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README RANT

Featured Replies

EVERYTHING does not go into PATCHDAY9 People. its like every other car model i open a readme for says it goes into pacthday9.

EXAMPLE :

| Install |
---------------------


towtruck.ytd 
towtruck.yft 
towtruck_Hi.yft 
>>> GTAV/Mods/Update/x64/dlcpacks/patchday9ng/dlc.rpf/x64/levels/gta5/vehicles.rpf 

CARVARIATIONS:
>>> GTAV/Mods/update/x64/dlcpacks/mpchristmas2/dlc.rpf/common/data

 

I mean theres not much in day 9, 5 cars to be exact.

no police cars and obviously not the tow truck. stop being lazy people and make sure you get the right file path...

END OF RANT.

have a nice day

-EXIT-

@dax2309 Yes, we all know they don't exist in patchday9ng, but it's the smarter thing to do. If you install my police car, and then it turns out you don't like it, you have issues with it, ect, you can just delete the files and all is fixed. Instead of going to 10 different places to replace each car you modded with the default cars, all you have to do is click a button and delete. Then the old default car is back in your game. NTM it makes it much easier having everything in one place. Much more manageable.

  • Author
3 minutes ago, Yard1 said:

Newer patchdays (with higher number) overwrite those with lower number.

exactly

 

-EXIT-

  • Author

now i understand.. when i message modders they egnore me. when i post to the forums i get answers.

thankyou for explaining stuff to me.

-EXIT-

  • Author
3 hours ago, ScarletDraconis said:

Maybe you should check the forums before ranting on modders... :)

i did and obviously didnt find that. so i messaged varioud modders and was ignored. hence the rant. for wich issue has been expalained. 

 

-EXIT-

1 hour ago, dax2309 said:

 

From the forum post which was previously mentioned:

Spoiler

 

Basic information: the whys


 

Something to understand very well and is important to know before starting to install car mods is how Rockstar organized their files, and what are those files. Let's take a look at the second before talking about the first. Files come in various forms. The ones that will be of interest to us are .rpf archives (Rage Package File). Why? Because they contain all data of the game, and most importantly all the 3D models of the game, from the subway wagons to the trashmaster truck, passing by the different kinds of peds in the game. Though only the ones containing cars will be of use: the vehicles.rpf archives. They contain ALL the vehicles of the game. No exception. So far so good? Alright, let's talk about the file organization.

Over time, Rockstar released different updates for GTA Online. You may have heard of it, that's the updates breaking Ragehook and Scripthook every time they are released. Those DLCs are all located in one single location. The thing is, when Rockstar released new vehicles, they released them in the form of new vehicles.rpf archives. Sometimes it contains just 2 or 3 new cars, sometimes more, and sometimes it contains updated versions of already existing models. This last part is VERY important. The game works in such a way that it will load the cars of the game starting from the most recent released vehicles.rpf, and then will go back in time in the different updates installed. That means that the most recent versions of the cars will be loaded first and will override the previous versions of the said cars as they are judged obsolete. That's why you can find the police3 model in the vehicles.rpf archive in the DLC folder called patchday4ng, but it is also present in an older vehicles.rpf archive in an older DLC folder. The one in the patchday4ng DLC folder was released more recently on the timeline and thus is loaded first in the game, and overrides its previous version. Keep that in mind, it's very important for the next part

 

.

Edited by thegreathah

 

 

#FuckyouTakeTwo

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