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What are some good resources for learning how to model weapons?

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Hey all- My apologies if this isn't the right place for this topic, so mods, feel free to move if necessary.

 

I've been toying around with the idea of creating my own custom weapon models for GTA and LSPDFR. More specifically, I'd like to add in something like an M&P9, or a Glock 19. Are there any good tutorials out there? I've tried googling but all I've gotten was how to add pre-existing skins and models to the game, not create them yourself.

So the short answer is a 3d modeling program like Autodesk 3ds Max/ Maya, Zbrush (generally to make the high poly detailed model) or Blender (I prefer using 3ds Max).  They offer free student versions w/valid email.  BUT you really need a texture program as well.  I personally use Adobe Photoshop, but I've seen more advanced programs on Youtube such as Substance Painter.  Keep in mind many firearms have already been made for existing games, and can be extracted (along with the textures) and converted to GTA V (much easier then learning how to model and make your own textures for the model).  You could even modify the firearm to meet the exact model you're looking for.  If you're really interested in learning how to 3d model your own models search Google/Youtube for "weapon game asset workflow" or something similar.  It'll give you an idea how to use the various programs, from setting up blueprints, to modeling, to UVW unwrapping, and creating the textures.   Just a friendly warning, it takes many hours to even learn how to use the programs, and many more to actually produce quality content that can be used in the game.  Good luck

  • Author
On 6/16/2018 at 6:54 PM, Ridgerunner said:

So the short answer is a 3d modeling program like Autodesk 3ds Max/ Maya, Zbrush (generally to make the high poly detailed model) or Blender (I prefer using 3ds Max).  They offer free student versions w/valid email.  BUT you really need a texture program as well.  I personally use Adobe Photoshop, but I've seen more advanced programs on Youtube such as Substance Painter.  Keep in mind many firearms have already been made for existing games, and can be extracted (along with the textures) and converted to GTA V (much easier then learning how to model and make your own textures for the model).  You could even modify the firearm to meet the exact model you're looking for.  If you're really interested in learning how to 3d model your own models search Google/Youtube for "weapon game asset workflow" or something similar.  It'll give you an idea how to use the various programs, from setting up blueprints, to modeling, to UVW unwrapping, and creating the textures.   Just a friendly warning, it takes many hours to even learn how to use the programs, and many more to actually produce quality content that can be used in the game.  Good luck

 

Thanks for the input, much appreciated. Since it sounds like it's easier to just import existing models from another game into GTA, are there some tutorials around on how to do that? My google-fu has been pretty weak so far.

You'll need a version of 3ds Max (I don't know if the most current version is compatible with GIMS EVO, pretty sure they have older versions up) and you'll need GIMS EVO, OR you'll need Zmodeler 3 which has a trial then you'll need to purchase a license.  I found this on a quick youtube search (uses 3ds Max & GIMS EVO) 

 

 

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