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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDF crashes on startup

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Hello, LSPDFR crashes when I start the game. It crashes after/while ragehook loads the world and population. I have tried restarting my computer, restarting steam, restarting ragehook, moving files around. It still crashes. could I maybe be a missing file?? I just downloaded ragehook for the second time after I gave up on it the first time, so LSPDFR is the only plugin I currently have installed.

I have 16GB's of RAM, one 1TB HD and another 2TB Hd. I have an I5 3570k. It runs at 3.40Ghz.

[10/25/2016 17:14:22.222] Started new log on 10/25/2016 17:14:22.222
[10/25/2016 17:14:22.228] ====================================================================================================
[10/25/2016 17:14:22.214] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[10/25/2016 17:14:22.231] Log verbosity: Trivial
[10/25/2016 17:14:22.232] Initializing input system
[10/25/2016 17:14:22.236] Initializing game console
[10/25/2016 17:14:22.243] Console key has been set to F4 (key code: 115)
[10/25/2016 17:14:22.301] Initializing console variable "ConsoleScrollAmount".
[10/25/2016 17:14:22.303] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[10/25/2016 17:14:22.307] Read value: <null>
[10/25/2016 17:14:22.307] Initializing console variable "DisableRenderVersionText".
[10/25/2016 17:14:22.307] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[10/25/2016 17:14:22.311] Read value: True
[10/25/2016 17:14:22.311] Setting value of console variable "DisableRenderVersionText" to stored value.
[10/25/2016 17:14:22.311] Initializing console variable "ConsoleKey".
[10/25/2016 17:14:22.312] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[10/25/2016 17:14:22.312] Read value: F4
[10/25/2016 17:14:22.312] Setting value of console variable "ConsoleKey" to stored value.
[10/25/2016 17:14:22.313] Console key has been set to F4 (key code: 115)
[10/25/2016 17:14:22.313] Initializing console variable "PluginTimeoutThreshold".
[10/25/2016 17:14:22.313] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[10/25/2016 17:14:22.314] Read value: 10000
[10/25/2016 17:14:22.314] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[10/25/2016 17:14:22.316] Initializing console variable "AlwaysShowConsoleOutput".
[10/25/2016 17:14:22.321] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[10/25/2016 17:14:22.325] Read value: <null>
[10/25/2016 17:14:22.326] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[10/25/2016 17:14:22.326] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[10/25/2016 17:14:22.326] Read value: <null>
[10/25/2016 17:14:22.327] Initializing console variable "ShowOnScreenWarnings".
[10/25/2016 17:14:22.327] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[10/25/2016 17:14:22.328] Read value: <null>
[10/25/2016 17:14:22.328] Console initialized
[10/25/2016 17:14:22.328] Initializing forms manager
[10/25/2016 17:14:22.331] Version: RAGE Plugin Hook v0.47.1037.9935 PUBLIC ALPHA for Grand Theft Auto V
[10/25/2016 17:14:22.337] ================ RAGE Plugin Hook ================
[10/25/2016 17:14:22.344] Detected Windows 7 Ultimate (64-bit) (6.1.7601.0)!
[10/25/2016 17:14:22.345] Checking game support
[10/25/2016 17:14:22.533] Product name: Grand Theft Auto V
[10/25/2016 17:14:22.533] Product version: 1.0.877.1
[10/25/2016 17:14:22.534] Is steam version: True
[10/25/2016 17:14:22.535] Initializing DirectX
[10/25/2016 17:14:22.536] Initializing Direct3D
[10/25/2016 17:14:22.537] Loading C:\Windows\system32\d3d11.dll
[10/25/2016 17:14:22.537] Loaded at 0x7FEF8E00000
[10/25/2016 17:14:22.537] D3D11CreateDeviceAndSwapChain at 0x7FEF8E200F8
[10/25/2016 17:14:22.538] Creating Direct3D 11 device and swap chain
[10/25/2016 17:14:22.543] Swap Chain created: 0x511977A0
[10/25/2016 17:14:22.543] Swap Chain VTable: 0x511977A0
[10/25/2016 17:14:22.544] Swap Chain VTable_2: 0x7FEF8FE5AE0
[10/25/2016 17:14:22.544] 0x485641045A554DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[10/25/2016 17:14:22.545] D3D11Present: 0x7FEF900B2F8
[10/25/2016 17:14:22.545] D3D11ResizeBuffers: 0x7FEF900F97C
[10/25/2016 17:14:22.546] D3D11ResizeTarget: 0x7FEF90107D8
[10/25/2016 17:14:22.546] D3D11SetFullscreenState: 0x7FEF9010B64
[10/25/2016 17:14:22.549] Direct3D initialized
[10/25/2016 17:14:22.549] Initialized DirectX
[10/25/2016 17:14:22.551] Direct3D watcher thread spawned
[10/25/2016 17:14:22.941] Getting device
[10/25/2016 17:14:22.945] Retrieved device
[10/25/2016 17:14:22.945] Creating wrapper
[10/25/2016 17:14:23.030] Wrapper created
[10/25/2016 17:14:23.035] Effect created
[10/25/2016 17:14:23.037] Creating buffer
[10/25/2016 17:14:23.038] Created buffer
[10/25/2016 17:14:23.038] Creating blend state
[10/25/2016 17:14:23.039] Created blend state
[10/25/2016 17:14:23.039] Done with creation
[10/25/2016 17:14:23.082] Initializing texture system.
[10/25/2016 17:14:23.082] Initializing texture system; phase 1
[10/25/2016 17:14:23.082] Initializing texture system; phase 2
[10/25/2016 17:14:23.089] Initializing texture system; phase 3
[10/25/2016 17:14:23.092] Initializing texture system; phase 4
[10/25/2016 17:14:23.103] Initializing texture system; phase 5
[10/25/2016 17:14:23.106] Initializing texture system; phase 6
[10/25/2016 17:14:23.111] Initializing texture system; phase 7
[10/25/2016 17:14:23.114] Initializing texture system; phase 8
[10/25/2016 17:14:23.117] Initializing texture system; phase 9
[10/25/2016 17:14:23.118] Initializing texture system; phase 10
[10/25/2016 17:14:23.123] Initializing texture system; phase 11
[10/25/2016 17:14:23.125] Initializing texture system; phase 12
[10/25/2016 17:14:23.127] Initializing texture system; phase 13
[10/25/2016 17:14:23.128] Initializing texture system; phase 14
[10/25/2016 17:14:27.551] Direct3D watcher thread ended
[10/25/2016 17:14:56.379] LoadingScreenMsg: Initializing game support
[10/25/2016 17:14:56.630] Initializing game support
[10/25/2016 17:14:57.199] LoadingScreenMsg: Velocity limit removed
[10/25/2016 17:14:57.519] Compatibility level: 0
[10/25/2016 17:14:57.520] Supported version detected
[10/25/2016 17:14:57.520] ==================================================
[10/25/2016 17:14:57.521] LoadingScreenMsg: Patching code
[10/25/2016 17:14:57.771] LoadingScreenMsg: Waiting for game initialization
[10/25/2016 17:14:58.021] Waiting for game initialization
[10/25/2016 17:14:58.121] LoadingScreenMsg: Initializing core
[10/25/2016 17:14:58.371] Initializing hook
[10/25/2016 17:14:58.371] LoadingScreenMsg: Completing interoperability
[10/25/2016 17:14:58.621] Completing interoperability
[10/25/2016 17:14:58.622] Initialization code 1.
[10/25/2016 17:14:58.622] Initialization code 2.
[10/25/2016 17:14:58.622] Initialization code 3.
[10/25/2016 17:14:58.631] 1 Address: 0x00000001404FB4DC
[10/25/2016 17:14:58.632] Calling func 1
[10/25/2016 17:14:58.649] 2 Address: 0x0000000140FCDF86
[10/25/2016 17:14:58.650] 3 Address: 0x000000013FB15CC6
[10/25/2016 17:14:58.682] Address: 0x0000000140FCDF24
[10/25/2016 17:14:58.683] Unknown var: 0x0000000141F174B0
[10/25/2016 17:14:58.684] Initialization code 4.
[10/25/2016 17:14:58.684] Initialization code 5.
[10/25/2016 17:14:58.685] Completing interoperability, phase 1
[10/25/2016 17:14:58.685] Completing interoperability, phase 2
[10/25/2016 17:14:58.685] Completing interoperability, phase 3
[10/25/2016 17:14:58.686] Completing interoperability, phase 4
[10/25/2016 17:14:58.686] Completing interoperability, phase 5
[10/25/2016 17:14:58.686] Completing interoperability, phase 6
[10/25/2016 17:14:58.686] Completing interoperability, phase 7
[10/25/2016 17:14:58.687] LoadingScreenMsg: 
[10/25/2016 17:14:58.937] LoadingScreenMsg: Loading Story Mode
[10/25/2016 17:15:10.307] LoadingScreenMsg: Loading and Populating Game World
[10/25/2016 17:15:10.557] LoadingScreenMsg: 
[10/25/2016 17:15:13.875] Initializing console variable "IsDeveloperModeEnabled".
[10/25/2016 17:15:13.875] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[10/25/2016 17:15:13.876] Read value: True
[10/25/2016 17:15:13.876] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[10/25/2016 17:15:13.890] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed.
[10/25/2016 17:15:13.891] Initializing console variable "TimeScale".
[10/25/2016 17:15:13.891] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[10/25/2016 17:15:13.892] Read value: <null>
[10/25/2016 17:15:14.060] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed.
[10/25/2016 17:15:14.071] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[10/25/2016 17:15:16.341] <UNLOADED PLUGIN>: Initializing input system
[10/25/2016 17:15:16.342] <UNLOADED PLUGIN>: Initializing game console
[10/25/2016 17:15:16.344] <UNLOADED PLUGIN>: Initializing forms manager
[10/25/2016 17:15:16.368] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[10/25/2016 17:15:16.788] ---------------------------------------------------------------------
[10/25/2016 17:15:16.788] LSPD FIRST RESPONSE
[10/25/2016 17:15:16.788] Version 0.2b
[10/25/2016 17:15:16.788] A G17 Media Modification
[10/25/2016 17:15:16.788] - Developed by LMS & Sam
[10/25/2016 17:15:16.788] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[10/25/2016 17:15:16.788] © Copyright 2015, G17 Media, www.lspdfr.com
[10/25/2016 17:15:16.788] ---------------------------------------------------------------------
[10/25/2016 17:15:16.839] Cached police
[10/25/2016 17:15:16.839] Cached police2
[10/25/2016 17:15:16.839] Cached policet
[10/25/2016 17:15:16.839] Cached sheriff2
[10/25/2016 17:15:16.839] Cached sheriff
[10/25/2016 17:15:16.840] Cached police4
[10/25/2016 17:15:16.840] Cached policeb
[10/25/2016 17:15:16.840] Cached policeb
[10/25/2016 17:15:16.840] Cached policeb
[10/25/2016 17:15:16.840] Cached fbi2
[10/25/2016 17:15:16.840] Cached policeold1
[10/25/2016 17:15:16.840] Cached policeold2
[10/25/2016 17:15:16.840] Cached policeold2
[10/25/2016 17:15:16.840] Cached buzzard
[10/25/2016 17:15:16.840] Cached polmav
[10/25/2016 17:15:16.840] Cached frogger2
[10/25/2016 17:15:16.840] Cached ambulance
[10/25/2016 17:15:16.840] Cached firetruk
[10/25/2016 17:15:16.898] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[10/25/2016 17:15:16.899] LSPD First Response: We have 1 callouts registered
[10/25/2016 17:15:16.900] LSPD First Response: CalloutManager initialized
[10/25/2016 17:15:17.795] LSPD First Response: 
[10/25/2016 17:15:17.796] LSPD First Response: ==============================
[10/25/2016 17:15:17.796] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[10/25/2016 17:15:17.797] LSPD First Response: ------------------------------
[10/25/2016 17:15:17.797] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[10/25/2016 17:15:17.798] LSPD First Response: ------------------------------
[10/25/2016 17:15:17.798] LSPD First Response: Exception type: System.MissingMethodException
[10/25/2016 17:15:17.798] LSPD First Response: Exception message: Method not found: 'Rage.Weapon Rage.Ped.GiveNewWeapon(Rage.WeaponAsset, Int32, Boolean)'.
[10/25/2016 17:15:17.799] LSPD First Response: ------------------------------
[10/25/2016 17:15:17.800] LSPD First Response: Inner exceptions:
[10/25/2016 17:15:17.800] LSPD First Response: ------------------------------
[10/25/2016 17:15:17.800] LSPD First Response: Stack trace:
[10/25/2016 17:15:17.801] LSPD First Response: at LSPD_First_Response.Mod.Main.?()
[10/25/2016 17:15:17.801] at Rage.GameFiber.Main()
[10/25/2016 17:15:17.802] LSPD First Response: ==============================
[10/25/2016 17:15:17.802] LSPD First Response:
 
Crash picture..png
Top half.png
Bottom half.png
If you need anything else please let me know. 
 

Edited by shapelesscross2

From the looks of it, you still have LSPDFR .2b installed, no modifications support that as it is over a year old. Newest version is .3.1:

 

 

 

#FuckyouTakeTwo

oppd.png

10 minutes ago, shapelesscross2 said:

I downloaded that new LSPDFR and now it's saying that this version isn't supported. 

 

 

Your RPH version is also very out of date.  It's advised you update that.

I need donations to help fund my food addiction. DM for details 😂

9 minutes ago, shapelesscross2 said:

Thought this might help. 

 

I didn't use RPH prior to version .41, so I can't say for certain whether or not if LSPDFR is compatible with that version.  I take it you're not a fan of switching to the latest RPH?

I need donations to help fund my food addiction. DM for details 😂

  • Author

Ah. And I thought I was on the latest RPH. I'm going to erase all the mod files out of my GTA v folder and just re-download everything. Hopefully that will work. 

Hopefully you didnt do that. I had this same issue. I installed the SDK folder into my GTA V directory. After i removed that, the file was running up to date. That is only one of many recommendations i can give to you. Hopefully you didnt delete anything yet.

Please, call me Crazy.

I try to make youtube videos. Check them out here: https://www.youtube.com/channel/UC7rzz2IoI4lW1Bdc70yZEIA

  • Author

So i just uninstalled everything and its saying that it still wont support that version. For some reason its saying ragehook is an older version, I just went to the website and downloaded the most recent version (0.47...) so I'm not sure whats going on. Should I bring this to the rage hook forums? 

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