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LSPDFR Australia Discussion Thread

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  • Views 283.2k
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  • Down Under Mods
    Down Under Mods

    Happy new year everyone. If this gets 20 likes I'll release stuff in 2017   oh and also #prayformoose

  • HA! Wasn't aware that Aust thread existed on here as well. Apparently we're taking over everywhere.

  • Deactivated Member
    Deactivated Member

    icebreaker.yft Disregard the wheels, I didn't install the handling and it's set up for a granger haha. Moose's model of course.

Posted Images

20 minutes ago, MooseYTY said:

1.png

camry 1.png

                         Released

 

 

 

I think you Moosed the uploads, they seem to be the wrong way round ;)

My YouTube Channel: Darkmyre Gaming (Australian LSPDFR patrols, plugins in development, and other games)

My Discord Server | AusGamer Network

 

Please do not PM me for technical support or bug reports, use the appropriate forum or plugin's comments instead.

8 minutes ago, HawksFan2102 said:

Very nice looking @MooseYTY, I'll be sure to try them out soon :tongue:

On another note, I know it's a big ask but if anyone does have an '08 Camry... It would be awesome to see a SAPOL traffic escort car :thumbsup:

I had a SAPOL escort 08 Camry for IV but I ditched it as they don't use them anymore.

GMCLogo1.png

 

15 minutes ago, snit said:

I had a SAPOL escort 08 Camry for IV but I ditched it as they don't use them anymore.

Oh, don't they? Never knew that... Knew they had the Outlander's, have they got something else too?

59 minutes ago, Kyben said:

That's interesting. The call sign on the vehicle isn't used at all? 

In the ACT there's no call sign on the vehicles and it's based on shift and vehicle type. WA was all vehicle callsigns.  

They used to have meaning but it got to muddled so now they just slap whatever numbers are free on the top. Pretty much only used for aircraft identification

If you don't read my readme files don't inbox me asking for help

3 minutes ago, HawksFan2102 said:

Oh, don't they? Never knew that... Knew they had the Outlander's, have they got something else too?

They went to the outlanders after they retired the carmies, they haven't used the camries in like 5-6 years.

GMCLogo1.png

 

5 hours ago, Kyben said:

It is for the non-EUP one however I don't have the lowr_diff_000_a_uni file in any of the EUP folders and I reckon I've changed every other pair of pants in all of EUP and have no luck.  I'll explore more later.

In the mean time, I'm updating the VICPol uniforms I put up in April and promised to update around then. I'll try get them up tonight, if not, I'm in Melbourne the rest of the week so I'll have to do it early next week.

 

20160907004258_2.jpg

20160907004422_1.jpg

20160907004354_1.jpg

20160907004234_1.jpg

20160907004616_2.jpg

@Kyben nice work, will this uniforms/vehicle skin be apart of your wapol uniform pack for gta v, also i never seen that type of tactical ops group skin for a sportswagon before

Dingo RP

 Our website : 
Our Discord

 

 

  • Author
On 9/6/2016 at 10:11 PM, Macgregor said:

I'm working on an update for the sirensettings. I removed the corona flashes, bc I hate them, and I used bits of snit's edit to make some really beautiful environmental light. I'm also working on making a rotator sirensetting but that's proving to be difficult so that's what's holding me back from releasing an update

 

Hmm, could we see a quick hotfix type update while we are waiting for the rotator setting?
I do hate the coronas too, pet peeve. The sooner I can get rid of them the better.

2 hours ago, MooseYTY said:

1.png

 Released

 

 

 

Great work, on another note did we abolish markings on the bonnet or is this not an everywhere/every car thing? I was looking at an falcon GD car the other day and it didn't have the numbers/letters on the bonnet, instead on the roof. Can't recall if 'Police' was still there, from a rough memory I think it was completely blank. 

2 hours ago, Donnzy said:

AND I JUST CANT HIDE IT

 

Mmm just got jammin' to that song and the video ended, g up..

On 9/6/2016 at 10:17 PM, Cowz4Sale said:

Mate, what did you just say? Does poo go further than 200,000km in 5 years and work like a charm no problem? Nope.

Good luck getting your Alloytec past 300xxxKM, friend, share a picture of your gunked up engine when it's done. (They're a sexy car but I've heard nothing good coming out of the VZ/VE engines.. It's been a while since Holden has made a good engine.. Actually.. Been a while since Holden designed and made their own engines.)
I'll stick with the bulletproof Ecotec until I figure I have enough to splurge on something sensible, soon..

Edited by PgUp

21 minutes ago, PgUp said:

Great work, on another note did we abolish markings on the bonnet or is this not an everywhere/every car thing? I was looking at an falcon GD car the other day and it didn't have the numbers/letters on the bonnet, instead on the roof. Can't recall if 'Police' was still there, from a rough memory I think it was completely blank. 

Either that car had a new bonnet (involved in a crash) and it hasn't got it's new markings yet or it was a HWP car somehow you missed the rest haha

But no, they didn't get rid of those markings, and all cars should have them (except for HWP, because how can you get people for speeding when they can see you behind them?)

  • Author
11 minutes ago, SkillfulCorpse said:

Either that car had a new bonnet (involved in a crash) and it hasn't got it's new markings yet or it was a HWP car somehow you missed the rest haha

But no, they didn't get rid of those markings, and all cars should have them (except for HWP, because how can you get people for speeding when they can see you behind them?)

Nah full GD markings otherwise. The code 3 type light bar, whatever the real name is RX something or other I keep seeing.
Pretty mint condition, the new falcon so barely any time to smash, you never know though. 

3 minutes ago, PgUp said:

Nah full GD markings otherwise. The code 3 type light bar, whatever the real name is RX something or other I keep seeing.
Pretty mint condition, the new falcon so barely any time to smash, you never know though. 

Here's an example of what I was talking about:

.eJwNxVEOgyAMANC7cACgVSx6GUJYw1wUDNWRbdn

I've seen door panels without markings, bumpers and you name it. This one looks like it was pretty bad because the whole front of the car was replaced. 

 

  • Author
6 minutes ago, SkillfulCorpse said:

Here's an example of what I was talking about:

.eJwNxVEOgyAMANC7cACgVSx6GUJYw1wUDNWRbdn

I've seen door panels without markings, bumpers and you name it. This one looks like it was pretty bad because the whole front of the car was replaced. 

 

Yeah, I've seen blank doors too. This had the stickers all the way onto the front quarter panels, everything looked mint, normal in every other way. Yeah I just don't know why this was a thing for this car...

  • Author

Side note. I like the FG-X XR6 to be in the Police3 slot (I'm weak for the US Sheriff Dodge Charger, so I save my sheriff spot for that), but the lights seem to fuck up and flash weird in that slot, but worked fine in its custom slot in mpchristmas2 on the laptop.
What am I fucking up? Surely there's a way to get the XR6 to work in the Police3 (patchday3ng) slot.

6 minutes ago, PgUp said:

Side note. I like the FG-X XR6 to be in the Police3 slot (I'm weak for the US Sheriff Dodge Charger, so I save my sheriff spot for that), but the lights seem to fuck up and flash weird in that slot, but worked fine in its custom slot in mpchristmas2 on the laptop.
What am I fucking up? Surely there's a way to get the XR6 to work in the Police3 (patchday3ng) slot.

Grand Theft Auto V\mods\update\x64\dlcpacks\mpchristmas2\dlc.rpf\common\data carvariations add police 3, I think it needs light settings to be on 1

<Item>
      <modelName>police3</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="true" />
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            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
    <Item>
          <indices content="char_array">
            134 
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            0 
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            <Item value="false" />
            <Item value="true" />
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            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
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          </liveries>
    </Item>
    <Item>
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            <Item value="false" />
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            <Item value="false" />
            <Item value="false" />
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            <Item value="false" />
          </liveries>
    </Item>
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          <indices content="char_array">
            134 
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            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities>
          <Item>
            <Name>Standard White</Name>
            <Value value="100" />
          </Item>
        </Probabilities>
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="69" />
    </Item> 
    <Item>
      <modelName>vev2</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
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            <Item value="true" />
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            <Item value="false" />
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            <Item value="false" />
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          </liveries>
        </Item>
    <Item>
          <indices content="char_array">
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          </liveries>
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    <Item>
          <indices content="char_array">
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            <Item value="false" />
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            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities>
          <Item>
            <Name>Standard White</Name>
            <Value value="100" />
          </Item>
        </Probabilities>
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="69" />
    </Item>

If You do not have this in your carvariations add it, should work okay after that

 

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