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Policecar make a barrel rol...

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Hey guy!

Now, I've a problem. When I recently tested my Texture mod for an modded vehicle, gone some physics wrong. When the vehicle reaches 50km/h, the vehicle starts to spin and overturns it.

I've no Idea why it does this. Things that I've tried:

- Move the Vehicle to another slot (fbi2=>Police3)

- Change Handling

 

I'm waiting for your posts.

Cu  OOTV ~J.

Some of my stuff:

NOOSE Black Hawk

http://i.imgur.com/I0B5P1Y.png

This topic has been moved to the appropriate forum. Please post in the correct location in the future.

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Just now, OneOwnerTV said:

Had Fixed it pretty well. Thanks.

But, I want to had that vehicle on the FBI2 slot. What shut I change to get that to work?

 

I'm not sure how to fix it. For some reason R* gave them a high centre of mass so they roll easily. I would only use cars designed for that slot. SUV/Pickups should only replace FBI2, Sheriff2 and the park ranger. 

Police3 acts weird regardless of what car you use 

You can always just change the handling line in vehicles.meta. Just change <handlingID>police3</handlingid> to <handlingID>sheriff</handlingID> or whatever. 

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  • Author
24 minutes ago, PNWParksFan said:

You can always just change the handling line in vehicles.meta. Just change <handlingID>police3</handlingid> to <handlingID>sheriff</handlingID> or whatever. 

Thanks, worked just fine!

Some of my stuff:

NOOSE Black Hawk

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