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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Sheriff2 causing CTD

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I am having an issue with sheriff2 spawning, whenever I attempt to spawn it either by selecting it while going on duty, through a trainer, or ragehook itself the game crashes. The model will spawn and as soon as I approach it I get a CTD. Also, I do have the modded gameconfig file installed that allows for add-ons. 

 

I assumed it was the model itself, so I changed the model to 2 different ones that worked in other slots but it is the same thing. I then checked my carvariation and vehicle.meta and both are correct, even tried to copy the original from the non-modded folder but I still get the issue. Could anyone take a look at my logs and let me know if you see anything as I didn't and I cannot think of what might be wrong. Or if anyone has a solution for me? 

 

Spoiler

[5/27/2017 10:58:38 PM.745] Started new log on 5/27/2017 10:58:38 PM.745
[5/27/2017 10:58:38 PM.752] ====================================================================================================
[5/27/2017 10:58:38 PM.739] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[5/27/2017 10:58:38 PM.753] Log verbosity: Trivial
[5/27/2017 10:58:38 PM.754] Initializing input system
[5/27/2017 10:58:38 PM.759] Initializing game console
[5/27/2017 10:58:38 PM.772] Console key has been set to F4 (key code: 115)
[5/27/2017 10:58:38 PM.884] Initializing console variable "ConsoleScrollAmount".
[5/27/2017 10:58:38 PM.889] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[5/27/2017 10:58:38 PM.894] Read value: <null>
[5/27/2017 10:58:38 PM.894] Initializing console variable "DisableRenderVersionText".
[5/27/2017 10:58:38 PM.894] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[5/27/2017 10:58:38 PM.902] Read value: False
[5/27/2017 10:58:38 PM.903] Setting value of console variable "DisableRenderVersionText" to stored value.
[5/27/2017 10:58:38 PM.904] Initializing console variable "ConsoleKey".
[5/27/2017 10:58:38 PM.904] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[5/27/2017 10:58:38 PM.906] Read value: F12
[5/27/2017 10:58:38 PM.906] Setting value of console variable "ConsoleKey" to stored value.
[5/27/2017 10:58:38 PM.906] Console key has been set to F12 (key code: 123)
[5/27/2017 10:58:38 PM.906] Initializing console variable "PluginTimeoutThreshold".
[5/27/2017 10:58:38 PM.906] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[5/27/2017 10:58:38 PM.907] Read value: 20000
[5/27/2017 10:58:38 PM.909] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[5/27/2017 10:58:38 PM.909] Initializing console variable "AlwaysShowConsoleOutput".
[5/27/2017 10:58:38 PM.909] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[5/27/2017 10:58:38 PM.910] Read value: <null>
[5/27/2017 10:58:38 PM.910] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[5/27/2017 10:58:38 PM.910] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[5/27/2017 10:58:38 PM.911] Read value: <null>
[5/27/2017 10:58:38 PM.911] Initializing console variable "ShowOnScreenWarnings".
[5/27/2017 10:58:38 PM.911] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[5/27/2017 10:58:38 PM.911] Read value: <null>
[5/27/2017 10:58:38 PM.912] Console initialized
[5/27/2017 10:58:38 PM.912] Initializing forms manager
[5/27/2017 10:58:38 PM.915] Version: RAGE Plugin Hook v0.52.1061.10387 PUBLIC ALPHA for Grand Theft Auto V
[5/27/2017 10:58:38 PM.925] ================ RAGE Plugin Hook ================
[5/27/2017 10:58:38 PM.935] Detected Windows 10 Home (64-bit) (10.0.15063.0)!
[5/27/2017 10:58:38 PM.936] Checking game support
[5/27/2017 10:58:39 PM.483] Product name: Grand Theft Auto V
[5/27/2017 10:58:39 PM.485] Product version: 1.0.1032.1
[5/27/2017 10:58:39 PM.486] Is steam version: False
[5/27/2017 10:58:39 PM.488] Initializing DirectX
[5/27/2017 10:58:39 PM.491] Initializing Direct3D
[5/27/2017 10:58:39 PM.493] Loading C:\WINDOWS\system32\d3d11.dll
[5/27/2017 10:58:39 PM.496] Loaded at 0x7FF8E3DE0000
[5/27/2017 10:58:39 PM.497] D3D11CreateDeviceAndSwapChain at 0x7FF8E3E40980
[5/27/2017 10:58:39 PM.497] Creating Direct3D 11 device and swap chain
[5/27/2017 10:58:39 PM.522] Attempting feature level 10_1
[5/27/2017 10:58:39 PM.551] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[5/27/2017 10:58:39 PM.576] Swap Chain created: 0x2907C044F90
[5/27/2017 10:58:39 PM.587] Swap Chain VTable: 0x2907C044F90
[5/27/2017 10:58:39 PM.587] Swap Chain VTable_2: 0x7FF8E58F0AA0
[5/27/2017 10:58:39 PM.588] 0x57565510245C8948;0x5741564155415441;0xEC8148D9246C8D48
[5/27/2017 10:58:39 PM.588] D3D11Present: 0x7FF8E5893610
[5/27/2017 10:58:39 PM.588] D3D11ResizeBuffers: 0x7FF8E58A2130
[5/27/2017 10:58:39 PM.588] D3D11ResizeTarget: 0x7FF8E58E86F0
[5/27/2017 10:58:39 PM.588] D3D11SetFullscreenState: 0x7FF8E58AAB90
[5/27/2017 10:58:39 PM.599] Direct3D initialized
[5/27/2017 10:58:39 PM.599] Initialized DirectX
[5/27/2017 10:58:39 PM.599] Direct3D watcher thread spawned
[5/27/2017 10:58:39 PM.711] Getting device
[5/27/2017 10:58:39 PM.715] Retrieved device
[5/27/2017 10:58:39 PM.720] Creating wrapper
[5/27/2017 10:58:39 PM.847] Wrapper created
[5/27/2017 10:58:39 PM.859] Effect created
[5/27/2017 10:58:39 PM.860] Creating buffer
[5/27/2017 10:58:39 PM.860] Created buffer
[5/27/2017 10:58:39 PM.861] Creating blend state
[5/27/2017 10:58:39 PM.861] Created blend state
[5/27/2017 10:58:39 PM.861] Done with creation
[5/27/2017 10:58:39 PM.930] Initializing texture system.
[5/27/2017 10:58:39 PM.936] Initializing texture system; phase 1
[5/27/2017 10:58:39 PM.937] Initializing texture system; phase 2
[5/27/2017 10:58:39 PM.955] Initializing texture system; phase 3
[5/27/2017 10:58:39 PM.971] Initializing texture system; phase 4
[5/27/2017 10:58:39 PM.991] Initializing texture system; phase 5
[5/27/2017 10:58:39 PM.994] Initializing texture system; phase 6
[5/27/2017 10:58:39 PM.999] Initializing texture system; phase 7
[5/27/2017 10:58:40 PM.009] Initializing texture system; phase 8
[5/27/2017 10:58:40 PM.013] Initializing texture system; phase 9
[5/27/2017 10:58:40 PM.021] Initializing texture system; phase 10
[5/27/2017 10:58:40 PM.036] Initializing texture system; phase 11
[5/27/2017 10:58:40 PM.040] Initializing texture system; phase 12
[5/27/2017 10:58:40 PM.045] Initializing texture system; phase 13
[5/27/2017 10:58:40 PM.050] Initializing texture system; phase 14
[5/27/2017 10:58:44 PM.601] Direct3D watcher thread ended
[5/27/2017 10:59:11 PM.283] LoadingScreenMsg: Initializing game support
[5/27/2017 10:59:11 PM.538] Initializing game support
[5/27/2017 10:59:12 PM.190] LoadingScreenMsg: Velocity limit removed
[5/27/2017 10:59:12 PM.631] Compatibility level: 0
[5/27/2017 10:59:12 PM.632] Supported version detected
[5/27/2017 10:59:12 PM.632] ==================================================
[5/27/2017 10:59:12 PM.633] LoadingScreenMsg: Patching code
[5/27/2017 10:59:12 PM.883] LoadingScreenMsg: Waiting for game initialization
[5/27/2017 10:59:13 PM.135] Waiting for game initialization
[5/27/2017 10:59:13 PM.238] LoadingScreenMsg: Initializing core
[5/27/2017 10:59:13 PM.491] Initializing hook
[5/27/2017 10:59:13 PM.493] LoadingScreenMsg: Completing interoperability
[5/27/2017 10:59:13 PM.744] Completing interoperability
[5/27/2017 10:59:13 PM.746] Initialization code 1.
[5/27/2017 10:59:13 PM.747] Initialization code 2.
[5/27/2017 10:59:13 PM.747] Initialization code 3.
[5/27/2017 10:59:13 PM.758] 1 Address: 0x00007FF7D42B36BC
[5/27/2017 10:59:13 PM.759] Calling func 1
[5/27/2017 10:59:13 PM.783] 2 Address: 0x00007FF7D4DA29C2
[5/27/2017 10:59:13 PM.784] 3 Address: 0x00007FF7D38C5C96
[5/27/2017 10:59:13 PM.825] Address: 0x00007FF7D4DA2960
[5/27/2017 10:59:13 PM.826] Unknown var: 0x00007FF7D5CF3AF0
[5/27/2017 10:59:13 PM.827] Initialization code 4.
[5/27/2017 10:59:13 PM.827] Initialization code 5.
[5/27/2017 10:59:13 PM.827] Completing interoperability, phase 1
[5/27/2017 10:59:13 PM.828] Completing interoperability, phase 2
[5/27/2017 10:59:13 PM.828] Completing interoperability, phase 3
[5/27/2017 10:59:13 PM.828] Completing interoperability, phase 4
[5/27/2017 10:59:13 PM.829] Completing interoperability, phase 5
[5/27/2017 10:59:13 PM.829] Completing interoperability, phase 6
[5/27/2017 10:59:13 PM.830] Completing interoperability, phase 7
[5/27/2017 10:59:13 PM.831] LoadingScreenMsg: 
[5/27/2017 10:59:14 PM.081] LoadingScreenMsg: Loading Story Mode
[5/27/2017 10:59:27 PM.587] LoadingScreenMsg: Loading and Populating Game World
[5/27/2017 10:59:27 PM.838] LoadingScreenMsg: 
[5/27/2017 10:59:35 PM.110] Initializing console variable "IsDeveloperModeEnabled".
[5/27/2017 10:59:35 PM.112] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[5/27/2017 10:59:35 PM.113] Read value: False
[5/27/2017 10:59:35 PM.114] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[5/27/2017 10:59:35 PM.116] Initializing console variable "TimeScale".
[5/27/2017 10:59:35 PM.116] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[5/27/2017 10:59:35 PM.117] Read value: <null>
[5/27/2017 10:59:35 PM.416] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\EUPMenu.dll
[5/27/2017 10:59:37 PM.711] <UNLOADED PLUGIN>: Initializing input system
[5/27/2017 10:59:37 PM.714] <UNLOADED PLUGIN>: Initializing game console
[5/27/2017 10:59:37 PM.716] <UNLOADED PLUGIN>: Initializing forms manager
[5/27/2017 10:59:37 PM.901] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[5/27/2017 10:59:37 PM.902] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\FPLightIndicator.dll
[5/27/2017 10:59:40 PM.307] <UNLOADED PLUGIN>: Initializing input system
[5/27/2017 10:59:40 PM.309] <UNLOADED PLUGIN>: Initializing game console
[5/27/2017 10:59:40 PM.312] <UNLOADED PLUGIN>: Initializing forms manager
[5/27/2017 10:59:40 PM.379] Plugin "FP Light Indicator" was loaded from "FPLightIndicator.dll".
[5/27/2017 10:59:40 PM.381] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[5/27/2017 10:59:42 PM.847] <UNLOADED PLUGIN>: Initializing input system
[5/27/2017 10:59:42 PM.849] <UNLOADED PLUGIN>: Initializing game console
[5/27/2017 10:59:42 PM.852] <UNLOADED PLUGIN>: Initializing forms manager
[5/27/2017 10:59:42 PM.915] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[5/27/2017 10:59:42 PM.917] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\Persistent Weapon Flashlight.dll
[5/27/2017 10:59:45 PM.222] <UNLOADED PLUGIN>: Initializing input system
[5/27/2017 10:59:45 PM.225] <UNLOADED PLUGIN>: Initializing game console
[5/27/2017 10:59:45 PM.228] <UNLOADED PLUGIN>: Initializing forms manager
[5/27/2017 10:59:45 PM.242] Plugin "Persistent Weapon Flashlight" was loaded from "Persistent Weapon Flashlight.dll".
[5/27/2017 10:59:45 PM.243] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\PoliceToolbox.dll
[5/27/2017 10:59:45 PM.243] ERROR: The path "C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\PoliceToolbox.dll" does not exist.
[5/27/2017 10:59:45 PM.839] FP Light Indicator: Loaded v0.15.5941.33160
[5/27/2017 10:59:46 PM.260] ---------------------------------------------------------------------
[5/27/2017 10:59:46 PM.260] LSPD FIRST RESPONSE
[5/27/2017 10:59:46 PM.260] Version 0.3.1
[5/27/2017 10:59:46 PM.260] A G17 Media Modification
[5/27/2017 10:59:46 PM.260] - Developed by LMS & Sam
[5/27/2017 10:59:46 PM.260] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[5/27/2017 10:59:46 PM.260] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[5/27/2017 10:59:46 PM.260] ---------------------------------------------------------------------
[5/27/2017 10:59:46 PM.261] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[5/27/2017 10:59:46 PM.261] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[5/27/2017 10:59:46 PM.365] 
[5/27/2017 10:59:46 PM.549] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[5/27/2017 10:59:46 PM.549] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[5/27/2017 10:59:46 PM.552] Callouts: 250
[5/27/2017 10:59:47 PM.254] [TRACE] Thread CopManager #1 initialized

 

 

Thanks in advance!

Hi

What happens if you spawn it, but do nothing?  Will it still crash, or does it only crash if you approach it?

 

Also, when did this start happening?  Did you change anything prior?

I need donations to help fund my food addiction. DM for details 😂

  • Author

It started happening today, at least that's when I noticed it, the only thing different I did was update Code Red Callouts.

 

I believe it crashed as well but I am re-testing it right now  I just attempted, I can walk all the way around the vehicle, sit there, or walk away from the vehicle and the game does not crash. That is even more confusing to me.

 

Edit 2:

The default sheriff2 even causes CTD 

 

Edit 3:

 

Just tried to use FBI2 and it crashed as well..  :/ 

Edited by kj2576

Hi

So you said that the vanilla cars still cause crashes. That probably means that some part of the car or the car itself is corrupted. Are you on steam version or SC version?

  • Author

I'm on SC I noticed there are a few other post about this, I believe three,  the only other thing I could think of is that I installed a new siren but I reinstalled my old siren mod and it still did it. 

Do you think it could be the vehicle.awc? Since it is both on sheriff 2 and fbi2, I believe they both use audiohash FBI2?

Hi

Yeah, that's what I'm thinking so I want you to verify your game files. 

 

Steps:

 

1) Create a shortcut of gtavlauncher.exe.

2) Right click on the shortcut you have just made and select properties. 

3) Where it says the directory, add ' -verify'to the end of the file path. MAKE SURE YOU HAVE THE SPACE BEFORE THE DASH!

4) Run the shortcut and let it do its thing!

Edited by HappyJoker

This is a support topic.
Only reply here to offer help or assistance to Maximillius. Off-topic or "me too" replies will be removed.

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