Jump to content

Steam GTA IV (1.0.7.0) dsound.dll


Recommended Posts

Do you have a cracked copy of the game? Hard to do on steam

Is it patched to the latest version? Steam send 1070 to him

Do you have updated versions of Games for Windows Live? high chances of yes

Link to comment
Share on other sites

Some patches act differently with each computer. When i ran 1040, i could not use Dsound, I had to use Xlive, when i bummped up to 1070 i didnt need it anymore, this game just is nuts with modding files for some reason

Link to comment
Share on other sites

Some patches act differently with each computer. When i ran 1040, i could not use Dsound, I had to use Xlive, when i bummped up to 1070 i didnt need it anymore, this game just is nuts with modding files for some reason

Screw this game. *FLIPS DE TABLE*

Link to comment
Share on other sites

After reading some of the posts of the support forum, I found out that I had the 64-bit and 32-bit version of C++ Redistributable. Should I uninstall the 64-bit version? Anyway, I have my GTA IV folder set not to read-only. Launched LaunchGtaIV.exe in Admin mode and game works perfectly. Except for NO MODS WORKING. No mods work, not even the trainer or ragdoll. I removed LCPDFR scripts and tried trainer but still doesn't work. Vice-versa.

EDIT:

This is the diagnostic report of the tool without the trainer.

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: Windows7 Ultimate (6.1.1.0 Build: 7601) Service Pack:Service Pack 1

System RAM (GB): 7.98

CPU cores: 8

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

===============BEGIN .NET SCRIPTHOOK LOG===============

2012-07-21 17:31:25 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)

2012-07-21 17:32:10 - Direct3D device created!



2012-07-21 17:32:11 - SEARCHING FOR SCRIPTS...

2012-07-21 17:32:11 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2012-07-21 17:32:11 -  ...found script 'FirstResponse.Main.EmergencyLights'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.Main.Start'!

2012-07-21 17:32:11 -  ...found script 'CSharp.Engine.Core'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.Debugging'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.DeletionList'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.Hardcore'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.TextDraw'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCMD.Main'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCMD.Functions'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCPD.Carboot'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCPD.Disarm'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCPD.Frisk'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCPD.PullOver'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCPD.Actions'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCPD.Debug'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCPD.Flashlight'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCPD.Functions'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCPD.Partner'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCPD.Start'!

2012-07-21 17:32:11 -  ...found script 'FirstResponse.LCPD.Various'!

2012-07-21 17:32:11 - DONE! 21 valid scripts found!



2012-07-21 17:32:11 - STARTING SCRIPTS...

2012-07-21 17:32:11 - Error during GetPhoneNumber (Phone checks will be disabled):

					  System.Exception: Accessing Globals failed! Invalid Memory Address!

						 at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

						 at unmanaged.MemoryAccess.GetPhoneNumber()

						 at GTA.NetHook.CheckPhone()

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCPD.Various'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCPD.Start'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.LCMD.Main'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.TextDraw'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.Hardcore'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.DeletionList'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.Debugging'!

2012-07-21 17:32:11 -  ...successfully started script 'CSharp.Engine.Core'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.Main.Start'!

2012-07-21 17:32:11 -  ...successfully started script 'FirstResponse.Main.EmergencyLights'!

2012-07-21 18:00:52 - Direct3D device lost!

2012-07-21 18:00:52 - SCRIPTS TERMINATED!



===============END .NET SCRIPTHOOK LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: wB4VErFWpovrQzjJSVgM3Q==

Edited by darkydread
Link to comment
Share on other sites

After reading some of the posts of the support forum, I found out that I had the 64-bit and 32-bit version of C++ Redistributable. Should I uninstall the 64-bit version? Anyway, I have my GTA IV folder set not to read-only. Launched LaunchGtaIV.exe in Admin mode and game works perfectly. Except for NO MODS WORKING. No mods work, not even the trainer or ragdoll. I removed LCPDFR scripts and tried trainer but still doesn't work. Vice-versa.

EDIT:

This is the diagnostic report of the tool without the trainer.

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: Windows7 Ultimate (6.1.1.0 Build: 7601) Service Pack:Service Pack 1

System RAM (GB): 7.98

CPU cores: 8

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

===============BEGIN .NET SCRIPTHOOK LOG===============

2012-07-21 17:31:25 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)

2012-07-21 17:32:10 - Direct3D device created!



2012-07-21 17:32:11 - SEARCHING FOR SCRIPTS...

2012-07-21 17:32:11 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...

2012-07-21 17:32:11 - ...found script 'FirstResponse.Main.EmergencyLights'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.Main.Start'!

2012-07-21 17:32:11 - ...found script 'CSharp.Engine.Core'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.Debugging'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.DeletionList'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.Hardcore'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.TextDraw'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCMD.Main'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCMD.Functions'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCPD.Carboot'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCPD.Disarm'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCPD.Frisk'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCPD.PullOver'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCPD.Actions'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCPD.Debug'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCPD.Flashlight'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCPD.Functions'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCPD.Partner'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCPD.Start'!

2012-07-21 17:32:11 - ...found script 'FirstResponse.LCPD.Various'!

2012-07-21 17:32:11 - DONE! 21 valid scripts found!



2012-07-21 17:32:11 - STARTING SCRIPTS...

2012-07-21 17:32:11 - Error during GetPhoneNumber (Phone checks will be disabled):

					 System.Exception: Accessing Globals failed! Invalid Memory Address!

						 at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

						 at unmanaged.MemoryAccess.GetPhoneNumber()

						 at GTA.NetHook.CheckPhone()

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCPD.Various'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCPD.Start'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.LCMD.Main'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.TextDraw'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.Hardcore'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.DeletionList'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.Debugging'!

2012-07-21 17:32:11 - ...successfully started script 'CSharp.Engine.Core'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.Main.Start'!

2012-07-21 17:32:11 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

2012-07-21 18:00:52 - Direct3D device lost!

2012-07-21 18:00:52 - SCRIPTS TERMINATED!



===============END .NET SCRIPTHOOK LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: wB4VErFWpovrQzjJSVgM3Q==

If you're running 64, then use the 64. If you're running 32, then run 32.

[center][size=6]~Hands Are Meant To Hold~[/size][/center] [center][b][i][url="http://www.youtube.com/user/Hunter19981?feature=mhee"][size=4]LCPDFR Commentaries[/size][/url][/i][/b][/center]

Link to comment
Share on other sites

GTA and LCPDFR are both 32-bit applications, you need the version of C++ and .Net that the application, NOT the system, is. If you have a 64-bit CPU and OS then you are best off with both as you are bound to need it for something else.

You are using the WRONG right theme!

[ WIPs | Donate | 🌌 Join Mod Multiverse!]
Flashing LED lightbar in British configuration

Link to comment
Share on other sites

GTA and LCPDFR are both 32-bit applications, you need the version of C++ and .Net that the application, NOT the system, is. If you have a 64-bit CPU and OS then you are best off with both as you are bound to need it for something else.

So I can't use mods online?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...