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How to make my car model accept liveries?

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Hey

As the title suggests, I'm having trouble producing cars in zmodeler3 that accept liveries. To clarify, only the first texture appears in-game. I'm replacing the sheriff3 slot provided by RDE and yes, it's got FLAG_HAS_LIVERY. 
I looked it up on the zmodeler forums and found out I have to use paint3, use UV #2 and check a box that would make the texture be affected by UV #2. That's exactly how far I've gotten without any help and apparently that's not enough to make multiple liveries work. In desperation, I even tried importing default police car models on the scene in zm3 and using the materials provided, editing out the textures but keeping the names (the original, for example, is stainer_sign_1, I name the others stainer_sign_2 etc). My textures are just .dds files I created in Photoshop.

If I can get my textures to appear in-game, I'm almost ready to produce vehicle mods for the site (I also need to find out how to create lower LODs for my edited content and how to map a car properly in low LODs)

I would appreciate any kind of help

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

For the liveries the first one will always appear however the way you can tell is if when using your trainer and highlight liveries under vehicle options if it has a -1 then its not right. If it has a 0 or above its good.

1. My YouTube Channel, 2. My Twitch Channel, 3. My Official Discord:

1. https://www.youtube.com/channel/UCIm01FWoNzI-O8kGimU4Ftg/

2. https://www.twitch.tv/socalthero2002

3. https://discord.gg/SfxGxZM

If that is the case it sounds like the vehicle model is ready to accept multi liveries.

 

In your material for the template or paint job. Is the first image/texture the vehicle spec map file? If not it should be that and the second one the paint job or template for the vehicle. Is it setup like that?

 

Anyway you could post a picture of the material open? I could look and make sure your setup right.

1. My YouTube Channel, 2. My Twitch Channel, 3. My Official Discord:

1. https://www.youtube.com/channel/UCIm01FWoNzI-O8kGimU4Ftg/

2. https://www.twitch.tv/socalthero2002

3. https://discord.gg/SfxGxZM

  • Author

Yeah, here you go. As I said, I even tried renaming it "stainer_sign_1.dds" and using the mapped stanier's police_new2 material. Same result.

detail2.png

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

Yea everything is right then. Your good on that. What about changing them to PNG files? Shouldn't make a difference but thats just what I'm use to using.

1. My YouTube Channel, 2. My Twitch Channel, 3. My Official Discord:

1. https://www.youtube.com/channel/UCIm01FWoNzI-O8kGimU4Ftg/

2. https://www.twitch.tv/socalthero2002

3. https://discord.gg/SfxGxZM

  • Author

No change.

I'm thinking - how does the game know what my other liveries are supposed to be called? Is the first livery always supposed to end with _sign_1 and then the rest are assumed to be _sign_2 etc?

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

Yes. And in saying that you made a lightbulb go off in my head lol. 

 

Your second texture in the image. Is that the template or paint job? If so rename it to what ever_sign_1

1. My YouTube Channel, 2. My Twitch Channel, 3. My Official Discord:

1. https://www.youtube.com/channel/UCIm01FWoNzI-O8kGimU4Ftg/

2. https://www.twitch.tv/socalthero2002

3. https://discord.gg/SfxGxZM

  • Author

Alright, it seems I didn't adapt paint3 properly. If anyone else with the same problem stumbles upon this thread, this is what you want to do with your material:

paint3.png

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

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