Reputation Activity
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Jenkins87 got a reaction from Red Blue Designs in LSPDFR Australia Discussion Thread 2.0Finished the front, took some ingame screenies, made a gif, yada yada
Reference shots:
I also recorded the majority of the process.
I deliberately went slow so that it was easier to follow
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Jenkins87 got a reaction from vix in [WIP] Grand Theft Auto: AustraliaA few more progress shots:
This is one of my vertical panoramas of a sunrise in Newcastle a couple of years ago
Seeing how well [aus] event posters work on bus stops
Finally got the water vending machine to work properly.
And testing out a few different textures in Franklin's Aunt's place. Definitely not final but more a reference for which poster is where. Plus, I'm more of a Boags man myself...
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Jenkins87 reacted to East Coast Mods in LSPDFR Australia Discussion Thread 2.0NWM207 on a traffic stop.
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Jenkins87 reacted to East Coast Mods in LSPDFR Australia Discussion Thread 2.0So i recently took it upon myself to redo the commodore, both VF & VF SSII are now complete and boy am i happy with them!
Id like to publicly thank @Jenkins87 for his help with the computer screen and a new skin he is working on! Both look amazing!!
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Jenkins87 reacted to VisionX in LSPDFR Australia Discussion Thread 2.0Re-Upload because it was located in GTA IV mods instead of GTA V.
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Jenkins87 reacted toDeactivated Memberin LSPDFR Australia Discussion Thread 2.0 -
Jenkins87 got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0Finished the front, took some ingame screenies, made a gif, yada yada
Reference shots:
I also recorded the majority of the process.
I deliberately went slow so that it was easier to follow
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Jenkins87 got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0Hahah yeah Perspective Crop tool is pretty awesome :)
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Jenkins87 reacted to cadmiumRED in LSPDFR Australia Discussion Thread 2.0Woah, what the hell kinda witchcraft did you do with the reference image, stretching and changing the viewing angle like huh what
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Jenkins87 reacted to OblongGaming in LSPDFR Australia Discussion Thread 2.0good work bud
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Jenkins87 got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0I decided to do something a little different tonight... Also recorded the entire process from start to finish, but the video is almost 5GB at 90mins long, and way too big to upload right now, it will come though :)
I present to you all, the Western Australia DFES Incident Control Vehicle on the Emergency Brickade:
This one was inspired by a chat with @JayMullaz
Unfortunately, the rear of this vehicle has large crossbars that are mapped to the same texture as the rear itself, so text across the back is only legible when viewed from straight on.
620am sheesh, anyone would think I hate sleep...
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Jenkins87 got a reaction from Jack Borne in LSPDFR Australia Discussion Thread 2.0I decided to do something a little different tonight... Also recorded the entire process from start to finish, but the video is almost 5GB at 90mins long, and way too big to upload right now, it will come though :)
I present to you all, the Western Australia DFES Incident Control Vehicle on the Emergency Brickade:
This one was inspired by a chat with @JayMullaz
Unfortunately, the rear of this vehicle has large crossbars that are mapped to the same texture as the rear itself, so text across the back is only legible when viewed from straight on.
620am sheesh, anyone would think I hate sleep...
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Jenkins87 reacted to Damo83 in LSPDFR Australia Discussion Thread 2.0Always awesome mooseyyyy! :P
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Jenkins87 reacted to East Coast Mods in LSPDFR Australia Discussion Thread 2.0Dog 24 on scene to a stabbing.
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Jenkins87 got a reaction from Jack Borne in LSPDFR Australia Discussion Thread 2.0Alright so it's been a week or so since I posted anything here, thought I should contribute some more screenies;
I've probably spent the most amount of time on converting the 1996 HSV GTS-R from Forza into a GTA police car, but I also wanted to keep all of the original GTS-R stuff (spoilers, rims etc) so that I could export both a Police version and GTS-R version from the same base model. In doing so, I accidentally created a "standard" version too.
It started life like this (after lengthy edits in 3DS Max to make it a complete sorted mesh);
I didn't like the MX lightbar but didn't have much else at the time... I've also been working on several other models that are either Australian, Australian based or very similar to our Australian versions;
The GTS-R shown here was a render done before I had been graciously given the proper 90 series lightbar that goes with this era vehicle.
All of those models were either downloaded for free, or pulled from Forza and heavily edited to make them usable (still lots of work to do on all of them)
My last KS render of the GTS-R before I added the 90 series;
And here is the (near) final version with the 90 series in Zmodeler;
I have also been working on several map mods and texture replaces for props within the map too, I started off with replacing every US flag with an Aus one.
This might sound easy at first, but believe me, there are more than 74 different US flags in the map, and some of them I am still having trouble finding;
The flag journey lead me to then turning the police stations in Australian based ones. I know this has been started elsewhere, but for now, I'm just replacing LSPD logos with various Australian police versions;
But why stop there? Ever since I discovered the cut interior of Fort Zancudo Tower 1, I've wanted to turn it into a sort of Police station within the Army base... Most of this was done with Spooner but parts were also done in Codewalker. I haven't played around with tasks and markers much before, but I added a couple of patrolling officers, along with a police mechanic working on the NSWPF Brickade;
As creepy old Larry would say; But wait, there's more!
I created some vending machine replacements for 2 of my favourite drinks... I realise Dr Pepper isn't Australian, but whatever, it's the liquid of the gods ;)
The pasito vending machine is entirely fictional, I don't think Kirks have ever had their own vending machine.
What's more, logos and things were notoriously difficult to find (thanks Kirks), so I took a photo of a 10 pack of pasito with my DSLR, and chopped the shit out of it to turn it into a vending machine.
I even added little Kirks flavours to the drink buttons, but they are not contained within the same model or texture, so I didn't bother fixing it up;
Additionally, I had already made a Mount Franklin texture for the water vending machine, but it took about 50 attempts before I realised that it was using a mix of Embedded and YTD based textures, also spread across a few patchdays to complicate matters further;
It also has a custom specular map, and looks pretty awesome at night :)
My next big thing is converting all the Fleeca banks into Commonwealth Banks, and I have tried 4 billion different things to turn those green door handles yellow, but nothing works, not even editing the *_pal.dds Palette file.
And finally, I've added a few Aussie billboard around the map too, this is an example of a billboard I created with my own image.
The holden logo and text are obviously not mine, but the vehicle in the billboard image is my own render of an older Forza4 port I did of the HSV W427 way back in like 2010.
That about wraps it up for now... The "todo" list just gets longer and longer each day!
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Jenkins87 got a reaction from Damo83 in LSPDFR Australia Discussion Thread 2.0Alright so it's been a week or so since I posted anything here, thought I should contribute some more screenies;
I've probably spent the most amount of time on converting the 1996 HSV GTS-R from Forza into a GTA police car, but I also wanted to keep all of the original GTS-R stuff (spoilers, rims etc) so that I could export both a Police version and GTS-R version from the same base model. In doing so, I accidentally created a "standard" version too.
It started life like this (after lengthy edits in 3DS Max to make it a complete sorted mesh);
I didn't like the MX lightbar but didn't have much else at the time... I've also been working on several other models that are either Australian, Australian based or very similar to our Australian versions;
The GTS-R shown here was a render done before I had been graciously given the proper 90 series lightbar that goes with this era vehicle.
All of those models were either downloaded for free, or pulled from Forza and heavily edited to make them usable (still lots of work to do on all of them)
My last KS render of the GTS-R before I added the 90 series;
And here is the (near) final version with the 90 series in Zmodeler;
I have also been working on several map mods and texture replaces for props within the map too, I started off with replacing every US flag with an Aus one.
This might sound easy at first, but believe me, there are more than 74 different US flags in the map, and some of them I am still having trouble finding;
The flag journey lead me to then turning the police stations in Australian based ones. I know this has been started elsewhere, but for now, I'm just replacing LSPD logos with various Australian police versions;
But why stop there? Ever since I discovered the cut interior of Fort Zancudo Tower 1, I've wanted to turn it into a sort of Police station within the Army base... Most of this was done with Spooner but parts were also done in Codewalker. I haven't played around with tasks and markers much before, but I added a couple of patrolling officers, along with a police mechanic working on the NSWPF Brickade;
As creepy old Larry would say; But wait, there's more!
I created some vending machine replacements for 2 of my favourite drinks... I realise Dr Pepper isn't Australian, but whatever, it's the liquid of the gods ;)
The pasito vending machine is entirely fictional, I don't think Kirks have ever had their own vending machine.
What's more, logos and things were notoriously difficult to find (thanks Kirks), so I took a photo of a 10 pack of pasito with my DSLR, and chopped the shit out of it to turn it into a vending machine.
I even added little Kirks flavours to the drink buttons, but they are not contained within the same model or texture, so I didn't bother fixing it up;
Additionally, I had already made a Mount Franklin texture for the water vending machine, but it took about 50 attempts before I realised that it was using a mix of Embedded and YTD based textures, also spread across a few patchdays to complicate matters further;
It also has a custom specular map, and looks pretty awesome at night :)
My next big thing is converting all the Fleeca banks into Commonwealth Banks, and I have tried 4 billion different things to turn those green door handles yellow, but nothing works, not even editing the *_pal.dds Palette file.
And finally, I've added a few Aussie billboard around the map too, this is an example of a billboard I created with my own image.
The holden logo and text are obviously not mine, but the vehicle in the billboard image is my own render of an older Forza4 port I did of the HSV W427 way back in like 2010.
That about wraps it up for now... The "todo" list just gets longer and longer each day!
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Jenkins87 reacted to East Coast Mods in LSPDFR Australia Discussion Thread 2.0In light of all the new uniform changes and updates I thought it would be a good idea the NSWPF player model. A big thanks to @SNIT for getting all the gear on the vest!
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Jenkins87 got a reaction from toddm6 in LSPDFR Australia Discussion Thread 2.0Alright so it's been a week or so since I posted anything here, thought I should contribute some more screenies;
I've probably spent the most amount of time on converting the 1996 HSV GTS-R from Forza into a GTA police car, but I also wanted to keep all of the original GTS-R stuff (spoilers, rims etc) so that I could export both a Police version and GTS-R version from the same base model. In doing so, I accidentally created a "standard" version too.
It started life like this (after lengthy edits in 3DS Max to make it a complete sorted mesh);
I didn't like the MX lightbar but didn't have much else at the time... I've also been working on several other models that are either Australian, Australian based or very similar to our Australian versions;
The GTS-R shown here was a render done before I had been graciously given the proper 90 series lightbar that goes with this era vehicle.
All of those models were either downloaded for free, or pulled from Forza and heavily edited to make them usable (still lots of work to do on all of them)
My last KS render of the GTS-R before I added the 90 series;
And here is the (near) final version with the 90 series in Zmodeler;
I have also been working on several map mods and texture replaces for props within the map too, I started off with replacing every US flag with an Aus one.
This might sound easy at first, but believe me, there are more than 74 different US flags in the map, and some of them I am still having trouble finding;
The flag journey lead me to then turning the police stations in Australian based ones. I know this has been started elsewhere, but for now, I'm just replacing LSPD logos with various Australian police versions;
But why stop there? Ever since I discovered the cut interior of Fort Zancudo Tower 1, I've wanted to turn it into a sort of Police station within the Army base... Most of this was done with Spooner but parts were also done in Codewalker. I haven't played around with tasks and markers much before, but I added a couple of patrolling officers, along with a police mechanic working on the NSWPF Brickade;
As creepy old Larry would say; But wait, there's more!
I created some vending machine replacements for 2 of my favourite drinks... I realise Dr Pepper isn't Australian, but whatever, it's the liquid of the gods ;)
The pasito vending machine is entirely fictional, I don't think Kirks have ever had their own vending machine.
What's more, logos and things were notoriously difficult to find (thanks Kirks), so I took a photo of a 10 pack of pasito with my DSLR, and chopped the shit out of it to turn it into a vending machine.
I even added little Kirks flavours to the drink buttons, but they are not contained within the same model or texture, so I didn't bother fixing it up;
Additionally, I had already made a Mount Franklin texture for the water vending machine, but it took about 50 attempts before I realised that it was using a mix of Embedded and YTD based textures, also spread across a few patchdays to complicate matters further;
It also has a custom specular map, and looks pretty awesome at night :)
My next big thing is converting all the Fleeca banks into Commonwealth Banks, and I have tried 4 billion different things to turn those green door handles yellow, but nothing works, not even editing the *_pal.dds Palette file.
And finally, I've added a few Aussie billboard around the map too, this is an example of a billboard I created with my own image.
The holden logo and text are obviously not mine, but the vehicle in the billboard image is my own render of an older Forza4 port I did of the HSV W427 way back in like 2010.
That about wraps it up for now... The "todo" list just gets longer and longer each day!
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Jenkins87 reacted to Down Under Mods in LSPDFR Australia Discussion Thread 2.0Those LEDs on the front look 10/10
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Jenkins87 got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0Alright so it's been a week or so since I posted anything here, thought I should contribute some more screenies;
I've probably spent the most amount of time on converting the 1996 HSV GTS-R from Forza into a GTA police car, but I also wanted to keep all of the original GTS-R stuff (spoilers, rims etc) so that I could export both a Police version and GTS-R version from the same base model. In doing so, I accidentally created a "standard" version too.
It started life like this (after lengthy edits in 3DS Max to make it a complete sorted mesh);
I didn't like the MX lightbar but didn't have much else at the time... I've also been working on several other models that are either Australian, Australian based or very similar to our Australian versions;
The GTS-R shown here was a render done before I had been graciously given the proper 90 series lightbar that goes with this era vehicle.
All of those models were either downloaded for free, or pulled from Forza and heavily edited to make them usable (still lots of work to do on all of them)
My last KS render of the GTS-R before I added the 90 series;
And here is the (near) final version with the 90 series in Zmodeler;
I have also been working on several map mods and texture replaces for props within the map too, I started off with replacing every US flag with an Aus one.
This might sound easy at first, but believe me, there are more than 74 different US flags in the map, and some of them I am still having trouble finding;
The flag journey lead me to then turning the police stations in Australian based ones. I know this has been started elsewhere, but for now, I'm just replacing LSPD logos with various Australian police versions;
But why stop there? Ever since I discovered the cut interior of Fort Zancudo Tower 1, I've wanted to turn it into a sort of Police station within the Army base... Most of this was done with Spooner but parts were also done in Codewalker. I haven't played around with tasks and markers much before, but I added a couple of patrolling officers, along with a police mechanic working on the NSWPF Brickade;
As creepy old Larry would say; But wait, there's more!
I created some vending machine replacements for 2 of my favourite drinks... I realise Dr Pepper isn't Australian, but whatever, it's the liquid of the gods ;)
The pasito vending machine is entirely fictional, I don't think Kirks have ever had their own vending machine.
What's more, logos and things were notoriously difficult to find (thanks Kirks), so I took a photo of a 10 pack of pasito with my DSLR, and chopped the shit out of it to turn it into a vending machine.
I even added little Kirks flavours to the drink buttons, but they are not contained within the same model or texture, so I didn't bother fixing it up;
Additionally, I had already made a Mount Franklin texture for the water vending machine, but it took about 50 attempts before I realised that it was using a mix of Embedded and YTD based textures, also spread across a few patchdays to complicate matters further;
It also has a custom specular map, and looks pretty awesome at night :)
My next big thing is converting all the Fleeca banks into Commonwealth Banks, and I have tried 4 billion different things to turn those green door handles yellow, but nothing works, not even editing the *_pal.dds Palette file.
And finally, I've added a few Aussie billboard around the map too, this is an example of a billboard I created with my own image.
The holden logo and text are obviously not mine, but the vehicle in the billboard image is my own render of an older Forza4 port I did of the HSV W427 way back in like 2010.
That about wraps it up for now... The "todo" list just gets longer and longer each day!
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Jenkins87 got a reaction fromDeactivated Memberin LSPDFR Australia Discussion Thread 2.0Alright so it's been a week or so since I posted anything here, thought I should contribute some more screenies;
I've probably spent the most amount of time on converting the 1996 HSV GTS-R from Forza into a GTA police car, but I also wanted to keep all of the original GTS-R stuff (spoilers, rims etc) so that I could export both a Police version and GTS-R version from the same base model. In doing so, I accidentally created a "standard" version too.
It started life like this (after lengthy edits in 3DS Max to make it a complete sorted mesh);
I didn't like the MX lightbar but didn't have much else at the time... I've also been working on several other models that are either Australian, Australian based or very similar to our Australian versions;
The GTS-R shown here was a render done before I had been graciously given the proper 90 series lightbar that goes with this era vehicle.
All of those models were either downloaded for free, or pulled from Forza and heavily edited to make them usable (still lots of work to do on all of them)
My last KS render of the GTS-R before I added the 90 series;
And here is the (near) final version with the 90 series in Zmodeler;
I have also been working on several map mods and texture replaces for props within the map too, I started off with replacing every US flag with an Aus one.
This might sound easy at first, but believe me, there are more than 74 different US flags in the map, and some of them I am still having trouble finding;
The flag journey lead me to then turning the police stations in Australian based ones. I know this has been started elsewhere, but for now, I'm just replacing LSPD logos with various Australian police versions;
But why stop there? Ever since I discovered the cut interior of Fort Zancudo Tower 1, I've wanted to turn it into a sort of Police station within the Army base... Most of this was done with Spooner but parts were also done in Codewalker. I haven't played around with tasks and markers much before, but I added a couple of patrolling officers, along with a police mechanic working on the NSWPF Brickade;
As creepy old Larry would say; But wait, there's more!
I created some vending machine replacements for 2 of my favourite drinks... I realise Dr Pepper isn't Australian, but whatever, it's the liquid of the gods ;)
The pasito vending machine is entirely fictional, I don't think Kirks have ever had their own vending machine.
What's more, logos and things were notoriously difficult to find (thanks Kirks), so I took a photo of a 10 pack of pasito with my DSLR, and chopped the shit out of it to turn it into a vending machine.
I even added little Kirks flavours to the drink buttons, but they are not contained within the same model or texture, so I didn't bother fixing it up;
Additionally, I had already made a Mount Franklin texture for the water vending machine, but it took about 50 attempts before I realised that it was using a mix of Embedded and YTD based textures, also spread across a few patchdays to complicate matters further;
It also has a custom specular map, and looks pretty awesome at night :)
My next big thing is converting all the Fleeca banks into Commonwealth Banks, and I have tried 4 billion different things to turn those green door handles yellow, but nothing works, not even editing the *_pal.dds Palette file.
And finally, I've added a few Aussie billboard around the map too, this is an example of a billboard I created with my own image.
The holden logo and text are obviously not mine, but the vehicle in the billboard image is my own render of an older Forza4 port I did of the HSV W427 way back in like 2010.
That about wraps it up for now... The "todo" list just gets longer and longer each day!
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Jenkins87 got a reaction from QuietKnight in LSPDFR Australia Discussion Thread 2.0Alright so it's been a week or so since I posted anything here, thought I should contribute some more screenies;
I've probably spent the most amount of time on converting the 1996 HSV GTS-R from Forza into a GTA police car, but I also wanted to keep all of the original GTS-R stuff (spoilers, rims etc) so that I could export both a Police version and GTS-R version from the same base model. In doing so, I accidentally created a "standard" version too.
It started life like this (after lengthy edits in 3DS Max to make it a complete sorted mesh);
I didn't like the MX lightbar but didn't have much else at the time... I've also been working on several other models that are either Australian, Australian based or very similar to our Australian versions;
The GTS-R shown here was a render done before I had been graciously given the proper 90 series lightbar that goes with this era vehicle.
All of those models were either downloaded for free, or pulled from Forza and heavily edited to make them usable (still lots of work to do on all of them)
My last KS render of the GTS-R before I added the 90 series;
And here is the (near) final version with the 90 series in Zmodeler;
I have also been working on several map mods and texture replaces for props within the map too, I started off with replacing every US flag with an Aus one.
This might sound easy at first, but believe me, there are more than 74 different US flags in the map, and some of them I am still having trouble finding;
The flag journey lead me to then turning the police stations in Australian based ones. I know this has been started elsewhere, but for now, I'm just replacing LSPD logos with various Australian police versions;
But why stop there? Ever since I discovered the cut interior of Fort Zancudo Tower 1, I've wanted to turn it into a sort of Police station within the Army base... Most of this was done with Spooner but parts were also done in Codewalker. I haven't played around with tasks and markers much before, but I added a couple of patrolling officers, along with a police mechanic working on the NSWPF Brickade;
As creepy old Larry would say; But wait, there's more!
I created some vending machine replacements for 2 of my favourite drinks... I realise Dr Pepper isn't Australian, but whatever, it's the liquid of the gods ;)
The pasito vending machine is entirely fictional, I don't think Kirks have ever had their own vending machine.
What's more, logos and things were notoriously difficult to find (thanks Kirks), so I took a photo of a 10 pack of pasito with my DSLR, and chopped the shit out of it to turn it into a vending machine.
I even added little Kirks flavours to the drink buttons, but they are not contained within the same model or texture, so I didn't bother fixing it up;
Additionally, I had already made a Mount Franklin texture for the water vending machine, but it took about 50 attempts before I realised that it was using a mix of Embedded and YTD based textures, also spread across a few patchdays to complicate matters further;
It also has a custom specular map, and looks pretty awesome at night :)
My next big thing is converting all the Fleeca banks into Commonwealth Banks, and I have tried 4 billion different things to turn those green door handles yellow, but nothing works, not even editing the *_pal.dds Palette file.
And finally, I've added a few Aussie billboard around the map too, this is an example of a billboard I created with my own image.
The holden logo and text are obviously not mine, but the vehicle in the billboard image is my own render of an older Forza4 port I did of the HSV W427 way back in like 2010.
That about wraps it up for now... The "todo" list just gets longer and longer each day!
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Jenkins87 got a reaction from East Coast Mods in LSPDFR Australia Discussion Thread 2.0Alright so it's been a week or so since I posted anything here, thought I should contribute some more screenies;
I've probably spent the most amount of time on converting the 1996 HSV GTS-R from Forza into a GTA police car, but I also wanted to keep all of the original GTS-R stuff (spoilers, rims etc) so that I could export both a Police version and GTS-R version from the same base model. In doing so, I accidentally created a "standard" version too.
It started life like this (after lengthy edits in 3DS Max to make it a complete sorted mesh);
I didn't like the MX lightbar but didn't have much else at the time... I've also been working on several other models that are either Australian, Australian based or very similar to our Australian versions;
The GTS-R shown here was a render done before I had been graciously given the proper 90 series lightbar that goes with this era vehicle.
All of those models were either downloaded for free, or pulled from Forza and heavily edited to make them usable (still lots of work to do on all of them)
My last KS render of the GTS-R before I added the 90 series;
And here is the (near) final version with the 90 series in Zmodeler;
I have also been working on several map mods and texture replaces for props within the map too, I started off with replacing every US flag with an Aus one.
This might sound easy at first, but believe me, there are more than 74 different US flags in the map, and some of them I am still having trouble finding;
The flag journey lead me to then turning the police stations in Australian based ones. I know this has been started elsewhere, but for now, I'm just replacing LSPD logos with various Australian police versions;
But why stop there? Ever since I discovered the cut interior of Fort Zancudo Tower 1, I've wanted to turn it into a sort of Police station within the Army base... Most of this was done with Spooner but parts were also done in Codewalker. I haven't played around with tasks and markers much before, but I added a couple of patrolling officers, along with a police mechanic working on the NSWPF Brickade;
As creepy old Larry would say; But wait, there's more!
I created some vending machine replacements for 2 of my favourite drinks... I realise Dr Pepper isn't Australian, but whatever, it's the liquid of the gods ;)
The pasito vending machine is entirely fictional, I don't think Kirks have ever had their own vending machine.
What's more, logos and things were notoriously difficult to find (thanks Kirks), so I took a photo of a 10 pack of pasito with my DSLR, and chopped the shit out of it to turn it into a vending machine.
I even added little Kirks flavours to the drink buttons, but they are not contained within the same model or texture, so I didn't bother fixing it up;
Additionally, I had already made a Mount Franklin texture for the water vending machine, but it took about 50 attempts before I realised that it was using a mix of Embedded and YTD based textures, also spread across a few patchdays to complicate matters further;
It also has a custom specular map, and looks pretty awesome at night :)
My next big thing is converting all the Fleeca banks into Commonwealth Banks, and I have tried 4 billion different things to turn those green door handles yellow, but nothing works, not even editing the *_pal.dds Palette file.
And finally, I've added a few Aussie billboard around the map too, this is an example of a billboard I created with my own image.
The holden logo and text are obviously not mine, but the vehicle in the billboard image is my own render of an older Forza4 port I did of the HSV W427 way back in like 2010.
That about wraps it up for now... The "todo" list just gets longer and longer each day!
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Jenkins87 got a reaction from SergeantBlake in LSPDFR Australia Discussion Thread 2.0Alright so it's been a week or so since I posted anything here, thought I should contribute some more screenies;
I've probably spent the most amount of time on converting the 1996 HSV GTS-R from Forza into a GTA police car, but I also wanted to keep all of the original GTS-R stuff (spoilers, rims etc) so that I could export both a Police version and GTS-R version from the same base model. In doing so, I accidentally created a "standard" version too.
It started life like this (after lengthy edits in 3DS Max to make it a complete sorted mesh);
I didn't like the MX lightbar but didn't have much else at the time... I've also been working on several other models that are either Australian, Australian based or very similar to our Australian versions;
The GTS-R shown here was a render done before I had been graciously given the proper 90 series lightbar that goes with this era vehicle.
All of those models were either downloaded for free, or pulled from Forza and heavily edited to make them usable (still lots of work to do on all of them)
My last KS render of the GTS-R before I added the 90 series;
And here is the (near) final version with the 90 series in Zmodeler;
I have also been working on several map mods and texture replaces for props within the map too, I started off with replacing every US flag with an Aus one.
This might sound easy at first, but believe me, there are more than 74 different US flags in the map, and some of them I am still having trouble finding;
The flag journey lead me to then turning the police stations in Australian based ones. I know this has been started elsewhere, but for now, I'm just replacing LSPD logos with various Australian police versions;
But why stop there? Ever since I discovered the cut interior of Fort Zancudo Tower 1, I've wanted to turn it into a sort of Police station within the Army base... Most of this was done with Spooner but parts were also done in Codewalker. I haven't played around with tasks and markers much before, but I added a couple of patrolling officers, along with a police mechanic working on the NSWPF Brickade;
As creepy old Larry would say; But wait, there's more!
I created some vending machine replacements for 2 of my favourite drinks... I realise Dr Pepper isn't Australian, but whatever, it's the liquid of the gods ;)
The pasito vending machine is entirely fictional, I don't think Kirks have ever had their own vending machine.
What's more, logos and things were notoriously difficult to find (thanks Kirks), so I took a photo of a 10 pack of pasito with my DSLR, and chopped the shit out of it to turn it into a vending machine.
I even added little Kirks flavours to the drink buttons, but they are not contained within the same model or texture, so I didn't bother fixing it up;
Additionally, I had already made a Mount Franklin texture for the water vending machine, but it took about 50 attempts before I realised that it was using a mix of Embedded and YTD based textures, also spread across a few patchdays to complicate matters further;
It also has a custom specular map, and looks pretty awesome at night :)
My next big thing is converting all the Fleeca banks into Commonwealth Banks, and I have tried 4 billion different things to turn those green door handles yellow, but nothing works, not even editing the *_pal.dds Palette file.
And finally, I've added a few Aussie billboard around the map too, this is an example of a billboard I created with my own image.
The holden logo and text are obviously not mine, but the vehicle in the billboard image is my own render of an older Forza4 port I did of the HSV W427 way back in like 2010.
That about wraps it up for now... The "todo" list just gets longer and longer each day!
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Jenkins87 got a reaction from Blobby in LSPDFR Australia Discussion Thread 2.0Alright so it's been a week or so since I posted anything here, thought I should contribute some more screenies;
I've probably spent the most amount of time on converting the 1996 HSV GTS-R from Forza into a GTA police car, but I also wanted to keep all of the original GTS-R stuff (spoilers, rims etc) so that I could export both a Police version and GTS-R version from the same base model. In doing so, I accidentally created a "standard" version too.
It started life like this (after lengthy edits in 3DS Max to make it a complete sorted mesh);
I didn't like the MX lightbar but didn't have much else at the time... I've also been working on several other models that are either Australian, Australian based or very similar to our Australian versions;
The GTS-R shown here was a render done before I had been graciously given the proper 90 series lightbar that goes with this era vehicle.
All of those models were either downloaded for free, or pulled from Forza and heavily edited to make them usable (still lots of work to do on all of them)
My last KS render of the GTS-R before I added the 90 series;
And here is the (near) final version with the 90 series in Zmodeler;
I have also been working on several map mods and texture replaces for props within the map too, I started off with replacing every US flag with an Aus one.
This might sound easy at first, but believe me, there are more than 74 different US flags in the map, and some of them I am still having trouble finding;
The flag journey lead me to then turning the police stations in Australian based ones. I know this has been started elsewhere, but for now, I'm just replacing LSPD logos with various Australian police versions;
But why stop there? Ever since I discovered the cut interior of Fort Zancudo Tower 1, I've wanted to turn it into a sort of Police station within the Army base... Most of this was done with Spooner but parts were also done in Codewalker. I haven't played around with tasks and markers much before, but I added a couple of patrolling officers, along with a police mechanic working on the NSWPF Brickade;
As creepy old Larry would say; But wait, there's more!
I created some vending machine replacements for 2 of my favourite drinks... I realise Dr Pepper isn't Australian, but whatever, it's the liquid of the gods ;)
The pasito vending machine is entirely fictional, I don't think Kirks have ever had their own vending machine.
What's more, logos and things were notoriously difficult to find (thanks Kirks), so I took a photo of a 10 pack of pasito with my DSLR, and chopped the shit out of it to turn it into a vending machine.
I even added little Kirks flavours to the drink buttons, but they are not contained within the same model or texture, so I didn't bother fixing it up;
Additionally, I had already made a Mount Franklin texture for the water vending machine, but it took about 50 attempts before I realised that it was using a mix of Embedded and YTD based textures, also spread across a few patchdays to complicate matters further;
It also has a custom specular map, and looks pretty awesome at night :)
My next big thing is converting all the Fleeca banks into Commonwealth Banks, and I have tried 4 billion different things to turn those green door handles yellow, but nothing works, not even editing the *_pal.dds Palette file.
And finally, I've added a few Aussie billboard around the map too, this is an example of a billboard I created with my own image.
The holden logo and text are obviously not mine, but the vehicle in the billboard image is my own render of an older Forza4 port I did of the HSV W427 way back in like 2010.
That about wraps it up for now... The "todo" list just gets longer and longer each day!