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Can all mod vehicles be used as-addons?

Featured Replies

Anything can be used as an add-on, or to replace an existing car. It's just a matter of setting up your vehicles.meta and carvariations.meta right and giving the model the correct name. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

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  • Author
1 hour ago, PNWParksFan said:

Anything can be used as an add-on, or to replace an existing car. It's just a matter of setting up your vehicles.meta and carvariations.meta right and giving the model the correct name. 

Thank you.  I'm going to test this out.

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  • Author
18 hours ago, PNWParksFan said:

Anything can be used as an add-on, or to replace an existing car. It's just a matter of setting up your vehicles.meta and carvariations.meta right and giving the model the correct name. 

What if the vehicle I want to add does not come with a meta or carvariations file and is just meant to replace a vehicle?  Is there any way to still get it added?

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43 minutes ago, Arariel said:

What if the vehicle I want to add does not come with a meta or carvariations file and is just meant to replace a vehicle?  Is there any way to still get it added?

Yes, there is a way to add it. I have about 8 add on cars. Before you start this method, BACK UP EITHER YOUR MOD FOLDER OR WHATEVER YOU ARE EDITING. If the mod does not come with a vehicles.meta file, just go to Open IV, your mods folder (if you have one)> update> update.rpf>common>data>levels>gta5>vehicles.meta. Extract vehicles.meta and search for whatever vehicle the file calls to replace. For example, if the modded car wants to replace police3, find police3 in that vehicle.meta. Copy that whole section. Now, once you have that, go to a place where it can be installed. Personally, I use Update>X64>Dlcpacks>MPChristmas2>dlc.rpf>common>data>levels>gta5>vehicles.meta. Now, extract that vehicles.meta and copy and paste the lines you got for the car you're supposed to replace. However now, once you past those lines in, go to model name, txt ID, and game name and change it to whatever name you'd like. Also, make sure you copy and past this line <audioNameHash>POLICE</audioNameHash> and replace the audionamehash line or the car will not have sirens, or make noise. Delete the old vehicles.meta file in OpenIV and replace it with the one you edited. The vehicle files that you downloaded must also be changed to this name you chose in this vehicles.meta file. As for carvariations, I just use carvar's from other files because mostly they'll be the same as long as Light and Siren settings are 1. This isn't always the case, though. I've included the general format I use for carvar's for my add ons. Once you have the lines for carvar, you'll be going to a similar path, Update>X64>Dlcpacks>MPChristmas2>dlc.rpf>common>data, extracting carvariation, adding the lines of code, and replacing the original carvar. Notice, the modelname, for mine, is police6, which is the name I chose and it corresponds to the vehicle.meta file and the car files. Make sure your chosen name applies to all of these files. To install the car files, I use the path: mods\update\x64\dlcpacks\mpchristmas2\dlc.rpf\x64\levels\gta5\vehicles\xmas2vehicles.rpf\

Sample Carvariation I use: 

(MAKE SURE you always open a section with <Item> and close a section with </Item> or your game will crash.)

<Item>
      <modelName>police6</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134 
            134 
            156  
            156 
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134 
            134 
            156  
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134 
            134 
            156  
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134 
            134 
            156  
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits> 
        <Item>157_massacaro2_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

  • Author
20 hours ago, SoarHawk said:

Yes, there is a way to add it. I have about 8 add on cars. Before you start this method, BACK UP EITHER YOUR MOD FOLDER OR WHATEVER YOU ARE EDITING. If the mod does not come with a vehicles.meta file, just go to Open IV, your mods folder (if you have one)> update> update.rpf>common>data>levels>gta5>vehicles.meta. Extract vehicles.meta and search for whatever vehicle the file calls to replace. For example, if the modded car wants to replace police3, find police3 in that vehicle.meta. Copy that whole section. Now, once you have that, go to a place where it can be installed. Personally, I use Update>X64>Dlcpacks>MPChristmas2>dlc.rpf>common>data>levels>gta5>vehicles.meta. Now, extract that vehicles.meta and copy and paste the lines you got for the car you're supposed to replace. However now, once you past those lines in, go to model name, txt ID, and game name and change it to whatever name you'd like. Also, make sure you copy and past this line <audioNameHash>POLICE</audioNameHash> and replace the audionamehash line or the car will not have sirens, or make noise. Delete the old vehicles.meta file in OpenIV and replace it with the one you edited. The vehicle files that you downloaded must also be changed to this name you chose in this vehicles.meta file. As for carvariations, I just use carvar's from other files because mostly they'll be the same as long as Light and Siren settings are 1. This isn't always the case, though. I've included the general format I use for carvar's for my add ons. Once you have the lines for carvar, you'll be going to a similar path, Update>X64>Dlcpacks>MPChristmas2>dlc.rpf>common>data, extracting carvariation, adding the lines of code, and replacing the original carvar. Notice, the modelname, for mine, is police6, which is the name I chose and it corresponds to the vehicle.meta file and the car files. Make sure your chosen name applies to all of these files. To install the car files, I use the path: mods\update\x64\dlcpacks\mpchristmas2\dlc.rpf\x64\levels\gta5\vehicles\xmas2vehicles.rpf\

Sample Carvariation I use: 

(MAKE SURE you always open a section with <Item> and close a section with </Item> or your game will crash.)

<Item>
      <modelName>police6</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134 
            134 
            156  
            156 
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134 
            134 
            156  
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134 
            134 
            156  
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134 
            134 
            156  
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits> 
        <Item>157_massacaro2_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

I followed your instructions down to the T, but it's not working.  When I try to spawn fbi3, all I get is an option for table props.  No idea why.

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7 minutes ago, Arariel said:

I followed your instructions down to the T, but it's not working.  When I try to spawn fbi3, all I get is an option for table props.  No idea why.

Are you spawning it correctly? Try opening the Rage console menu and typing "spawn fbi3".... If not, spawn it with a trainer by model name. You can't spawn it the way you would if you were spawning a police vehicle that wasn't an add on because the game won't be able to find it. You need to spawn it by it's model name or type it into the rage menu as stated. 

Also, double check the the vehicles.meta's model name, txt ID, game name, the carvar model name, and the vehicle files all have the exact name "fbi3". 

Edited by SoarHawk

  • Author
1 hour ago, SoarHawk said:

Are you spawning it correctly? Try opening the Rage console menu and typing "spawn fbi3".... If not, spawn it with a trainer by model name. You can't spawn it the way you would if you were spawning a police vehicle that wasn't an add on because the game won't be able to find it. You need to spawn it by it's model name or type it into the rage menu as stated. 

Also, double check the the vehicles.meta's model name, txt ID, game name, the carvar model name, and the vehicle files all have the exact name "fbi3". 

I just double checked those, and they look fine.  Can you please triple check?

Also, EVERYTHING you told me to do, should that have all been within the mods folder?  If so, woopsies.    Thankfully my game still works fine, so no harm done.

carvariations.meta

vehicles.meta

Edited by Arariel

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39 minutes ago, Arariel said:

I just double checked those, and they look fine.  Can you please triple check?

Also, EVERYTHING you told me to do, should that have all been within the mods folder?  If so, woopsies.    Thankfully my game still works fine, so no harm done.

carvariations.meta

vehicles.meta

Checked everything over and I did find a couple errors, but this wouldn't cause the vehicle not to spawn. 

- Make sure you edit the audio hash line like I mentioned in my post

- I don't know if I would make the handling Entity, it may not work well with modded cars. Maybe try police or police or police4 if it doesn't work with entity. 

As for the car not spawning, I would try a mods folder because that's how I add all my cars. Also make sure you're spawning them like how I suggested, they won't spawn like models that are already in the game. 

If you want to reverse what you've done to preserve your original game files, just delete the lines of code you added to vehicles and carvar and delete the vehicle files from where you added them. 

  • Author
21 minutes ago, SoarHawk said:

Checked everything over and I did find a couple errors, but this wouldn't cause the vehicle not to spawn. 

- Make sure you edit the audio hash line like I mentioned in my post

- I don't know if I would make the handling Entity, it may not work well with modded cars. Maybe try police or police or police4 if it doesn't work with entity. 

As for the car not spawning, I would try a mods folder because that's how I add all my cars. Also make sure you're spawning them like how I suggested, they won't spawn like models that are already in the game. 

If you want to reverse what you've done to preserve your original game files, just delete the lines of code you added to vehicles and carvar and delete the vehicle files from where you added them. 

 The car I'm installing is an unmarked, FBI Entity, so that was why I went with that.

I'll try moving the files into the mod folder.

As per the audio has line, I'm confused. Where is this line?  I see the </audionamehash>, but not the opening.  Am I supposed to add <audionamehash>fbi</audionamehash>?

KkkhfvT.png

 

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3 minutes ago, Arariel said:

 The car I'm installing is an unmarked, FBI Entity, so that was why I went with that.

I'll try moving the files into the mod folder.

As per the audio has line, I'm confused. Where is this line?  I see the </audionamehash>, but not the opening.  Am I supposed to add <audionamehash>fbi</audionamehash>?

KkkhfvT.png

 

Yes, replace that line with  <audioNameHash>FBI</audioNameHash>

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