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object id

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  • Author
2 hours ago, LtFlash said:

Coords with 1 and 2 define two apexes of a square area, let's assume 1 is the top left one and 2 - bottom right.

square.gif

x1, y1, z1 would be D and x2, y2, z2 - B.

 

1 hour ago, epicmrjuan said:

I have 1 other problem if i give peds task.aimweapon at not all peds doing that animation, see the image

and for the thing above this should work? NativeFunction.Natives.SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA(474.19f,  565.63f, 185.40f, 986.80f, 617.79f, 100.00f, false, false);

 

@LtFlash

 

20160611183757_1.jpg

I never used natives before.

Thank you

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  • ToastinYou
    ToastinYou

    prop_ld_barrier_01 It may be that^ You can look on https://gist.github.com/leonardosnt/53faac01a38fc94505e9 and just click CTRL+F to search for "barrier".

  • No such thing in Rage as far as i know, you'll have to resort to natives

  • This does not affect peds no. NativeFunction.Natives.CLEAR_AREA_OF_VEHICLES(pos.X, pos.Y, pos.Z, 10000, false, false, false, false, false);

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  • Author
39 minutes ago, LtFlash said:

1. Can't help with anims as I did not use them in V.

2. It should be OK - try to run that in-game. You can use a console cmd - "execute yourcommand". You got to remember that disabling generators won't stop vehicles spawned somewhere further away from entering that area.

doesn't seems to work it says:

the number of parameters do not match

Thank you

  • Author
3 hours ago, LtFlash said:

1. Can't help with anims as I did not use them in V.

2. It should be OK - try to run that in-game. You can use a console cmd - "execute yourcommand". You got to remember that disabling generators won't stop vehicles spawned somewhere further away from entering that area.

This works fine:

            if (1 == 1)
            {
                NativeFunction.Natives.CLEAR_AREA_OF_VEHICLES(649.95f, 565.22f, 129.45f, 10000f);
                NativeFunction.Natives.CLEAR_AREA_OF_PEDS(649.95f, 565.22f, 129.45f, 10000f);
            }

 

Thank you

  • Author
3 hours ago, LtFlash said:

1. Can't help with anims as I did not use them in V.

2. It should be OK - try to run that in-game. You can use a console cmd - "execute yourcommand". You got to remember that disabling generators won't stop vehicles spawned somewhere further away from entering that area.

Is there a native to save players car?

Thank you

  • Author
5 minutes ago, LtFlash said:

What do you mean by that? Save like in a garage but outside of it?

No, in simple native trainer you have the option save car, so i't won't dissapear.

or it is the same.

Edited by epicmrjuan

Thank you

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