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Won't Update to Latest Patch (1.34 I think)...

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My game won't update to the latest patch, 1.34 (757) I believe? I've updated my Rage to the latest .40 ... and my game crashes after the loading screen with the chick...

I've followed directions by going to the directory, then to "Playgtav" and it updated something but my game is still version 678... Help...

Spoiler

29/2016 9:27:23 PM.086] Started new log on 6/29/2016 9:27:23 PM.086
[6/29/2016 9:27:23 PM.088] ====================================================================================================
[6/29/2016 9:27:23 PM.081] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[6/29/2016 9:27:23 PM.088] Log verbosity: Verbose
[6/29/2016 9:27:23 PM.089] Initializing input system
[6/29/2016 9:27:23 PM.092] Initializing game console
[6/29/2016 9:27:23 PM.097] Console key has been set to F4 (key code: 115)
[6/29/2016 9:27:23 PM.157] Initializing console variable "SkipGameIntro".
[6/29/2016 9:27:23 PM.158] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[6/29/2016 9:27:23 PM.161] Read value: <null>
[6/29/2016 9:27:23 PM.161] Initializing console variable "DisableRenderVersionText".
[6/29/2016 9:27:23 PM.161] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[6/29/2016 9:27:23 PM.166] Read value: True
[6/29/2016 9:27:23 PM.166] Setting value of console variable "DisableRenderVersionText" to stored value.
[6/29/2016 9:27:23 PM.167] Initializing console variable "ConsoleKey".
[6/29/2016 9:27:23 PM.167] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[6/29/2016 9:27:23 PM.168] Read value: F9
[6/29/2016 9:27:23 PM.168] Setting value of console variable "ConsoleKey" to stored value.
[6/29/2016 9:27:23 PM.168] Console key has been set to F9 (key code: 120)
[6/29/2016 9:27:23 PM.168] Initializing console variable "PluginTimeoutThreshold".
[6/29/2016 9:27:23 PM.169] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[6/29/2016 9:27:23 PM.169] Read value: 10000
[6/29/2016 9:27:23 PM.169] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[6/29/2016 9:27:23 PM.170] Initializing console variable "AlwaysShowConsoleOutput".
[6/29/2016 9:27:23 PM.170] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[6/29/2016 9:27:23 PM.170] Read value: <null>
[6/29/2016 9:27:23 PM.170] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[6/29/2016 9:27:23 PM.171] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[6/29/2016 9:27:23 PM.171] Read value: False
[6/29/2016 9:27:23 PM.171] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[6/29/2016 9:27:23 PM.172] Initializing console variable "ShowOnScreenWarnings".
[6/29/2016 9:27:23 PM.172] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[6/29/2016 9:27:23 PM.173] Read value: <null>
[6/29/2016 9:27:23 PM.173] Console initialized
[6/29/2016 9:27:23 PM.173] Initializing forms manager
[6/29/2016 9:27:23 PM.176] Version: RAGE Plugin Hook v0.40.952.8173 PUBLIC ALPHA for Grand Theft Auto V
[6/29/2016 9:27:23 PM.183] ================ RAGE Plugin Hook ================
[6/29/2016 9:27:23 PM.187] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[6/29/2016 9:27:23 PM.188] Command line option -enableCounterMeasuresAgainstOnlineVehicleRemoval is specified; enabling counter measures against removal of online vehicles in singleplayer.
[6/29/2016 9:27:23 PM.190] Checking game support
[6/29/2016 9:27:23 PM.465] Product name: Grand Theft Auto V
[6/29/2016 9:27:23 PM.465] Product version: 1.0.757.4
[6/29/2016 9:27:23 PM.466] Is steam version: False
[6/29/2016 9:27:23 PM.467] Initializing DirectX
[6/29/2016 9:27:23 PM.469] Initializing Direct3D
[6/29/2016 9:27:23 PM.469] Loading C:\WINDOWS\system32\d3d11.dll
[6/29/2016 9:27:23 PM.470] Loaded at 0x7FF9EB970000
[6/29/2016 9:27:23 PM.470] D3D11CreateDeviceAndSwapChain at 0x7FF9EB98A190
[6/29/2016 9:27:23 PM.471] Creating Direct3D 11 device and swap chain
[6/29/2016 9:27:23 PM.485] Attempting feature level 10_1
[6/29/2016 9:27:23 PM.494] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[6/29/2016 9:27:23 PM.498] Swap Chain created: 0x16DD2E5F110
[6/29/2016 9:27:23 PM.498] Swap Chain VTable: 0x16DD2E5F110
[6/29/2016 9:27:23 PM.499] Swap Chain VTable_2: 0x7FF9EB772D58
[6/29/2016 9:27:23 PM.499] 0x57565520245C8948;0x5741564155415441;0xEC8148D9246C8D48
[6/29/2016 9:27:23 PM.499] D3D11Present: 0x7FF9EB7111A0
[6/29/2016 9:27:23 PM.500] D3D11ResizeBuffers: 0x7FF9EB729750
[6/29/2016 9:27:23 PM.500] D3D11ResizeTarget: 0x7FF9EB762350
[6/29/2016 9:27:23 PM.501] D3D11SetFullscreenState: 0x7FF9EB7293C0
[6/29/2016 9:27:23 PM.512] Direct3D initialized
[6/29/2016 9:27:23 PM.513] Initialized DirectX
[6/29/2016 9:27:23 PM.513] Direct3D watcher thread spawned
[6/29/2016 9:27:23 PM.515] Detected Windows 10.0 Windows 8 (64-bit) (10.0.10586.0)!
[6/29/2016 9:27:24 PM.105] Getting device
[6/29/2016 9:27:24 PM.106] Retrieved device
[6/29/2016 9:27:24 PM.106] Creating wrapper
[6/29/2016 9:27:24 PM.186] Wrapper created
[6/29/2016 9:27:24 PM.192] Effect created
[6/29/2016 9:27:24 PM.193] Creating buffer
[6/29/2016 9:27:24 PM.193] Created buffer
[6/29/2016 9:27:24 PM.194] Creating blend state
[6/29/2016 9:27:24 PM.194] Created blend state
[6/29/2016 9:27:24 PM.195] Done with creation
[6/29/2016 9:27:24 PM.246] Initializing texture system.
[6/29/2016 9:27:24 PM.246] Initializing texture system; phase 1
[6/29/2016 9:27:24 PM.247] Initializing texture system; phase 2
[6/29/2016 9:27:24 PM.255] Initializing texture system; phase 3
[6/29/2016 9:27:24 PM.255] Initializing texture system; phase 4
[6/29/2016 9:27:24 PM.267] Initializing texture system; phase 5
[6/29/2016 9:27:24 PM.269] Initializing texture system; phase 6
[6/29/2016 9:27:24 PM.271] Initializing texture system; phase 7
[6/29/2016 9:27:24 PM.274] Initializing texture system; phase 8
[6/29/2016 9:27:24 PM.277] Initializing texture system; phase 9
[6/29/2016 9:27:24 PM.278] Initializing texture system; phase 10
[6/29/2016 9:27:24 PM.283] Initializing texture system; phase 11
[6/29/2016 9:27:24 PM.284] Initializing texture system; phase 12
[6/29/2016 9:27:24 PM.286] Initializing texture system; phase 13
[6/29/2016 9:27:24 PM.286] Initializing texture system; phase 14
[6/29/2016 9:27:28 PM.515] Direct3D watcher thread ended
[6/29/2016 9:27:55 PM.458] LoadingScreenMsg: Initializing game support
[6/29/2016 9:27:55 PM.710] Initializing game support
[6/29/2016 9:27:56 PM.598] LoadingScreenMsg: Velocity limit removed
[6/29/2016 9:27:56 PM.887] Compatibility level: 0
[6/29/2016 9:27:56 PM.888] Supported version detected
[6/29/2016 9:27:56 PM.889] ==================================================
[6/29/2016 9:27:56 PM.889] LoadingScreenMsg: Patching code
[6/29/2016 9:27:57 PM.140] LoadingScreenMsg: Waiting for game initialization
[6/29/2016 9:27:57 PM.391] Waiting for game initialization
[6/29/2016 9:27:57 PM.492] LoadingScreenMsg: Initializing core
[6/29/2016 9:27:57 PM.742] Initializing hook
[6/29/2016 9:27:57 PM.743] LoadingScreenMsg: Completing interoperability
[6/29/2016 9:27:57 PM.995] Completing interoperability
[6/29/2016 9:27:57 PM.997] Initialization code 1.
[6/29/2016 9:27:57 PM.998] Initialization code 2.
[6/29/2016 9:27:57 PM.999] Initialization code 3.
[6/29/2016 9:27:58 PM.024] 1 Address: 0x00007FF65E7867F0
[6/29/2016 9:27:58 PM.025] Calling func 1
[6/29/2016 9:27:58 PM.056] 2 Address: 0x00007FF65F241EF2
[6/29/2016 9:27:58 PM.057] 3 Address: 0x00007FF65DDB5CBA
[6/29/2016 9:27:58 PM.093] Address: 0x00007FF65F241E90
[6/29/2016 9:27:58 PM.094] Unknown var: 0x00007FF6601308B0
[6/29/2016 9:27:58 PM.094] Initialization code 4.
[6/29/2016 9:27:58 PM.095] Completing interoperability, phase 1
[6/29/2016 9:27:58 PM.095] Completing interoperability, phase 2
[6/29/2016 9:27:58 PM.095] Completing interoperability, phase 3
[6/29/2016 9:27:58 PM.096] Completing interoperability, phase 4
[6/29/2016 9:27:58 PM.096] Completing interoperability, phase 5
[6/29/2016 9:27:58 PM.097] Completing interoperability, phase 6
[6/29/2016 9:27:58 PM.097] Completing interoperability, phase 7
[6/29/2016 9:27:58 PM.098] LoadingScreenMsg: 
[6/29/2016 9:27:58 PM.348] LoadingScreenMsg: Loading Story Mode

 

Edited by echo04

17 hours ago, echo04 said:

Nobody? Anyone want to jump on teamveiwer and take a look? Would a complete uninstall and reinstall fix it?

Verify your game files via Steam, that will correct any missing files, then reinstall RPH again (as I'm unsure whether or not Verifying game files may alter a RPH file).

ScottyTooHotty

  • Author
20 hours ago, ScottehBoyy said:

Verify your game files via Steam, that will correct any missing files, then reinstall RPH again (as I'm unsure whether or not Verifying game files may alter a RPH file).

I have a retail, cd/DVD copy of the game so I don't think that would do it?

5 hours ago, echo04 said:

I have a retail, cd/DVD copy of the game so I don't think that would do it?

I am not familiar with the retail version so you may just need to reinstall your game.

ScottyTooHotty

8 hours ago, echo04 said:

Well that's unfortunate. Starting from scratch and it's not even a sure thing it will work..

It should do. Install things one by one and test every time you install something so if it does stop working you can pinpoint whatever you just installed is the issue.

ScottyTooHotty

looking at your log it says your on 757 ... try using RPH 0.41 i have retail and using ver 757 with RPH 0.41 running flawlessly ...not sure about patching tho ... 0.41 may not work with latest patch update ... i cant say for sure as i didnt take the update

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