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Slendis

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  1. Like
    Slendis reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    Fixing this up and releasing it. Needs ton of work. Got the polys down from 290k something to round 230k just removing the 3d logo, headlights, tailights, & radiator. No telling what's going on in the interior.

  2. Like
    Slendis reacted to Twurtleee in TurtleGod3000's DEV Parts WIP   
    Partitions are released, get em while they're hot ūüĒ•
  3. Like
    Slendis reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  4. Like
    Slendis reacted to Twurtleee in TurtleGod3000's DEV Parts WIP   
    Partition pack I've finished and plan on releasing today or tomorrow once textured

    Also just released the other Valor that's been on my pc forever and I forgot about it being finished
    Also working on a new Silverado, a pushbar pack for various vehicles, and some other goodies to be released here soon
    Silverado is in the crunching process, when I get further in I will release some pictures of everything
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    Slendis reacted to c13 in Police chase and baby held hostage - Turret from SWAT deployed   
    Police rarely fire their weapons outside of state required qualification, which in most states is only twice a year and done in a mostly static position. Each agency has their own standards, training and curriculum in place, but budget and quite frankly relevance (it is extremely rare that a cop draws their gun, let alone fires it) make it a lower priority. Additionally, a direct quote from one cop I've talked to is "most cops only care that their gun goes bang when they pull the trigger." Plus police officers rarely train on their own time unless they are into guns.
     
    To me, the most alarming thing in the video is the lack of cover. There were half a dozen cops exposed to a known armed suspect for several minutes, but it took forever for someone to comment on it. All it takes is a split second for a shot to be fired towards them. With the lack of cover, it made an incident of the child hostage being hit much more likely should the suspect open up.
  8. Like
    Slendis reacted to Black Jesus in Police chase and baby held hostage - Turret from SWAT deployed   
    Baby was removed from the vehicle at 7:40. And the turret thing is actually a gas injector unit. It penetrates hard surfaces and dispenses tear gas. So if the guy did move, it still would've done its purpose, as it's supposed to hit his car, not him.
    On average of 6 months for academy training only. They're on probation/hands on training for another 3-12 months. It's not great, but because of how sucky our general society is, a lot of places can't afford to have officers in training for 2+ years before being allowed to patrol. This can be alleviated with more in house training, but that also cost money. Money that these kind of places (in the video) don't have. Sucks, but that's life.
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    Slendis reacted to Him1250 in Patty Mayo FPIU   
    God no.
  12. Like
    Slendis reacted to Him1250 in Patty Mayo FPIU   
    It's god awful and looks absolutely atrocious 
  13. Like
    Slendis reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    Zmod is so broke that if you undo something it deletes a object from the hierarchy. This is why Zmod 2 was pirated so much because it was also broke. We have to pay a subscription for Zmod 3. I'd be fine paying a full price to have it forever but noooooooo a subscription for a program that can't even keep what was done in the memory, has random memory errors, says I can't import with multiple ZMod windows because "mEh lIcEnSe doN't aLow dIs" even though there are no other licences?, & etc. It's annoying. Good shit for over a decade of developing but at least it works.
     

     
    After posting this and switching to another save. "I should also add random fucking freezes or loading for no fucking reason that for some fuckin' reason the scroll bar on the right of the material editor is used as a loading bar"
  14. Like
    Slendis reacted to jdf33 in Where my LE guys at?   
    I'd love to be your Sergeant, it would be really easy. Like teaching 7th graders. ūüėĄ
     
    You also said you work for the SO, I'm guessing BCSO, in LSPDFR right?
  15. Like
    Slendis reacted to Unknown Author in Where my LE guys at?   
    Something tells me you aren't actually a LEO because my god is your spelling and grammar terrible. 
  16. Like
    Slendis reacted to OfficerUnderwood in Sigh... I'm leaving   
    I'm leaving my computer, LCPDFR, & ZModeler... To unwind from working on models and this community.
     
     
     
     
     
     
     
     
     
    So I'm gonna make a sandwich. Brb in 10 minutes. It's 2am, I'm tired and wanted to bring some humor up of the retirement/leaving posts.
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    Slendis reacted to Rarity in Rarity's - Works in progress   
    Remade the Federal Signal Corner LED. This new version looks a lot better than the old version. 
     
  19. Like
    Slendis reacted to Rarity in Rarity's - Works in progress   
    Model: 2010 Ford Crown Victoria
    Variant: LSPD / LAPD
     
    Exterior
    Lightbar / Antennas
    Partition / Gun Mount
    In-Car Video
    Console / FS SmartSiren / Toughbook / Motorola XTL5000
     
    I love realism so if there is anything that needs changing or adding, please kindly let me know. All comments, ideas and suggestions will be taken on board. 
  20. Like
  21. Like
    Slendis reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    Hurk's Exploder
    police3_hi = 4.6MB & police3= 12.1MB (Oof) 165,849 polys 50 textures & 35 materials Hurk's Exploder modified alot by OfficerUnderwood
    police3_hi = 3.8MB & police3= 7.4MB 151,647 polys 43 textures & 33 materials I'll upload pictures in a bit. Just gotta fix some bugs.
     
  22. Like
    Slendis reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    Here's a fuckin' supposed tough laptop for you fucks.
     
  23. Like
    Slendis reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    Redid the template. Same layout just rendered it again and changed the mapping.

     
  24. Like
    Slendis reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    Holy shit guy there are no seatbelts in this Exploder! Some guy didn't care about the safety of officers and scumbags of San Andreas. HELL THE REAR SEAT IS MISSING A BUCKLE!
                 
  25. Like
    Slendis reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    Jesus fucking Christ. How the fuck were y'all able to drive this without no damn coil springs nor an axle?

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