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One thing I find annoying is that whenever I am trying to get back to my squad car, my character always goes to a taxi, and you can't change anything until you get in the back. Pretty much I want the taxi feature disabled when LCPDFR is on. Also, I know this is more of a bug than a suggestion, but there is no issues forum. Whenever Noose is called in a pursuit, they get out of their car and start shooting instead of chasing after the guy. Also, if your playing as a noose guy with partners, they do the same in a pursuit. Thanks for changing/fixing what I've said.

Sticks and stones may break bones, but 5.56 fragments on impact.

I'm guessing it's one of two things

1) His keybind for getting into vehicles must be the same as 'calling down a cab'

2) He's having the same bug I've had in general without even LCPD, where sometimes when you go to 'enter' a vehicle, even if you're standing right next to the driver side door, your guy will still run off and try to get in the next nearest vehicle for no obvious reason (which I've had issues with since the original 1.0.0, I think it's just a random engine bug o.O)

As for the cops, cops are pretty brutal in GTA in general, lol, not sure if that's something LCPD can override, but it would be nice to see more 'passive' officers who rather than instantly shooting at fleeing suspects (whether on foot or in a vehicle) will actually try to detain them (like the cops in the native 'random' foot chases do).

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I'm guessing it's one of two things

1) His keybind for getting into vehicles must be the same as 'calling down a cab'

2) He's having the same bug I've had in general without even LCPD, where sometimes when you go to 'enter' a vehicle, even if you're standing right next to the driver side door, your guy will still run off and try to get in the next nearest vehicle for no obvious reason (which I've had issues with since the original 1.0.0, I think it's just a random engine bug o.O)

As for the cops, cops are pretty brutal in GTA in general, lol, not sure if that's something LCPD can override, but it would be nice to see more 'passive' officers who rather than instantly shooting at fleeing suspects (whether on foot or in a vehicle) will actually try to detain them (like the cops in the native 'random' foot chases do).

What I mean by the NOOSE being bugged is that its like in .90a when pursuit backup wouldn't work, and they would jump out after a couple of seconds, except they stop their car when they see the suspect. Any partners you have that are NOOSE will jump out too, and this wasn't an issue in previous versions.

Sticks and stones may break bones, but 5.56 fragments on impact.

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