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Getting Started with ZModeler

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Im really new to the whole making a vehicle from a base unlocked model and have spent all day learning in ZModeler. I cant find anything on this though. Im trying to use the lighting module listed below and I have no idea how to follow his description on how to map the nodes to the lights on the vehicle; also being that they are different in the ELS config now. Can someone help me walk through this? Not much on in depth ZModeler tutorials right now. 

 

-UPDATE-

Better yet if someone knows of any in depth tutorials on making a police vehicle from scratch (adding lights, interior items such as radios, dashcams, center consoles, etc) and properly doing it in ZModeler along with all the need to know things such as materials, how to do things because I have just been winging it while watching what I can find online and nothing seems to help me that much in completing the main goal of finishing. There's really no good tutorials on people starting to use ZModeler and making their own content.

 

Edited by MamaPrince

- MamaPrince

Hey man, thanks for linking my content. My instructions aren’t too difficult, but I can understand with being new to the scene. Basically, you want to have the box/panel as the parent to the nodes, meaning that you drag the nodes into the box/panel. Attach the nodes to the other lights on your vehicle, but make sure that you attach one node per extra. This means that the nodes won’t allow you to literally see through the box. It’s a weird quirk, but I can’t really explain it. 

 

Here’s a comprehensive tutorial on creating an ELS vehicle:

 

It is a two part video, so stick with it! You can add equipment by studying models like mine or t0y’s, or Thero’s, and seeing what goes where.

 

In terms of creating your own content, my advice to you would be to mess around with the primitives in ZModeler3. 

 

 

Once you get comfortable with that, you can move on to creating your own polygons with vertex mode.

 

This is how I learned:

 

 

 

Basically, you take any object into vertex mode, and you create your polygons using the Fan, Single, and Strip tools. 

 

The Fan tool lets you creates polygons in a fan pattern. The Single tool lets you create individual polygons. The strip tool lets you create polygons in a strip pattern.

 

As always, hit me up on Discord if you ever have any questions!

 

BlueGhost#9347

 

Best of luck!

Edited by BlueGhost

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