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Dull Lighting/Lack of Bloom on ELS Lights

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Hi there,

 

My lighting on ELS V is very dull with lack of glow, bloom or coronas. I was wondering if there was a workaround WITHOUT INCREASING POSTFX OR SHADER QUALITY IN GRAPHICS OPTIONS? So without doing that, how can I get better lights? It makes ELS seem poor and disappointing.

 

Thanks.

  • Author

@jumperman09 Nope, but I have tried it before and this does not fix the problem. Radiance (and all other mods similar) only make the actual light texture brighter and not that 'glow' effect.

Edited by TheHC09

10 minutes ago, TheHC09 said:

@jumperman09 Nope, but I have tried it before and this does not fix the problem. Radiance (and all other mods similar) only make the actual light texture brighter and not that 'glow' effect.

Well for most, Having Radiance or something similar. Having postfx on high and shader on high works. 

  • Author
15 minutes ago, jumperman09 said:

Well for most, Having Radiance or something similar. Having postfx on high and shader on high works. 

@jumperman09 Yes I have put the PostFX and shaders up  and it works a little however I don't have the most high spec PC and putting those settings up causes lag, so I need a different workaround.

Edited by TheHC09

1 hour ago, TheHC09 said:

@jumperman09 Yes I have put the PostFX and shaders up  and it works a little however I don't have the most high spec PC and putting those settings up causes lag, so I need a different workaround.

 

There really is not going to be much of a work around for that other than Radiance or some sort of visual enhancement mod of the like. (which all rely on visual.dat edits which relys on post fx to look beautiful) sadly, if you can not run with postFX on at least high then it might not look too good bud. 

“Engage your brain before you engage your weapon.” - Jim Mattis

  • Author

@10 DAVID Maybe increasing the bloom or a certain setting in visualsettings.dat may help? I will try that. It's just that ELS doesn't use coronas and with GTA V's default lighting the coronas make the lights looks decent. Shame really.

8 hours ago, TheHC09 said:

@10 DAVID Maybe increasing the bloom or a certain setting in visualsettings.dat may help? I will try that. It's just that ELS doesn't use coronas and with GTA V's default lighting the coronas make the lights looks decent. Shame really.

 

If you're good at editing that type of file then maybe you can do that. However some of the visual data mods that are out will still enhance lighting even with out coronas.

Try this one 

 

It has files in it specifically mention non-corona usage.  Im sure other visual mods probably have that as well, I've only used this one so that's what I know.

Good luck i hope you find resolution to this.

“Engage your brain before you engage your weapon.” - Jim Mattis

  • Author

@10 DAVID Thanks man, appreciate it. I am trying to find visual mods that get rid of excessive PostFX so that I can up them to high without lag. If that fails then I will try to make the most out of the visual mods you have recommended. Merry Christmas.

  • 2 years later...

I know this is old but I want to help anyone else that comes along looking for this.
The actual bloom of the lights comes from the timecycle files in update/update.rpf/common/data/timecycle.

The files you need to edit are all the weather files so for example w_clear.xml or w_rain.xml.

In these files you need to find the "<postfx_intensity_bloom>" lines. There are two in each file. One is about a third of the way down and the other is near the bottom. I can't remember what either line does but you need to change both.

Edit all the numbers on each line to desired values. I personally prefer to use 0.1000 for all my ones but depending on your visualsettings, I recommend between 0.0500 and 0.2000. I have an example of my one so you can see and copy/paste if you want:

<postfx_intensity_bloom> 0.1000 0.1000 0.1000 0.1000 0.1000 0.1000 0.1000 0.1000 0.1000 0.1000 0.1000 0.1000 0.1000</postfx_intensity_bloom>

You can however edit it according to the time of day. You can see just above the postfx section a set of numbers representing the time of day each value is associated with. Again, I personally prefer to just have it all the same.

So you need to edit both these lines in every weather timecycle file you want to. I did them all but you can do whichever ones you want. Leave the timecycle_mods.xml files alone unless you also want to edit the bloom for in tunnels etc but be careful.

Also it should be obvious. If you want more bloom increase the number, if you want less, decrease it.

 

If you want to test and edit while in-game I strongly recommend getting the VSReloader mod. It works great. You can edit your visualsettings and timecycle files while in-game, then press F10 and it reloads in your edits so it's way easier to get the right visuals for the game without having to constantly reload the game which takes forever.

 

Hope that helps people.

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