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[WIP] Grand Theft Auto: Australia

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Okay so,

This will come as a surprise to most of you!

 

As most of you know this project has been very quiet for the last 9 or so months and most of you probably think it's dead, I've intentionally kept it quiet because I didn't know if was something I would be able to finish.

 

However, I've been slowly and steadily working on it and it's slowly getting there and I'm now at 4.46 Gigs worth of High-Definition textures of world objects and such.

 

THIS IS NOT ME SAYING THE PROJECT IS FINISHED. I'm simply saying it's a big task and hasn't been forgotten.

 

What I would like to however know as I'm beginning to approach areas that differ from state to territory to state.

 

However, I need opinions on how it's going to work, the file download is large so it will more than likely be hosted on a personal server.

 

Things I would like to know:

  • Would people like separate packs for each state and territory?
  • Would people like the download to have a magnet for torrent clients?
  • Would people like the installation method to be a DLC.rpf or an OIV package?

If people would like separate packs I'll probably need some helpers after I figure out a way which I can track everything.

 

Also, if anyone has any suggestions please throw them in. I'll do my best to get back to everyone.

 

Thanks,

SgtNicko

 

 

Join Our Discord Server! -  https://discord.gg/nqJZjHM : LSPDFR Australia

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  • deathbyminions
    deathbyminions

    if you need a hand let me know I'm a firefighter and I have a hating for people using the radios wrong lol but yeah shoot me a message if you need me  

  • I've got a board of all the things I am planning to complete before release. These are things that I'm going to do, hence why only South Australia and San Andreas Police are listed, since others will

  • Happy to contribute my truck textures to the project if you'd like (the various box trucks and semi-trailers retextured to Australian companies).

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Personally I'd prefer an RPF to an installer. If a lot of it is going to be common across each state, maybe two RPF's - one for the common files, and a smaller one for the state-specific, that way you're not duplicating the 4+gigs for each state/territory.

My YouTube Channel: Darkmyre Gaming (Australian LSPDFR patrols, plugins in development, and other games)

My Discord Server | AusGamer Network

 

Please do not PM me for technical support or bug reports, use the appropriate forum or plugin's comments instead.

1 minute ago, Darkmyre said:

Personally I'd prefer an RPF to an installer. If a lot of it is going to be common across each state, maybe two RPF's - one for the common files, and a smaller one for the state-specific, that way you're not duplicating the 4+gigs for each state/territory.

Yeah,

 

I was thinking of doing it like that too.

 

I'm thinking setting up a 'Base pack' of sorts like Orbx for FSX. Then creating other packs that go over it.

Join Our Discord Server! -  https://discord.gg/nqJZjHM : LSPDFR Australia

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@Sgtnicko

 

when you get to the Vehicles and peds would you like a small group to help with a certain state ie Western Australia, as I’m going to be starting up a small group to make and possibly release a Western Australia pack that I could contribute it to this pack as well or as an addon

Dingo RP

 Our website : 
Our Discord

 

 

Okay,

 

So I've done some evaluating in the last few hours and I'm happy to get a few others to help with the project.

 

I especially need help with Ped models as I have no clue how to do that.

 

If you're interested please contact me. Credit will be given for each developer that helps.

Edited by Sgtnicko

Join Our Discord Server! -  https://discord.gg/nqJZjHM : LSPDFR Australia

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50 minutes ago, Sgtnicko said:

Okay,

 

So I've done some evaluating in the last few hours and I'm happy to get a few others to help with the project.

 

I especially need help with Ped models as I have no clue how to do that.

 

If you're interested please contact me. Credit will be given for each developer that helps.

I have made some Tas skins for a pre existing model if thathelps?

  • 3 weeks later...
On 1/3/2018 at 4:36 PM, Sgtnicko said:

-snip-

 

 

I should have probably looked harder for this thread lol.

 

I'll skip the introduction and link to my post in Macgregor's thread;

I've been working hard towards the same thing as you but we seem to have started in different areas which is a good thing I guess :)

 

Here are a couple more screenies;

JENKINSMEDIA_GTAV_loadscreen1.thumb.jpg.03aa6a9dbb696947e439219452af5a04.jpg

The photo used in the load screen background is my own, shot from the top of Newcastle looking North.

 

JENKINSMEDIA_GTAV_cba_atm_wip_v2.thumb.png.e0767a79829e51d6b377ca03f39d2530.png

I haven't had a chance to fully test the ATM yet but I double the res on the base textures and also created an emis map for it to match.

 

While I'm not exactly sure on specific files in your pack I have tried to be respectful of other Australian mod packs like Darkmyre's OZGTA and a few others and not touch the same assets unless absolutely necessary.

 

I have so much going on right now it's not funny, but modding is relaxing and an awesome change of pace from what I normally do (web design).

 

I've got heaps more to show but I don't like showing too many unfinished works without a decent balance of finished ones, lol.

 

Anyway, let me know if I'm treading on toes or if I could possibly contribute in any way?

 

I'm not a pro modeler but I have all the software and knowledge needed for import/export and some basic IK/skel knowledge etc.

 

My forte is, and always will be, textures. Time is just never on my side :(

A few more progress shots:

 

This is one of my vertical panoramas of a sunrise in Newcastle a couple of years ago

JENKINSMEDIA_GTAV_busstop2_v1a.png.7d789a3b2962471adde5585d67224d63.png

 

 

Seeing how well [aus] event posters work on bus stops

JENKINSMEDIA_GTAV_busstop1_v1b.png.100f2aebc1acb17e697a1ff32f3f901e.png

 

 

Finally got the water vending machine to work properly. 

2018-01-23_20-22-30.thumb.jpg.384c1a45d36b7acba693814e5d1e6fd9.jpg2018-01-23_20-22-13.thumb.jpg.068aa899006ccef595802bf90565baef.jpg

 

 

And testing out a few different textures in Franklin's Aunt's place. Definitely not final but more a reference for which poster is where. Plus, I'm more of a Boags man myself...

2018-01-23_20-00-23.thumb.jpg.effd3716d6a492d4f82ccc7636b1d134.jpg2018-01-23_20-00-09.thumb.jpg.798c4418256d0b58ecc7a52a6ae14c32.jpg

 

:sleep:

  • 1 month later...
  • 2 months later...

Hey Guys!

 

Just a quick update for you all.. This project is still around and has no plans of going anywhere in terms of cancellation. Currently SgtNicko and I as long as a few others are working when we can on getting this project up to scratch for release to you guys. We hope to have it done sometime in the future although there is no locked or set release time or date as of yet. Just thought i would chuck you guys this for some re assurance of the project.

 

Cheers,

Tom

Tom King

Developer.

  • 5 months later...

Now for a bit of an official update.

 

I've done some evaluation today of what has been completed and what hasn't these are the most accurate and realistic  percentage estimates I have.

 

Vehicles Textures : 84%

World Object Textures : 51%

Building Textures : 20%

Road and Mesh : Not Started and needs to be looked into.

 

The project is still going. It's not at a rocket pace.... however, it's still moving along. If anyone else is looking to help please let me know.

 

So far the plan for distribution is going to be a DLC.rpf that can be added on or an OIV package. Something like installer-shield was looked at however this option doesn't seem viable at this time.

 

Thanks,

Sgt Nicko

Join Our Discord Server! -  https://discord.gg/nqJZjHM : LSPDFR Australia

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18 hours ago, Sgtnicko said:

Now for a bit of an official update.

 

I've done some evaluation today of what has been completed and what hasn't these are the most accurate and realistic  percentage estimates I have.

 

Vehicles Textures : 84%

World Object Textures : 51%

Building Textures : 20%

Road and Mesh : Not Started and needs to be looked into.

 

The project is still going. It's not at a rocket pace.... however, it's still moving along. If anyone else is looking to help please let me know.

 

So far the plan for distribution is going to be a DLC.rpf that can be added on or an OIV package. Something like installer-shield was looked at however this option doesn't seem viable at this time.

 

Thanks,

Sgt Nicko

good to see this still going

Dingo RP

 Our website : 
Our Discord

 

 

  • 2 months later...

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