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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Can you guys possibly tell me what crashed twice in my game?

Featured Replies

I had 2 crashes today, one after a couple of minutes playing, and the 2nd after over an hour I think, I have attached logs, here is my mod list at the time I had those 2 crashes:

 

Spoiler

[*] Core Mods:

+ LSPDFR
+ RAGE Plugin Hook
+ Script Hook V
+ Script Hook V Dot Net

[*] Scripts/Plugins:

+ AI Police Pursuit Disabler
+ Arrest Manager
+ Auto Center Steering
+ Better EMS
+ Computer+
+ Foot Pursuit Aid
+ Keep Calm
+ Keep The F*****g Doors Opened
+ LSPDFR+
+ Overlay Away
+ Player Location Display
+ Police Radio
+ Pursuit Deterrence
+ Search Warrant
+ Simple Trainer
+ Snow Mod
+ Spike Strips
+ Traffic Control
+ Traffic Policer

[*] Callouts (note: some plugins above may have callouts implemented into them):

+ Assorted Callouts
+ Code 3 Callouts
+ LPCallouts
+ PeterU Callouts
+ Wilderness Callouts

[*] Physics/Graphics/Sounds improving Mods:

+ Better Dispatch Audio
+ Euphoria Ragdoll Overhaul
+ LSPD COP M
+ Realistic Driving V
+ Weapon Sounds Overhaul
+ Visual V


My latest plugins/mods are:

 

Euphoria R.O. (ERO) - highly unlikely that this causes this, because it would crash the game, not just the LSPDFR/Rage Hook
Keep Calm - pretty unlikely too, I had it for a couple of days and had 2 hours+ sessions with it
Overlay Away
Pursuit Deterrence

 

The last two could be making problems but meh, IDK, I also had a pretty long session with both, so IDK at this point. Can you even see in the log files which plugin could cause the crash or at least which last plugin was doing something that could indicate that it crashed at that time? Oh and I should add that the crashes happened both times close to the end of the log (about 2 minutes before I turned the game off)

RagePluginHook_21022017_155921.log

RagePluginHook.log

Edited by Lordani66

It looks like it's something that is rendering an in-game window. I'm definitely not pointing fingers without knowing more, but I know that it is a possibility that the kind of windows that Computer+ renders might be to do with the exception that I can see:

 

 


[21.02.2017 18:22:16.146] ============================== [21.02.2017 18:22:16.146] EXCEPTION DURING FRAME RENDER

[21.02.2017 18:22:16.147] ------------------------------

[21.02.2017 18:22:16.147] Origin: Plugin "LSPD First Response" (LSPD First Response.dll). [21.02.2017 18:22:16.147] ------------------------------ [21.02.2017 18:22:16.147] Exception type: System.InvalidOperationException

[21.02.2017 18:22:16.148] Exception message: Zmodyfikowano kolekcjÍ. Nie moøna wykonaÊ operacji wyliczania. [21.02.2017 18:22:16.148] ------------------------------ [21.02.2017 18:22:16.148] Inner exceptions:

[21.02.2017 18:22:16.149] ------------------------------

[21.02.2017 18:22:16.149]

Stack trace: [21.02.2017 18:22:16.150]

w System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)

[21.02.2017 18:22:16.150] w System.Collections.Generic.List`1.Enumerator.MoveNextRare()

[21.02.2017 18:22:16.150] w Gwen.Control.Base.RecurseLayout(Base skin) [21.02.2017 18:22:16.151] w Gwen.Control.Canvas.DoThink()

[21.02.2017 18:22:16.151] w Gwen.Control.Canvas.RenderCanvas()

[21.02.2017 18:22:16.151] w Rage.FormsManager.OnRender(Object obj, EventArgs e)

[21.02.2017 18:22:16.151] w Rage.FormsManager.TriggerRemoteDraw(Graphics graphics)

[21.02.2017 18:22:16.152] w Rage.RemotePlugin.OnRender()

[21.02.2017 18:22:16.152] w Rage.RemotePlugin.OnRender()

[21.02.2017 18:22:16.152] w Rage.Plugin.OnRender(Object sender, EventArgs e)

[21.02.2017 18:22:16.153] ==============================

 

 

What happened just before the crashes, or what were you trying to do?

 

Were they both crashes of LSPDFR, or was one a crash of the whole game?

Edited by PeterU

As you might guess, I make PeterUCallouts. I love working to bring LSPDFR players the kind of callouts that strike a good balance between realism and fun and are stable & varied!

Unfortunately I cannot offer support via PM -- please use the forums, so that others may benefit from your solutions!

  • Author
38 minutes ago, PeterU said:

It looks like it's something that is rendering an in-game window. I'm definitely not pointing fingers without knowing more, but I know that it is a possibility that the kind of windows that Computer+ renders might be to do with the exception that I can see:

  Hide contents

 


[21.02.2017 18:22:16.146] ============================== [21.02.2017 18:22:16.146] EXCEPTION DURING FRAME RENDER

[21.02.2017 18:22:16.147] ------------------------------

[21.02.2017 18:22:16.147] Origin: Plugin "LSPD First Response" (LSPD First Response.dll). [21.02.2017 18:22:16.147] ------------------------------ [21.02.2017 18:22:16.147] Exception type: System.InvalidOperationException

[21.02.2017 18:22:16.148] Exception message: Zmodyfikowano kolekcjÍ. Nie moøna wykonaÊ operacji wyliczania. [21.02.2017 18:22:16.148] ------------------------------ [21.02.2017 18:22:16.148] Inner exceptions:

[21.02.2017 18:22:16.149] ------------------------------

[21.02.2017 18:22:16.149]

Stack trace: [21.02.2017 18:22:16.150]

w System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)

[21.02.2017 18:22:16.150] w System.Collections.Generic.List`1.Enumerator.MoveNextRare()

[21.02.2017 18:22:16.150] w Gwen.Control.Base.RecurseLayout(Base skin) [21.02.2017 18:22:16.151] w Gwen.Control.Canvas.DoThink()

[21.02.2017 18:22:16.151] w Gwen.Control.Canvas.RenderCanvas()

[21.02.2017 18:22:16.151] w Rage.FormsManager.OnRender(Object obj, EventArgs e)

[21.02.2017 18:22:16.151] w Rage.FormsManager.TriggerRemoteDraw(Graphics graphics)

[21.02.2017 18:22:16.152] w Rage.RemotePlugin.OnRender()

[21.02.2017 18:22:16.152] w Rage.RemotePlugin.OnRender()

[21.02.2017 18:22:16.152] w Rage.Plugin.OnRender(Object sender, EventArgs e)

[21.02.2017 18:22:16.153] ==============================

 

 

What happened just before the crashes, or what were you trying to do?

 

Were they both crashes of LSPDFR, or was one a crash of the whole game?

Thank you for your answer. Yes, both were LSPDFR/Rage Hook crashes, and actually the 2nd crash was in a domestic violence callout where I had to just check both woman's and man's data, and I went to my car, opened computer+, searched for them, closed it and very soon after the crash hapenned, but the first crash I think had nothing to do with computer+,I think it was a crash during a pursuit.

Well the weird thing about Computer+ is that today (in the gameplay of 2nd crash) the boxes started to flicker when I opened it sometimes, just like the graphics of police radio flicker for me (quite a lot actually). Btw. I noticed one thing is in Polish from your quote so I will translate it:

" Exception message: Zmodyfikowano kolekcjÍ. Nie moøna wykonaÊ operacji wyliczania. "

"Exception message: The collection has been modified. The operation of calculation can not be executed."

With Computer+ plugin I also have the pack of cars and peds pictures, if that's important and it's the latest version of Comp+.

Edited by Lordani66

The first crash seems to be related to Pursuit Deterrence:

 

[21.02.2017 17:22:36.030] LSPD First Response:
[21.02.2017 17:22:36.031] LSPD First Response: ==============================
[21.02.2017 17:22:36.031] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[21.02.2017 17:22:36.031] LSPD First Response: ------------------------------
[21.02.2017 17:22:36.032] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[21.02.2017 17:22:36.032] LSPD First Response: ------------------------------
[21.02.2017 17:22:36.032] LSPD First Response: Exception type: System.ArgumentOutOfRangeException
[21.02.2017 17:22:36.033] LSPD First Response: Exception message: Indeks by³ spoza zakresu. Musi mieæ wartoæ nieujemn¹ i mniejsz¹ ni¿ rozmiar kolekcji.
[21.02.2017 17:22:36.033] Nazwa parametru: index
[21.02.2017 17:22:36.033] LSPD First Response: ------------------------------
[21.02.2017 17:22:36.034] LSPD First Response: Inner exceptions:
[21.02.2017 17:22:36.034] LSPD First Response: ------------------------------
[21.02.2017 17:22:36.034] LSPD First Response: Stack trace:
[21.02.2017 17:22:36.035] LSPD First Response: w System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
[21.02.2017 17:22:36.035] w System.Collections.Generic.List`1.get_Item(Int32 index)
[21.02.2017 17:22:36.035] w Pursuit_Deterrence.Main.Call() w c:\Users\Tanu\Documents\Visual Studio 2013\Projects\Pursuit Deterance\Pursuit Deterance\Main.cs:wiersz 169
[21.02.2017 17:22:36.036] w Pursuit_Deterrence.Main.<Activate>b__0() w c:\Users\Tanu\Documents\Visual Studio 2013\Projects\Pursuit Deterance\Pursuit Deterance\Main.cs:wiersz 152
[21.02.2017 17:22:36.036] w Rage.GameFiber.Main()
[21.02.2017 17:22:36.036] LSPD First Response: ==============================
[21.02.2017 17:22:36.037] LSPD First Response:
[21.02.2017 17:22:37.782] LSPD First Response: All signs removed

As you might guess, I make PeterUCallouts. I love working to bring LSPDFR players the kind of callouts that strike a good balance between realism and fun and are stable & varied!

Unfortunately I cannot offer support via PM -- please use the forums, so that others may benefit from your solutions!

  • Author
7 minutes ago, PeterU said:

The first crash seems to be related to Pursuit Deterrence:

 

 

  Hide contents

 



[21.02.2017 17:22:36.030] LSPD First Response:
[21.02.2017 17:22:36.031] LSPD First Response: ==============================
[21.02.2017 17:22:36.031] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[21.02.2017 17:22:36.031] LSPD First Response: ------------------------------
[21.02.2017 17:22:36.032] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[21.02.2017 17:22:36.032] LSPD First Response: ------------------------------
[21.02.2017 17:22:36.032] LSPD First Response: Exception type: System.ArgumentOutOfRangeException
[21.02.2017 17:22:36.033] LSPD First Response: Exception message: Indeks by³ spoza zakresu. Musi mieæ wartoæ nieujemn¹ i mniejsz¹ ni¿ rozmiar kolekcji.
[21.02.2017 17:22:36.033] Nazwa parametru: index
[21.02.2017 17:22:36.033] LSPD First Response: ------------------------------
[21.02.2017 17:22:36.034] LSPD First Response: Inner exceptions:
[21.02.2017 17:22:36.034] LSPD First Response: ------------------------------
[21.02.2017 17:22:36.034] LSPD First Response: Stack trace:
[21.02.2017 17:22:36.035] LSPD First Response: w System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
[21.02.2017 17:22:36.035] w System.Collections.Generic.List`1.get_Item(Int32 index)
[21.02.2017 17:22:36.035] w Pursuit_Deterrence.Main.Call() w c:\Users\Tanu\Documents\Visual Studio 2013\Projects\Pursuit Deterance\Pursuit Deterance\Main.cs:wiersz 169
[21.02.2017 17:22:36.036] w Pursuit_Deterrence.Main.<Activate>b__0() w c:\Users\Tanu\Documents\Visual Studio 2013\Projects\Pursuit Deterance\Pursuit Deterance\Main.cs:wiersz 152
[21.02.2017 17:22:36.036] w Rage.GameFiber.Main()
[21.02.2017 17:22:36.036] LSPD First Response: ==============================
[21.02.2017 17:22:36.037] LSPD First Response:
[21.02.2017 17:22:37.782] LSPD First Response: All signs removed

 

 

Could be, this is one of my last mods/plugins. Very possible I hit A on my pad before it happened. Such a shame that it causes trouble, I could see myself using this but oh well. Okay I will get ridd of it then. So what about the 2nd crash? Should I just get ridd of Pursuit Deterrence and test some more without it?

Without knowing more about the internals of Pursuit Deterrence (which I don't at all), I don't know if this is an easy fix for the developer or something more difficult. If you can reliably reproduce the same crash, then write down very precisely what you do in order to get it to crash to occur and report the issue to the Pursuit Deterrence developer. They may be able to fix it and you may solve crashes for other players too! :)

 

The second crash is probably Computer+ related, if it references GwenForm (which it does) and you were using it at the time. If you're on the latest Computer+ open beta, again this might indicate a bug that others have run into. At the risk of repeating myself, if you can reliably reproduce the problem, detail the precise steps needed to get the crash to occur and report that bug!

As you might guess, I make PeterUCallouts. I love working to bring LSPDFR players the kind of callouts that strike a good balance between realism and fun and are stable & varied!

Unfortunately I cannot offer support via PM -- please use the forums, so that others may benefit from your solutions!

  • Author

Awesome. I will update tomorrow since it's very late here and I will give you likes because I used all my likes for today. Good night and thanks, I will update tomorrow.

  • Author

Okay let me update: I got ridd of Pursuit Deterrance and Overlay Away for the sake of it being a new plugin I put into my game and today I had a 2hours+ game session and everything was perfect, no crashes, even a lot of Computer+ using (and boxes there were still flickering sometimes, strange), even in callouts, they didn't crash. I remember that when it did crash, it was in a Code 3 Callout with domestic disturbance and I was meant to check people's ID, so I will check this specific callout later and if it does crash in Computer+, but for now everything looks great.

code 3, an computer+ = remove.

and when playing...once in awhile after a number of calls, do F4, and 'cleanworld'.

don't alt/tab game, having LSPDFR on pause for long periods also brings crashes, and start game from RAGEHook in your Game folder-

 

  • Author
12 hours ago, 1Fugitive said:

code 3, an computer+ = remove.

and when playing...once in awhile after a number of calls, do F4, and 'cleanworld'.

don't alt/tab game, having LSPDFR on pause for long periods also brings crashes, and start game from RAGEHook in your Game folder-

 

You are saying that Code 3 and Computer+ don't work together very well or what? Well I can simply not use computer in C3callouts if that's the case. But I actually had another C3Callout yesterday and everything worked fine, and I used Computer+ then too, nothing crashed and it was a long gameplay.

Thank you for the other tips, I will remember them, I knew about "cleanworld" but I thought you only use it when there are cars without people inside, but nice to know that it's good to do it after a few callouts.

  • Author
On 21.02.2017 at 10:53 PM, PeterU said:

Without knowing more about the internals of Pursuit Deterrence (which I don't at all), I don't know if this is an easy fix for the developer or something more difficult. If you can reliably reproduce the same crash, then write down very precisely what you do in order to get it to crash to occur and report the issue to the Pursuit Deterrence developer. They may be able to fix it and you may solve crashes for other players too! :)

 

The second crash is probably Computer+ related, if it references GwenForm (which it does) and you were using it at the time. If you're on the latest Computer+ open beta, again this might indicate a bug that others have run into. At the risk of repeating myself, if you can reliably reproduce the problem, detail the precise steps needed to get the crash to occur and report that bug!

Okay, today after a almost 2 hour gameplay LSPDFR/RageHook crashed for me, and it was I think completely not related to Computer+, so after a pursuit that ended I got a call for a wanted person in a car, so I pull them over, check out their data in Computer+, I get out, talk to them, get their id, first he started to drive away as if he wanted to run away and not even a second later he disappeared with his car and it crashed. I don't really remember whose callout that is, for a wanted person. Could it be related to Comp+? Here's my log, the last callout for this wanted person started at around 16:56:51.483 and here's my current mod list:

 

Spoiler

[*] Core Mods:

+ LSPDFR
+ RAGE Plugin Hook
+ Script Hook V
+ Script Hook V Dot Net

[*] Scripts/Plugins:

+ AI Police Pursuit Disabler
+ Arrest Manager
+ Auto Center Steering
+ Better EMS
+ Computer+
+ Foot Pursuit Aid
+ Keep Calm
+ Keep The F*****g Doors Opened
+ LSPDFR+
+ Player Location Display
+ Police Radio
+ Search Warrant
+ Simple Trainer
+ Snow Mod
+ Spike Strips
+ Traffic Control
+ Traffic Policer

[*] Callouts (note: some plugins above may have callouts implemented into them):

+ Assorted Callouts
+ Code 3 Callouts
+ LPCallouts
+ PeterU Callouts
+ Wilderness Callouts

[*] Physics/Graphics/Sounds improving Mods:

+ Better Dispatch Audio
+ Euphoria Ragdoll Overhaul
+ Improved LED Spotlight and Corona
+ LSPD COP M
+ Realistic Driving V
+ Weapon Sounds Overhaul
+ Visual V

 

RagePluginHook.log

Edited by Lordani66
added file

Do you have any custom vehicles or ped models installed?

 

(If your mod list covers this, my apologies, but I don't see anything in there that I recognise that would add vehicles or peds to the game)

As you might guess, I make PeterUCallouts. I love working to bring LSPDFR players the kind of callouts that strike a good balance between realism and fun and are stable & varied!

Unfortunately I cannot offer support via PM -- please use the forums, so that others may benefit from your solutions!

  • Author
5 hours ago, PeterU said:

Do you have any custom vehicles or ped models installed?

 

(If your mod list covers this, my apologies, but I don't see anything in there that I recognise that would add vehicles or peds to the game)

Yes, Yes I do - LSPD COP M that's what I had at that time. But actually I wasn't using skin from this pack, and it's modded via openiv, so can this cause such a crash? It;'s not a regular plugin file.
 


And there weren't any peds like that around I suppose, I was far away from Los Santos at that time.

The crash there is LSPDFR failing to create a new Ped, so I would be looking at trying to remove any custom Ped models and see if the crash re-occurs.

As you might guess, I make PeterUCallouts. I love working to bring LSPDFR players the kind of callouts that strike a good balance between realism and fun and are stable & varied!

Unfortunately I cannot offer support via PM -- please use the forums, so that others may benefit from your solutions!

  • Author
On 1.03.2017 at 7:26 AM, PeterU said:

The crash there is LSPDFR failing to create a new Ped, so I would be looking at trying to remove any custom Ped models and see if the crash re-occurs.

I actually did so a couple of days ago and for myself installed the MP character selectable menu + all teh additional clothing parts for them, and it works like a charm. :) We'll see if this stays like that.

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