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Invalid Model Name

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Whenever I try to spawn Police, Police3, or Police4, both Rage and Simple Trainer tell me invalid model name. Police3 and Police4 were in Patch13 and didn't work there, so I've moved 'em around a bit but still no dice. Police4 hasn't been replaced yet after the update. Policeb, Sheriff and Sheriff2 all spawn fine.

I don't understand the point of signatures on this site. What the fuck is the point?

  • Author
27 minutes ago, thegreathah said:

huh. What vehicles are you installing?

Well since the last update Police4 hasn't even been touched, but I tried using TWISTEDSCOPES' new ELS pack. I made a topic since Police4 isn't in the pack and the issue is still happening with it.

I don't understand the point of signatures on this site. What the fuck is the point?

  • Author
2 hours ago, thegreathah said:

I know there were some problems with the site earlier. Have you tried redownloading?

yes, no dice.

I've also tried Bugs' CVPI. Same issue.

@Bxbugs123

@TWISTEDSCOPES

Edited by firebuff101

I don't understand the point of signatures on this site. What the fuck is the point?

I don't know IF this helps, but I had the same issue with my FBI2 slot. Replaced the vehicles.meta file with the original one from GTA V, and fixed the problem...

  • Author
6 hours ago, BlackNoise said:

I don't know IF this helps, but I had the same issue with my FBI2 slot. Replaced the vehicles.meta file with the original one from GTA V, and fixed the problem...

The .metas have not been edited for these vehicles. Also, if I take the vehicle files for the modded car out, the game decides to crash.

I found the unmodded files for Police in x64e if that helps.

If I remove my entire mods folder, nothing changes.

 

Edited by firebuff101

I don't understand the point of signatures on this site. What the fuck is the point?

37 minutes ago, firebuff101 said:

The .metas have not been edited for these vehicles. Also, if I take the vehicle files for the modded car out, the game decides to crash.

I found the unmodded files for Police in x64e if that helps.

If I remove my entire mods folder, nothing changes.

 

 
 

Did you by chance accidentally install the mod in the non-mod folder? So that'll be {yourgtavdirectory}/x64e.rpf/levels/gta5/vehicles.rpf ? If that is the case, you have to either place a backup of the x64e.rpf in your main directory or download the game again.

Edit:

You can, of course, see this. If you just open the x64e.rpf with OpenIV, and locate the police.ytd (or whichever car), and see if it is the original car from the game.

Edited by BlackNoise

  • Author
4 minutes ago, BlackNoise said:

Did you by chance accidentally install the mod in the non-mod folder? So that'll be {yourgtavdirectory}/x64e.rpf/levels/gta5/vehicles.rpf ? If that is the case, you have to either place a backup of the x64e.rpf in your main directory, or download the game again.

No, all mods are installed into my mods folder. 

I don't understand the point of signatures on this site. What the fuck is the point?

40 minutes ago, firebuff101 said:

Also, if I take the vehicle files for the modded car out, the game decides to crash.

I take it, that if you say 'Take the vehicle files for the modded car out' you replace the modded files with the orignal? Not that you completely delete the police.ytd, police.yft etc.

  • Author
4 minutes ago, BlackNoise said:

I take it, that if you say 'Take the vehicle files for the modded car out' you replace the modded files with the orignal? Not that you completely delete the police.ytd, police.yft etc.

I put the files in folders that don't contain the original files, so the game should be tapping back into the untouched x64e folder.

I don't understand the point of signatures on this site. What the fuck is the point?

4 minutes ago, firebuff101 said:

I put the files in folders that don't contain the original files, so the game should be tapping back into the untouched x64e folder.

That's true. Hmm. That's really odd. Are you certain that neither of the other folders contains a modded police.ytd file? You can easily check where all the police.ytd files are located by pressing ctrl+F3 in OpenIV. Just search for 'Police.ytd' and check every single on of these files. 

  • Author
7 minutes ago, BlackNoise said:

That's true. Hmm. That's really odd. Are you certain that neither of the other folders contains a modded police.ytd file? You can easily check where all the police.ytd files are located by pressing ctrl+F3 in OpenIV. Just search for 'Police.ytd' and check every single on of these files. 

All the police files are located in x64e according to the search

I don't understand the point of signatures on this site. What the fuck is the point?

4 minutes ago, firebuff101 said:

All the police files are located in x64e according to the search

That's truely odd. Does the RAGE log give you any more specific details? 

  • Author
4 minutes ago, BlackNoise said:

That's truely odd. Does the RAGE log give you any more specific details? 

Disregard what I said earlier. It turns out to have been a random, isolated crash.

I don't understand the point of signatures on this site. What the fuck is the point?

4 minutes ago, firebuff101 said:

Disregard what I said earlier. It turns out to have been a random, isolated crash.

Understood. The only thing that I can actually think of myself is the vehicles.meta and the files. I'm sorry, I don't think I can help you. I hope you find a solution quickly!

This is a support topic.
Only reply here to offer help or assistance to Brad Philips Townley. Off-topic or "me too" replies will be removed.

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