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Lspdfr crashe's everytime the ped gets out of the vehicle HELP!

Featured Replies

Spoiler

so i do not get it i am using traffic policer, stop the ped and lspdfr+ when ever i try telling the ped to step out the vehicle on traffic stop lspdfr crashes.

when ever i hit my hotkey for stop the ped and ask ped to get out vehicle lspdfr crashes.

basically as soon as my ped gets out game crashes.

 

inside the lspdfr folder in the GTA V main directory the is a file named keys.ini inside i had to change TRAFFICSTOP_INTERACT_Key=None other wise two traffic stop menus pop up at the same time this is really confusing.

 

can some one assist here is the log i am stumped

 

Spoiler

[3/2/2019 9:45:14 AM.164] LSPD First Response: Started parking: 10.46778 Angle: 0.3669398
[3/2/2019 9:45:16 AM.923] LSPD First Response: [TRACE] Released 0 entities from Marker #4 Content Manager
[3/2/2019 9:45:16 AM.923] LSPD First Response: [TRACE] Instance cleaned (Marker #4)
[3/2/2019 9:45:16 AM.927] LSPD First Response: [TRACE] Thread Marker #4 has been shut down
[3/2/2019 9:45:17 AM.495] LSPD First Response: PeterUCallouts.Main: MaybeNotifyAboutChanges: Last notified version is 4.0.6998.36551
[3/2/2019 9:45:20 AM.534] LSPD First Response: [TRACE] Parking task ended. Result: True
[3/2/2019 9:45:20 AM.544] LSPD First Response: [TRACE] Suspect has parked successfully
[3/2/2019 9:45:22 AM.640] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized
[3/2/2019 9:45:23 AM.164] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[3/2/2019 9:45:33 AM.650] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[3/2/2019 9:45:36 AM.928] LSPD First Response: 
[3/2/2019 9:45:36 AM.928] LSPD First Response: ==============================
[3/2/2019 9:45:36 AM.928] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/2/2019 9:45:36 AM.928] LSPD First Response: ------------------------------
[3/2/2019 9:45:36 AM.928] LSPD First Response: Origin: Rage.SleeplessGameFiber
[3/2/2019 9:45:36 AM.928] LSPD First Response: ------------------------------
[3/2/2019 9:45:36 AM.928] LSPD First Response: Exception type: System.NullReferenceException
[3/2/2019 9:45:36 AM.928] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[3/2/2019 9:45:36 AM.928] LSPD First Response: ------------------------------
[3/2/2019 9:45:36 AM.928] LSPD First Response: Inner exceptions:
[3/2/2019 9:45:36 AM.928] LSPD First Response: ------------------------------
[3/2/2019 9:45:36 AM.928] LSPD First Response: Stack trace:
[3/2/2019 9:45:36 AM.928] LSPD First Response: at LSPDFR_.Menus.Process(Object sender, GraphicsEventArgs e)
[3/2/2019 9:45:36 AM.928] at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
[3/2/2019 9:45:36 AM.928] at Rage.Game.RaiseFrameRender(GraphicsEventArgs e)
[3/2/2019 9:45:36 AM.928] at Rage.RemotePlugin.HandleRenderFiber()
[3/2/2019 9:45:36 AM.928] at Rage.GameFiber.Main()
[3/2/2019 9:45:36 AM.928] LSPD First Response: ==============================
[3/2/2019 9:45:36 AM.928] LSPD First Response: 
[3/2/2019 9:45:36 AM.960] LSPD First Response: [FATAL] Forced termination
[3/2/2019 9:45:36 AM.962] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[3/2/2019 9:45:37 AM.193] LSPD First Response: [INFO] LSPDFR has shut down
[3/2/2019 9:45:38 AM.275] LSPD First Response: STP: Core Module is exited unexpectedly System.Threading.ThreadAbortException: Thread was being aborted.
[3/2/2019 9:45:38 AM.275] at Rage.GameFiber.SleepThis(Int32 duration)
[3/2/2019 9:45:38 AM.275] at Rage.GameFiber.Yield()
[3/2/2019 9:45:38 AM.276] at StopThePed.Controls.<>c.<startMainControlThread>b__4_0()
[3/2/2019 9:45:38 AM.294] LSPD First Response: ==============================
[3/2/2019 9:45:38 AM.387] LSPD First Response: All signs removed

 

 

and again here is another log same issue

 

 

Spoiler

[3/2/2019 10:31:33 AM.058] LSPD First Response: [TRACE] Making suspect find new spot
[3/2/2019 10:31:33 AM.741] LSPD First Response: Player pressing horn
[3/2/2019 10:31:36 AM.543] LSPD First Response: [TRACE] Forcing suspect to stop by player
[3/2/2019 10:31:36 AM.587] LSPD First Response: [TRACE] Assigning evacuate task
[3/2/2019 10:31:38 AM.208] LSPD First Response: [TRACE] TrueTrueTrueTrue
[3/2/2019 10:31:40 AM.734] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized
[3/2/2019 10:31:45 AM.046] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[3/2/2019 10:31:45 AM.190] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[3/2/2019 10:31:45 AM.591] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[3/2/2019 10:31:46 AM.552] LSPD First Response: PeterUCallouts.Main: MaybeNotifyAboutChanges: Last notified version is 4.0.6998.36551
[3/2/2019 10:31:51 AM.585] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[3/2/2019 10:31:51 AM.646] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[3/2/2019 10:31:52 AM.132] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[3/2/2019 10:31:57 AM.951] LSPD First Response: 
[3/2/2019 10:31:57 AM.951] LSPD First Response: ==============================
[3/2/2019 10:31:57 AM.951] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/2/2019 10:31:57 AM.951] LSPD First Response: ------------------------------
[3/2/2019 10:31:57 AM.951] LSPD First Response: Origin: Rage.SleeplessGameFiber
[3/2/2019 10:31:57 AM.951] LSPD First Response: ------------------------------
[3/2/2019 10:31:57 AM.951] LSPD First Response: Exception type: System.NullReferenceException
[3/2/2019 10:31:57 AM.951] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[3/2/2019 10:31:57 AM.951] LSPD First Response: ------------------------------
[3/2/2019 10:31:57 AM.951] LSPD First Response: Inner exceptions:
[3/2/2019 10:31:57 AM.951] LSPD First Response: ------------------------------
[3/2/2019 10:31:57 AM.951] LSPD First Response: Stack trace:
[3/2/2019 10:31:57 AM.951] LSPD First Response: at LSPDFR_.Menus.Process(Object sender, GraphicsEventArgs e)
[3/2/2019 10:31:57 AM.951] at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
[3/2/2019 10:31:57 AM.951] at Rage.Game.RaiseFrameRender(GraphicsEventArgs e)
[3/2/2019 10:31:57 AM.951] at Rage.RemotePlugin.HandleRenderFiber()
[3/2/2019 10:31:57 AM.951] at Rage.GameFiber.Main()
[3/2/2019 10:31:57 AM.951] LSPD First Response: ==============================
[3/2/2019 10:31:57 AM.951] LSPD First Response: 
[3/2/2019 10:31:57 AM.994] LSPD First Response: [FATAL] Forced termination
[3/2/2019 10:31:57 AM.995] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[3/2/2019 10:31:58 AM.246] LSPD First Response: [INFO] LSPDFR has shut down
[3/2/2019 10:31:59 AM.338] LSPD First Response: STP: Core Module is exited unexpectedly System.Threading.ThreadAbortException: Thread was being aborted.
[3/2/2019 10:31:59 AM.338] at Rage.GameFiber.SleepThis(Int32 duration)
[3/2/2019 10:31:59 AM.339] at Rage.GameFiber.Yield()
[3/2/2019 10:31:59 AM.339] at StopThePed.Controls.<>c.<startMainControlThread>b__4_0()
[3/2/2019 10:31:59 AM.347] LSPD First Response: ==============================
[3/2/2019 10:31:59 AM.450] LSPD First Response: All signs removed
[3/2/2019 10:31:59 AM.680] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.
[3/2/2019 10:31:59 AM.680] at Rage.GameFiber.SleepThis(Int32 duration)
[3/2/2019 10:31:59 AM.680] at Rage.GameFiber.Sleep(Int32 duration)
[3/2/2019 10:31:59 AM.681] at Rage.Task.WaitForStatus(TaskStatus status, Int32 timeout)
[3/2/2019 10:31:59 AM.681] at Rage.Task.WaitForCompletion(Int32 timeout)
[3/2/2019 10:31:59 AM.681] at LSPDFR_.EnhancedTrafficStop.<>c__DisplayClass25_0.<OutOfVehicle>b__0()
[3/2/2019 10:31:59 AM.681] LSPD First Response: Error in getout handled - LSPDFR+

 

 

Edited by xarthatusx2018

Steven

  • Author
3 minutes ago, Tijelas said:

Take out lspdfr+ and try again.

 

if i take out lspdfr+ it works but when i pull a ped out the vehicle i cant use my stop my ped interaction menu key because its stuck on lspdfr 4.0 default traffic stop and does not see the keybind being pressed.

this also takes away questioning like why did u hit that vehicle etc

Steven

Yes I know, but until someone fix lspdfr+ we can't use it.

Use Stop the ped to make the traffic stops instead lspdfr interaction.

I know the ped will exit the vehicle when you use stop the ped but right know its the only way to do something.

🚔😎

  • Author
Just now, Tijelas said:

Yes I know, but until someone fix lspdfr+ we can't use it.

Use Stop the ped to make the traffic stops instead lspdfr interaction.

I know the ped will exit the vehicle when you use stop the ped but right know its the only way to do something.

ill try it only problem is once i get the ped out the vehicle when i hit the stop the ped menu key it dosnt recognize im hitting it becuase its locked in lspdfr 4.0 default traffic menu with E 😞

Steven

Just now, xarthatusx2018 said:

ill try it only problem is once i get the ped out the vehicle when i hit the stop the ped menu key it dosnt recognize im hitting it becuase its locked in lspdfr 4.0 default traffic menu with E 😞

What I mean is, after you press Shift to make the car stop, instead of using E which is the lspdfr default interaction, use stop the ped and you will be able to do the traffic stop.

 

🚔😎

  • Author
7 minutes ago, Tijelas said:

What I mean is, after you press Shift to make the car stop, instead of using E which is the lspdfr default interaction, use stop the ped and you will be able to do the traffic stop.

 

ill give that a go guess its just a waiting game on the updates from the devs

Steven

i will try this too

14 hours ago, xarthatusx2018 said:

What I mean is, after you press Shift to make the car stop, instead of using E which is the lspdfr default interaction, use stop the ped and you will be able to do the traffic stop.

 

this doesn´t work when i press the key for STP nothing happens i can only use the default key "e" but the context menu is working..?

I just tried something and it seemed to work. If you are using "Stop The Ped" remove it and then go in game and see if it still happens. I think there is a conflict with LSPDFR and "Stop The Ped". If you can confirm this I will let the creator know about this.

TheWaver.jpg

 

  • Author
58 minutes ago, Dippa said:

I just tried something and it seemed to work. If you are using "Stop The Ped" remove it and then go in game and see if it still happens. I think there is a conflict with LSPDFR and "Stop The Ped". If you can confirm this I will let the creator know about this.

there is you cant use stop the ped currently and you cant talk to ped in window and use stop the ped it basically dosnt see stop the ped if you use lspdfr default e command after a pull over

Steven

Guys I recommend you to use Interaction+  it's much better. 

The only thing is that it doesn't have the court system.

Beside that is more complete than lspdfr+.

🚔😎

  • Author
58 minutes ago, Tijelas said:

Guys I recommend you to use Interaction+  it's much better. 

under lspdfr in your gta V directory there is a file called The only thing is that it doesn't have the court system.

Beside that is more complete than lspdfr+.

 

test something and you will see i am right.

 

first under lspdfr in your gta V directory there is a file called Keys.ini you must disable the TRAFFICSTOP_INTERACT_Key=E from default E to TRAFFICSTOP_INTERACT_Key=None in order to stop two traffic stop menus opening at the same time in game.

 

GREAT! no problem right 😄 ....Wrong 😞

 

pull over ped using Interaction+ works fine

pull ped out of car works fine

switch to Stop the Ped game dosnt recognize Stop the Ped while interaction+ is running this causes a mad jam of crap that is not realistic

 

also attempt to remove and place a ped into a vehicle without him getting out everytime or stealing your car in cuffs lol or you and the ped while holding drift 400 ft away

Edited by xarthatusx2018

Steven

11 minutes ago, xarthatusx2018 said:

 

test something and you will see i am right.

 

first under lspdfr in your gta V directory there is a file called Keys.ini you must disable the TRAFFICSTOP_INTERACT_Key=E from default E to TRAFFICSTOP_INTERACT_Key=None in order to stop two traffic stop menus opening at the same time in game.

 

GREAT! no problem right 😄 ....Wrong 😞

 

pull over ped using Interaction+ works fine

pull ped out of car works fine

switch to Stop the Ped game dosnt recognize Stop the Ped while interaction+ is running this causes a mad jam of crap that is not realistic

 

also attempt to remove and place a ped into a vehicle without him getting out everytime or stealing your car in cuffs lol or you and the ped while holding drift 400 ft away

This is really strange, I can actually use both Traffic interaction+ and stop the ped with no problem. 

Actually they are made to work togheter because of the evidence you collect when you Pat down the ped with Stop the pad. 

What I reccomend you is to delete your pluguins and install them again to ser if they work. 

 

🚔😎

  • Author
7 minutes ago, Tijelas said:

This is really strange, I can actually use both Traffic interaction+ and stop the ped with no problem. 

Actually they are made to work togheter because of the evidence you collect when you Pat down the ped with Stop the pad. 

What I reccomend you is to delete your pluguins and install them again to ser if they work. 

 

did you disable TRAFFICSTOP_INTERACT_Key to None curious? ill also try reinstalling see if that changes anything

well not sure why but that seemed to fix it thank you man 

Edited by xarthatusx2018

Steven

7 hours ago, xarthatusx2018 said:

did you disable TRAFFICSTOP_INTERACT_Key to None curious? ill also try reinstalling see if that changes anything

well not sure why but that seemed to fix it thank you man 

Glad to hear that bud, yes I also disabled the vanilla interact Key so it wont conflict with interaction+ menu.

Edited by Tijelas

🚔😎

Interaction+ is not working at the moment. It's crashing once you pull someone over. No getting around that. You can use parts of Interaction+ like the court systems but traffic stop is a no go. You can use stop the ped for traffic stops. It breaks the immersion a little but thats all we have at the moment.

Right now Im testing if its the DarkAPI file causing the crashes. Ill keep you updated.

 

*UPDATE*

The DarkAPI file for SearchWarrant wasn’t the problem with Interaction+ I’m troubleshooting and reinstalling and will continue when I get home. At school right now.

Edited by OfficerYeet

Mo

when i press two times the key so that the officer starts yelling at the driver he gets out but game crashes...with stop the ped even when i tooked off  the vanilla key with TRAFFICSTOP_INTERACT_Key to None 

 

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