like this, though, the major theme of 0.4 is Character. Ever since seeing the character system for GTA Online, it was always our goal to implement something similar in LSPDFR. There's just something that much more personal and immersive about playing a game with your own character, and the possibilities that it offers are staggering too. And yes, while mods like EUP are fantastic (and awesomely compatible with 0.4!), they still feel somewhat separate or distant. With 0.4, this separation is gone.
No, these shots aren't taken from GTA Online. This is our own, fully-featured, LSPDFR Character Creator.
Of course, we'll talk more about the new Character features in LSPDFR 0.4 later. The Character Creator menu shown above is obviously only one part of what's new in this regard, although hopefully it emphasizes the effort that we've gone to. Thanks to some of the new additions like this, much of 0.4 actually looks and feels like an entirely new mod altogether.
Officer Ronson and his clones obviously couldn't make it to the flashlight party.
Stay tuned! We'll be sharing more about 0.4 soon.