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How to change siren for FBI, Police bike, sheriff truck?

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Hello,

I installed a siren that I had in before, but it does not replace Sheriff SUV, Police bike, or FBI vehicles.  I think I had found a way around that myself and got it to work on all police vehicles, but I don't recall.  How do I change their siren with the pack I downloaded?

This was the siren I downloaded - http://www.lcpdfr.com/files/file/7852-gta-v-real-lapd-sirens-fed-sig-ss2000/

Edited by Arariel

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You should be able to get the sound hashes from Realistic American Sirens (or whatever it's called, its the one by GravelRoadCop/DrunkPolice) then you should be able to just copy, paste, rename until you've got them all.

Edited by Starmix

f5206360dd4e4e316b6c1f56c39f20d3.png

 

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3 hours ago, Starmix said:

You should be able to get the sound hashes from Realistic American Sirens (or whatever it's called, its the one by GravelRoadCop/DrunkPolice) then you should be able to just copy, paste, rename until you've got them all.

Forgive my stupidity, but what do you mean?

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Go to mods/update/update.rpf/common/data/levels/gta5 and open vehicles.meta (click and drag to desktop, then double click that baby) press ctrl+f to search for "sheriff2," "policeb", "fbi", "fbi2" or whichever vehicle audio hash you want to change.  

Now, below the name of the vehicle, in the pile of text, there is a line that starts with <audioNameHash/>. Delete that bit and paste this <audioNameHash>police</audioNameHash> into that empty space. It should look like this: <ptfxAssetName>null</ptfxAssetName>
                                                                                                                                                    <audioNameHash>police</audioNameHash>
                                                                                                                                                    <layout>LAYOUT_STANDARD</layout>

*NOTE* This will change not only the siren, but also engine noises for the vehicle.

Edited by oxherder1

"Appreciate what you what, be are the make you appreciate what you dad." - Sjin

28 minutes ago, oxherder1 said:

*NOTE* This will change not only the siren, but also engine noises for the vehicle.

Ha! Police engine sounds for the police bike, That'd be hilarious

 

  • 3 weeks later...
On 7/2/2016 at 10:10 AM, oxherder1 said:

Go to mods/update/update.rpf/common/data/levels/gta5 and open vehicles.meta (click and drag to desktop, then double click that baby) press ctrl+f to search for "sheriff2," "policeb", "fbi", "fbi2" or whichever vehicle audio hash you want to change.  

Now, below the name of the vehicle, in the pile of text, there is a line that starts with <audioNameHash/>. Delete that bit and paste this <audioNameHash>police</audioNameHash> into that empty space. It should look like this: <ptfxAssetName>null</ptfxAssetName>
                                                                                                                                                    <audioNameHash>police</audioNameHash>
                                                                                                                                                    <layout>LAYOUT_STANDARD</layout>

*NOTE* This will change not only the siren, but also engine noises for the vehicle.

I'm messing around with the sirens my self, but I'm confused on one thing. Is there any other place that the vehicle.meta file is stored that might conflict with the "mods/update/update.rpf/common/data/levels/gta5" location? Cuz I've decided to store all my car files in one place under one of the patchdays, but sometimes when I change my sirens with the method mentioned above, they don't change. I've gone looking into other patchday folders looking for vehicle.meta files and changing them, but i think i'm messing it up. Any insight to any of this? Do you specifically have to use this location: "mods/update/update.rpf/common/data/levels/gta5"

Edited by MoparNate
Clarification of a question; adding more info

57 minutes ago, MoparNate said:

I'm messing around with the sirens my self, but I'm confused on one thing. Is there any other place that the vehicle.meta file is stored that might conflict with the "mods/update/update.rpf/common/data/levels/gta5" location? Cuz I've decided to store all my car files in one place under one of the patchdays, but sometimes when I change my sirens with the method mentioned above, they don't change. I've gone looking into other patchday folders looking for vehicle.meta files and changing them, but i think i'm messing it up. Any insight to any of this? Do you specifically have to use this location: "mods/update/update.rpf/common/data/levels/gta5"

Well, normally the method I mentioned should fix the siren issue. Now, vehicle.meta files do exist in some patchday folders; however, they generally only change some vehicles. The latest vehicle.meta files in those folders is under mpxmas_604490. If the file path I suggested doesn't work, try mods/update/x64/dlcpacks/mpxmas_604490. 

***Now you will need to navigate to my first suggestion ( mods/update/update.rpf/common/data/levels/gta5 ) and use ctrl + f to find, for example, fbi2. Copy from                     <Item>  to  </Item>. These are the starting and finishing lines for a vehicle. Copy, then navigate back to mods/update/x64/dlcpacks/mpxmas_604490, open the .meta file on your desktop and paste your original fbi2 text just below <InitDatas>. Now follow the method in my first post to change the siren and engine noises. 

"Appreciate what you what, be are the make you appreciate what you dad." - Sjin

47 minutes ago, oxherder1 said:

Well, normally the method I mentioned should fix the siren issue. Now, vehicle.meta files do exist in some patchday folders; however, they generally only change some vehicles. The latest vehicle.meta files in those folders is under mpxmas_604490. If the file path I suggested doesn't work, try mods/update/x64/dlcpacks/mpxmas_604490. 

***Now you will need to navigate to my first suggestion ( mods/update/update.rpf/common/data/levels/gta5 ) and use ctrl + f to find, for example, fbi2. Copy from                     <Item>  to  </Item>. These are the starting and finishing lines for a vehicle. Copy, then navigate back to mods/update/x64/dlcpacks/mpxmas_604490, open the .meta file on your desktop and paste your original fbi2 text just below <InitDatas>. Now follow the method in my first post to change the siren and engine noises. 

I looked around a bit and used your method. Works like a charm! Thanks for all the useful info!

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