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Help with scanner audio


BDotG

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Hi guys, i'm just messing around with some code trying to make some callouts after following Albo1125's Youtube tutorials on the LSPDFR API. I'm just wondering where the sound files are stored? I know there are some in the POLICE SCANNER folder for LSPDFR. For example, with this bit of code: 

Functions.PlayScannerAudioUsingPosition("CITIZENS_REPORT_03 CRIME_POSSIBLE_MUGGING IN_OR_ON_POSITION", this.spawnPoint);

I found that CITIZENS_REPORT_03 is in the POLICE SCANNER folder but where is CRIME_POSSIBLE_MUGGING located? I'm just trying to find where they are so that i can change the sound file to fit in with the crime thats occuring. Any help will be greatly appreciated. Thanks

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Just now, Nightscape said:

Probably me being stupid but i did search there too. I searched for the term Mugging and only got 1 result which wasn't CRIME_POSSIBLE_MUGGING

Because they aren't in a normal reading format, they're by numbers or something, not by the crime. Go through each of the audio files until you find what you want.

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Just now, ToastinYou said:

Because they aren't in a normal reading format, they're by numbers or something, not by the crime. Go through each of the audio files until you find what you want.

okay thanks.

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