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ELS lighting reflection bug


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Hi,

so my problem with ELS is that, every time I turn it on, I get these dark lines flickering on the surface where the lights are reflected. It's very difficult to explain, and unfortunately I can't even take a picture of it, so I edited one of my pictures to show you how it looks in game.

When I take a screenshot of a car with els lights on, this is what I get:

387893192075681.jpg

That's how it should look like in game, but instead, when ELS is on, I get bugs very similar to this:

f9f3e1192074979.jpg

(I edited this picture, so that's not exactly the bug, as I've said before, I can't take a picture of the bug, maybe a video would work)

So my question is, can this be fixed? I spoke to a friend of mine he said he doesn't have that bug, and I also saw a video on YT, where the guy didn't have this bug.

Also I have another question about ELS, when I switch to A-04 (or as a matter of fact any -04 line) it means that the lights on the car are not flashing, they are just on, however the els reflection is not always on when the lights on the car are. Here's a picture of what I mean:

6d3e0a192076279.jpg

As you can see the lights on the car is on, however there are no reflections on the ground.

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Did you turn the the values up via ELS ini? does it happen with other vehicles as well? the blue is alot darker then the red especially at night, however, the environment light's during the day are much brighter than at night, i am using your Realisitc TimeCycle. could also be a bug with that tahoe, i sometimes get a bug with certain model's that, the headlight's are on, but there are no environment lighting.

Kmpjq5P.gif


 

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Nope, this bug is definately ELS related and not vehicle related. I get it on every single ELS car, whenever I turn on ELS, I'm using EFLC, but if I remember well I had this bug back in GTA IV as well.

Here are my ELS settings:

[GLOBAL VALUES ]



Resolution_W = 1920	 // Your game resolution width

Resolution_H = 1080	 // Your game resolution height



Speedometer = 1        // Speed measurement display / 0 for MPH, 1 for KPH



Range_LightsF = 0	   // Range of headlight environment lights

Intens_LightsF = 0         // Intensity headlight environment lights

Range_LightsP = 15         // Range of primary environment lights

Intens_LightsP = 5         // Intensity of primary environment lights



FlashDelaySP = 3    // Flash speed delay for ELS lights in SP (in milliseconds) / higher is slower

FlashDelayMP = 7    // Flash speed delay for ELS lights in MP (in milliseconds) / higher is slower



Ai_ELS_SP = 0         // Toggles ELS on/off for AI in SP

Ai_ELS_MP = 0	      // Toggles ELS on/off for AI in MP / Not recommended with other players

These lines appear when I turn on ELS, doesn't matter what primary lights mode I have selected, doesn't matter if it's blue or red, I get those dark lines, and they keep flickering.

You know that weird effect when you capture a monitor on a video camera, it gets those dark lines moving up and down all the time. It's very similar to that.

As for the second thing I mentioned, it doesn't just happen with blue, it happens with red as well. It's like, I have A-04 (which means a light is always on, therefor there should be some kind of light reflection on the ground every time) on and if I wanna take a picture of the lights 2 out of 10 pictures will have the light reflection on the ground.

I also tried to fiddle with the visualsettings.dat, and found this:

# car.siren.color 200.00 0.00 0.00

car.siren.color.red 200.00

car.siren.color.green 0.00

car.siren.color.blue 0.00

# car.siren.color2 200.00 200.00 200.00

car.siren.color2.red 200.00

car.siren.color2.green 200.00

car.siren.color2.blue 200.00

car.siren.intensity 15.00

car.siren.falloffMax 60.00

car.siren.innerConeAngle 360.00

car.siren.outerConeAngle 360.00

The values that looked important are innerCone and outerCone. As you can see all of them are on 360, while default they were on 30 or sth like that, but that didn't work either.

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the range and intensity are really low.

these are my values:

Range_LightsF = 10 // Range of headlight environment lights

Intens_LightsF = 9 // Intensity headlight environment lights

Range_LightsP = 90 // Range of primary environment lights

Intens_LightsP = 2 // Intensity of primary environment lights

^^ that's what is low in your number's, even with 90 and 2 it's hard to see the blue light's at night, unless it's the reflection off of a white car

Edited by Ross305

Kmpjq5P.gif


 

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Well I can try increasing the range, but I don't want to have the headlight and secondary light reflection (since those are a bit buggy imo).

Also as far as I can tell, my intensity is higher then your's, mine is 5 yours is 2. And since I put the value on 5 I can clearly see the blue and red at night as well, simply not all the time.

EDIT:

Here are 4 more pictures:

f9ca74192084775.jpg

556093192084781.jpg

As you can see on the first picture 3 lights are on, however there are no reflections, it should be like on the 2nd picture. (that's regarding the 2nd thing I mentioned)

Same thing here, and also to demonstrate that my blue lights work just as fine in game as the red ones:

7e3af3192084789.jpg

72e9b5192084784.jpg

Also don't be fooled by the pictures, this is what it looks like in game when the primary lights are on:

009a2a192085447.jpg

Edited by Sgt.Kanyo
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Well tbh I think ELS works like that (as my 2nd problem), however since nobody has the this flickering black line issue, I'm pretty sure, that's only on my side, so I'd like to fix that, I just don't have a clue how. I even tried fiddling with the shaders files, that's not it.

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@Sgt.Kanyo Your flashdelay should be 0 for both SP and MP, I see that you have it set at 3 and 7. When you use the A-04 pattern that's why it stays contantly on with no flashing. You're delaying the flashing with those numbers maybe their too high. I'm rocking your new timecycle which is amazing by the way.

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Oh yeah that could be a problem, however I don't delay them, then the pattern will be insanely fast. I optimized those numbers to fit the LAPD arjent lightbar's speed lol.

Oh well nevermind the second problem I mentioned, however there's still the first one.

I did modify a lot of textures, but I don't think any of them were in connection with ELS. Anyone knows what textures and what other stuff does ELS use?

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Then textures could be the problem, i find sometimes i have to do a reinstall if i have to many bright textures, but it's really hard to say, maybe another member could help you out :)

Kmpjq5P.gif


 

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Oh yeah that could be a problem, however I don't delay them, then the pattern will be insanely fast.

I remember reading other threads that using that setting in the ELS.ini configuration file may cause weird and undesirable malfunctions to ELS, which is why it is not recommended to use the delay settings. It is flashing insanely fast because you have good hardware that is making the game run at a high FPS. Since the flashing patterns of ELS are entirely dependent on your FPS, that's why it is flashing so fast. One of the motivations for me to install an ENB was actually to fix ELS, as I had over 80FPS and ELS was flickering (e.g. possibly similar to the black regions you are seeing

Edited by Raggio

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Well I'm running EFLC at around 30 fps, sometimes it even gets to 25 (early morning, when the sun is shining and all street lights and car lights are on), so I don't understand why is it so fast. Also my v-sync is off, since all I noticed when it was on, is that I was capped at like 27 fps or something like that, and it didn't do any change. As far as I know it corrects the mouse lag, well according to Valve. I'll try turning back v-sync on, and if that fails, I'll try to remove the delay, and report back if it fixed.

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