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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Puzzling ELS issue

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I encountered an issue a while back with @Fabe's SAHP Pack. At nighttime, only the red environmental lights show up, to one side of the vehicles, on the lightbar-mounted vehicles at least. This occured a with a couple of his other packs, and not just for me. I checked the VCFs, and nothing in the ENV column is set the false, and slicktop is set to false as well. I haven't been able to find a solution, and I'd like to try the pack again, I'm appealing to the wisdom of the crowd. 

 

VCF Example: 

Spoiler

<?xml version="1.0" encoding="UTF-8"?>

<!-- ELS VEHICLE CONFIGURATION FILE -->

-<vcfroot Description="San Andreas Highway Patrol">

<!-- INTERFACE -->

-<INTERFACE>

<LstgActivationType>manual</LstgActivationType>

<DefaultSirenMode>standby</DefaultSirenMode>

<InfoPanelHeaderColor>grey</InfoPanelHeaderColor>

<InfoPanelButtonLightColor>orange</InfoPanelButtonLightColor>

</INTERFACE>

<!-- EXTRAS OVERRIDE AND ENV LIGHTING-->

-<EOVERRIDE>

<Extra01 OffsetZ="0.50" OffsetY="-0.20" OffsetX="-0.70" Color="red" AllowEnvLight="true" IsElsControlled="true"/>

<Extra02 OffsetZ="0.50" OffsetY="-0.20" OffsetX="-0.25" Color="red" AllowEnvLight="true" IsElsControlled="true"/>

<Extra03 OffsetZ="0.50" OffsetY="-0.20" OffsetX="0.25" Color="blue" AllowEnvLight="true" IsElsControlled="true"/>

<Extra04 OffsetZ="0.50" OffsetY="-0.20" OffsetX="0.70" Color="blue" AllowEnvLight="true" IsElsControlled="true"/>

<Extra05 OffsetZ="0.50" OffsetY="-0.20" OffsetX="-0.70" Color="red" AllowEnvLight="true" IsElsControlled="true"/>

<Extra06 OffsetZ="0.50" OffsetY="-0.20" OffsetX="0.70" Color="blue" AllowEnvLight="true" IsElsControlled="true"/>

<Extra07 OffsetZ="0.40" OffsetY="-0.80" OffsetX="-0.40" Color="red" AllowEnvLight="true" IsElsControlled="true"/>

<Extra08 OffsetZ="0.40" OffsetY="-0.80" OffsetX="0.00" Color="red" AllowEnvLight="true" IsElsControlled="true"/>

<Extra09 OffsetZ="0.40" OffsetY="-0.80" OffsetX="0.40" Color="blue" AllowEnvLight="true" IsElsControlled="true"/>

<Extra10 IsElsControlled="true"/>

<Extra11 IsElsControlled="true"/>

<Extra12 IsElsControlled="true"/>

</EOVERRIDE>

<!-- MISC -->

-<MISC>

<VehicleIsSlicktop>false</VehicleIsSlicktop>

<ArrowboardType>off</ArrowboardType>

<UseSteadyBurnLights>false</UseSteadyBurnLights>

<DfltSirenLtsActivateAtLstg>3</DfltSirenLtsActivateAtLstg>

<Takedowns Mirrored="true" AllowUse="true"/>

<SceneLights AllowUse="true" IlluminateSidesOnly="true"/>

</MISC>

<!-- CRUISE -->

-<CRUISE>

<DisableAtLstg3>true</DisableAtLstg3>

<UseExtras Extra4="true" Extra3="false" Extra2="false" Extra1="true"/>

</CRUISE>

<!-- AUX CORONAS -->

-<ACORONAS>

<Headlights ColorR="white" ColorL="white" DfltPattern="1"/>

<TailLights ColorR="red" ColorL="red" DfltPattern="0"/>

<IndicatorsF ColorR="white" ColorL="white" DfltPattern="0"/>

<IndicatorsB ColorR="red" ColorL="red" DfltPattern="0"/>

<ReverseLights ColorR="white" ColorL="white" DfltPattern="0"/>

</ACORONAS>

<!-- SOUNDS -->

-<SOUNDS>

<MainHorn AudioString="SIRENS_AIRHORN" InterruptsSiren="true"/>

<ManTone1 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1"/>

<ManTone2 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_2"/>

<SrnTone1 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1"/>

<SrnTone2 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_2"/>

<SrnTone3 AllowUse="true" AudioString="VEHICLES_HORNS_POLICE_WARNING"/>

<SrnTone4 AllowUse="true" AudioString="VEHICLES_HORNS_AMBULANCE_WARNING"/>

<AuxSiren AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1"/>

<PanicMde AllowUse="true" AudioString="VEHICLES_HORNS_POLICE_WARNING"/>

</SOUNDS>

<!-- WRNL -->

-<WRNL LightingFormat="leds">


-<PresetPatterns>

<Lstg3 Pattern="1" Enabled="true"/>

</PresetPatterns>


-<ForcedPatterns>

<MainHorn Pattern="0" Enabled="false"/>

<SrnTone1 Pattern="0" Enabled="false"/>

<SrnTone2 Pattern="0" Enabled="false"/>

<SrnTone3 Pattern="0" Enabled="false"/>

<SrnTone4 Pattern="0" Enabled="false"/>

<PanicMde Pattern="0" Enabled="false"/>

<OutOfVeh Pattern="0" Enabled="false"/>

</ForcedPatterns>


-<ScanPatternCustomPool Enabled="false" Sequential="true">

<Pattern>0</Pattern>

<Pattern>0</Pattern>

<Pattern>0</Pattern>

</ScanPatternCustomPool>

</WRNL>

<!-- PRML -->

-<PRML LightingFormat="leds" ExtrasActiveAtLstg2="1and4">


-<PresetPatterns>

<Lstg2 Pattern="0" Enabled="false"/>

<Lstg3 Pattern="1" Enabled="true"/>

</PresetPatterns>


-<ForcedPatterns>

<MainHorn Pattern="0" Enabled="false"/>

<SrnTone1 Pattern="0" Enabled="false"/>

<SrnTone2 Pattern="0" Enabled="false"/>

<SrnTone3 Pattern="0" Enabled="false"/>

<SrnTone4 Pattern="0" Enabled="false"/>

<PanicMde Pattern="0" Enabled="false"/>

<OutOfVeh Pattern="0" Enabled="false"/>

</ForcedPatterns>


-<ScanPatternCustomPool Enabled="false" Sequential="true">

<Pattern>0</Pattern>

<Pattern>0</Pattern>

<Pattern>0</Pattern>

</ScanPatternCustomPool>

</PRML>

<!-- SECL -->

-<SECL LightingFormat="leds" DisableAtLstg3="false">


-<PresetPatterns>

<Lstg1 Pattern="1" Enabled="false"/>

<Lstg2 Pattern="1" Enabled="false"/>

<Lstg3 Pattern="1" Enabled="true"/>

</PresetPatterns>


-<ForcedPatterns>

<MainHorn Pattern="0" Enabled="false"/>

<SrnTone1 Pattern="0" Enabled="false"/>

<SrnTone2 Pattern="0" Enabled="false"/>

<SrnTone3 Pattern="0" Enabled="false"/>

<SrnTone4 Pattern="0" Enabled="false"/>

<PanicMde Pattern="0" Enabled="false"/>

<OutOfVeh Pattern="0" Enabled="false"/>

</ForcedPatterns>


-<ScanPatternCustomPool Enabled="false" Sequential="true">

<Pattern>0</Pattern>

<Pattern>0</Pattern>

<Pattern>0</Pattern>

</ScanPatternCustomPool>

</SECL>

</vcfroot>

 

Video Showing Issue:

 

 

If anyone knows anything about this kind of thing, please pass your knowledge along! I know I'm not the only one who'd appreciate it! TIA.

 

What slot is the vehicle in? Because it looked like something I also encountered when replacing pranger/policeold with a police car, might be something to do with the carvariations.meta. If it's not in a unusual slot then I wouldn't know 😕

Mod it until you break it.

  • Author
8 hours ago, FKDZ said:

What slot is the vehicle in? Because it looked like something I also encountered when replacing pranger/policeold with a police car, might be something to do with the carvariations.meta. If it's not in a unusual slot then I wouldn't know 😕

The slot in the example VCF is police, and the video I believe is police3.  It happens in any slot though, but doesn't affect the unmarkeds in the pack.

This is a support topic.
Only reply here to offer help or assistance to Fhsig13. Off-topic or "me too" replies will be removed.

Need support yourself? Make a new topic instead.

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