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foggydewhurst

How do I animate nightstick with copholster?

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It's driving me nuts. 

 I've set animate=true but it doesn't work, I figure I need to put a line somewhere??? 

The nightstick model is in 'under coat' (36 with, 35 without) but i have no idea how to write this information  in the xml?? can somebody help please?

 

 

 

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33 minutes ago, foggydewhurst said:

It's driving me nuts. 

 I've set animate=true but it doesn't work, I figure I need to put a line somewhere??? 

The nightstick model is in 'under coat' (36 with, 35 without) but i have no idea how to write this information  in the xml?? can somebody help please?

 

 

 

Cop holster is for pistols/handguns only. 

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1 minute ago, Pavy said:

Cop holster is for pistols/handguns only. 

no it's not. it has nightstick animation

but i don't know how to find out the component number??  i wondered if anyone else using EUp knows the model number for the nightstick belt with and without holstered.

 

its right there in the ini file and says on the download page 😛 but it's driving me crazy i dunno how to find out what to put in the xml its nowhere not in any readmes or anything just "this animates nightsticks" with no info of what to actually bloody put im gonna blow my brains out

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5 minutes ago, foggydewhurst said:

no it's not. it has nightstick animation

but i don't know how to find out the component number??  i wondered if anyone else using EUp knows the model number for the nightstick belt with and without holstered.

 

its right there in the ini file and says on the download page 😛 but it's driving me crazy i dunno how to find out what to put in the xml its nowhere not in any readmes or anything just "this animates nightsticks" with no info of what to actually bloody put im gonna blow my brains out

Where does it say it animates nightsticks

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right there in the ini under WeaponSets. it animates any models that has two models (1 empty 1 holstered). that's why you can have different weps.

 

anyway i've found the component number (8) and empty/holstered slots (2 & 3) but it's still not working i can't figure out where i'm going wrong.

 

Spoiler

<Item FuncHolster="true" FuncIntim="true">
            <Model>MP_F_FREEMODE_01</Model>
            <FuncIntimMeshes>
                <Item>
                    <Component>7</Component>
                    <Drawable>6</Drawable>
                </Item>
                <Item>
                    <Component>7</Component>
                    <Drawable>8</Drawable>
                </Item>    
                <Item>
                    <Component>8</Component>
                    <Drawable>2</Drawable>
                </Item>
                <Item>
                    <Component>8</Component>
                    <Drawable>3</Drawable>
                </Item>    
            </FuncIntimMeshes>
            <Weapons>
                <Item WeaponSet="Pistols">
                    <Component>7</Component>
                    <Holstered>8</Holstered>
                    <Unholstered>2</Unholstered>
                </Item>    
                <Item WeaponSet="Pistols">
                    <Component>7</Component>
                    <Holstered>1</Holstered>
                    <Unholstered>3</Unholstered>
                </Item>    
                <Item WeaponSet="Pistols">
                    <Component>7</Component>
                    <Holstered>6</Holstered>
                    <Unholstered>5</Unholstered>
                </Item>
                <Item WeaponSet="Pistols">
                    <Component>7</Component>
                    <Holstered>81</Holstered>
                    <Unholstered>82</Unholstered>
                </Item>
                <Item WeaponSet="Pistols">
                    <Component>7</Component>
                    <Holstered>29</Holstered>
                    <Unholstered>30</Unholstered>
                </Item>
                <Item WeaponSet="Pistols">
                    <Component>8</Component>
                    <Holstered>9</Holstered>
                    <Unholstered>10</Unholstered>
                </Item>
                <Item WeaponSet="Nightsticks">
                    <Component>8</Component>
                    <Holstered>3</Holstered>
                    <Unholstered>2</Unholstered>
                </Item>    
            </Weapons>
        </Item>

that's it. it should work but it's not

Edited by foggydewhurst

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HA! FIGURED IT OUT! MY AUTISM KNOWS NO BOUNDS!

 

since i'm NICE for those of you who want to know, here's the code to put into your xml:

Spoiler
Spoiler

<Item FuncHolster="true" FuncIntim="true">
            <Model>YOUR_MODEL_NAME_HERE</Model>
            <FuncIntimMeshes>
                <Item>
                    <Component>7</Component>
                    <Drawable>6</Drawable>
                </Item>
                <Item>
                    <Component>7</Component>
                    <Drawable>8</Drawable>
                </Item>    
                <Item>
                    <Component>8</Component>
                    <Drawable>2</Drawable>
                </Item>
                <Item>
                    <Component>8</Component>
                    <Drawable>3</Drawable>
                </Item>    
            </FuncIntimMeshes>
            <Weapons>
                <Item WeaponSet="Pistols">
                    <Component>7</Component>
                    <Holstered>8</Holstered>
                    <Unholstered>2</Unholstered>
                </Item>    
                <Item WeaponSet="Pistols">
                    <Component>7</Component>
                    <Holstered>1</Holstered>
                    <Unholstered>3</Unholstered>
                </Item>    
                <Item WeaponSet="Pistols">
                    <Component>7</Component>
                    <Holstered>6</Holstered>
                    <Unholstered>5</Unholstered>
                </Item>
                <Item WeaponSet="Pistols">
                    <Component>7</Component>
                    <Holstered>81</Holstered>
                    <Unholstered>82</Unholstered>
                </Item>
                <Item WeaponSet="Pistols">
                    <Component>7</Component>
                    <Holstered>29</Holstered>
                    <Unholstered>30</Unholstered>
                </Item>
                <Item WeaponSet="Pistols">
                    <Component>8</Component>
                    <Holstered>9</Holstered>
                    <Unholstered>10</Unholstered>
                </Item>
                <Item WeaponSet="Nightsticks">
                    <Component>8</Component>
                    <Holstered>3</Holstered>
                    <Unholstered>2</Unholstered>
                </Item>    
            </Weapons>
        </Item>

and in EUP wardrobe choose the undercoat of 4 instead of the default undercoat of 36 (or so it was for LSPD anyway).

clearly there's more than one model of that belt with the nightstick in & out later after a nap i'll go through all the files and jot down the component and item ID of them all and make a little mini-mod for download to save everyone else from getting the same migraine i have now trying to do it 😛  i see a couple of models in here for the ASP baton too, in and out. so you can holster/unholster the asp. 

Edited by foggydewhurst

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