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LSPDFR Rage Hook crashes when loading LSPDFR.dll

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Hello,

I am having an issue where LSPDFR is crashing. I launch the game and it will load everything in the custom loading screen but it says "loading lspdfr.dll plugin" for two to three seconds and then it crashes to the GTA V social club box saying GTA V has exited unexpectedly.

I have included pictures of my game directory, lspdfr folder, and plugins folder.

I have tried reinstalling LSPDFR 0.3, Rage Hook 0.36, and have installed the latest ScriptHook V - it has not helped.

I am running the GTA V retail version.

Spoiler

[2/18/2016 5:45:40 PM.098] Started new log on 2/18/2016 5:45:40 PM.098
[2/18/2016 5:45:40 PM.100] ====================================================================================================
[2/18/2016 5:45:40 PM.070] Log path: E:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[2/18/2016 5:45:40 PM.101] Log verbosity: Verbose
[2/18/2016 5:45:40 PM.104] Initializing input system
[2/18/2016 5:45:40 PM.108] Initializing game console
[2/18/2016 5:45:40 PM.115] Console key has been set to F4 (key code: 115)
[2/18/2016 5:45:40 PM.177] Initializing console variable "SkipGameIntro".
[2/18/2016 5:45:40 PM.177] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[2/18/2016 5:45:40 PM.181] Read value: <null>
[2/18/2016 5:45:40 PM.181] Initializing console variable "DisableRenderVersionText".
[2/18/2016 5:45:40 PM.181] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[2/18/2016 5:45:40 PM.187] Read value: True
[2/18/2016 5:45:40 PM.188] Setting value of console variable "DisableRenderVersionText" to stored value.
[2/18/2016 5:45:40 PM.188] Initializing console variable "ConsoleKey".
[2/18/2016 5:45:40 PM.189] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[2/18/2016 5:45:40 PM.189] Read value: F2
[2/18/2016 5:45:40 PM.190] Setting value of console variable "ConsoleKey" to stored value.
[2/18/2016 5:45:40 PM.190] Console key has been set to F2 (key code: 113)
[2/18/2016 5:45:40 PM.190] Initializing console variable "PluginTimeoutThreshold".
[2/18/2016 5:45:40 PM.190] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[2/18/2016 5:45:40 PM.191] Read value: 10000
[2/18/2016 5:45:40 PM.191] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[2/18/2016 5:45:40 PM.191] Initializing console variable "AlwaysShowConsoleOutput".
[2/18/2016 5:45:40 PM.192] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[2/18/2016 5:45:40 PM.192] Read value: <null>
[2/18/2016 5:45:40 PM.193] Initializing console variable "StartWithDeveloperModeEnabledId".
[2/18/2016 5:45:40 PM.194] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[2/18/2016 5:45:40 PM.196] Read value: <null>
[2/18/2016 5:45:40 PM.196] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[2/18/2016 5:45:40 PM.197] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[2/18/2016 5:45:40 PM.197] Read value: False
[2/18/2016 5:45:40 PM.198] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[2/18/2016 5:45:40 PM.198] Initializing console variable "ShowOnScreenWarnings".
[2/18/2016 5:45:40 PM.199] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[2/18/2016 5:45:40 PM.199] Read value: <null>
[2/18/2016 5:45:40 PM.200] Console initialized
[2/18/2016 5:45:40 PM.200] Initializing forms manager
[2/18/2016 5:45:40 PM.204] Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V
[2/18/2016 5:45:40 PM.214] ================ RAGE Plugin Hook ================
[2/18/2016 5:45:40 PM.223] Checking game support
[2/18/2016 5:45:40 PM.505] Product name: Grand Theft Auto V
[2/18/2016 5:45:40 PM.505] Product version: 1.0.617.1
[2/18/2016 5:45:40 PM.506] Is steam version: False
[2/18/2016 5:45:40 PM.507] Initializing DirectX
[2/18/2016 5:45:40 PM.510] Initializing Direct3D
[2/18/2016 5:45:40 PM.512] Loading C:\Windows\system32\d3d11.dll
[2/18/2016 5:45:40 PM.512] Loaded at 0x7FEF8520000
[2/18/2016 5:45:40 PM.513] D3D11CreateDeviceAndSwapChain at 0x7FEF85400F8
[2/18/2016 5:45:40 PM.513] Creating Direct3D 11 device and swap chain
[2/18/2016 5:45:40 PM.524] Swap Chain created: 0x4EB8A940
[2/18/2016 5:45:40 PM.525] Swap Chain VTable: 0x4EB8A940
[2/18/2016 5:45:40 PM.525] Swap Chain VTable_2: 0x7FEF8755AE0
[2/18/2016 5:45:40 PM.526] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000
[2/18/2016 5:45:40 PM.531] D3D11Present: 0x7FEF877B2F8
[2/18/2016 5:45:40 PM.531] D3D11ResizeBuffers: 0x7FEF877F97C
[2/18/2016 5:45:40 PM.532] D3D11ResizeTarget: 0x7FEF87807D8
[2/18/2016 5:45:40 PM.533] D3D11SetFullscreenState: 0x7FEF8780B64
[2/18/2016 5:45:40 PM.543] Direct3D initialized
[2/18/2016 5:45:40 PM.544] Initialized DirectX
[2/18/2016 5:45:40 PM.545] Direct3D watcher thread spawned
[2/18/2016 5:45:41 PM.204] PTR: 0x0
[2/18/2016 5:45:41 PM.331] Getting device
[2/18/2016 5:45:41 PM.346] Retrieved device
[2/18/2016 5:45:41 PM.347] Creating wrapper
[2/18/2016 5:45:41 PM.516] Wrapper created
[2/18/2016 5:45:41 PM.529] Effect created
[2/18/2016 5:45:41 PM.533] Creating buffer
[2/18/2016 5:45:41 PM.533] Created buffer
[2/18/2016 5:45:41 PM.534] Creating blend state
[2/18/2016 5:45:41 PM.534] Created blend state
[2/18/2016 5:45:41 PM.534] Done with creation
[2/18/2016 5:45:41 PM.813] Initializing texture system.
[2/18/2016 5:45:41 PM.814] Initializing texture system; phase 1
[2/18/2016 5:45:41 PM.814] Initializing texture system; phase 2
[2/18/2016 5:45:41 PM.825] Initializing texture system; phase 3
[2/18/2016 5:45:41 PM.826] Initializing texture system; phase 4
[2/18/2016 5:45:41 PM.857] Initializing texture system; phase 5
[2/18/2016 5:45:41 PM.860] Initializing texture system; phase 6
[2/18/2016 5:45:41 PM.862] Initializing texture system; phase 7
[2/18/2016 5:45:41 PM.867] Initializing texture system; phase 8
[2/18/2016 5:45:41 PM.870] Initializing texture system; phase 9
[2/18/2016 5:45:41 PM.871] Initializing texture system; phase 10
[2/18/2016 5:45:41 PM.876] Initializing texture system; phase 11
[2/18/2016 5:45:41 PM.877] Initializing texture system; phase 12
[2/18/2016 5:45:41 PM.879] Initializing texture system; phase 13
[2/18/2016 5:45:41 PM.880] Initializing texture system; phase 14
[2/18/2016 5:45:45 PM.546] Direct3D watcher thread ended
[2/18/2016 5:46:17 PM.102] Initializing game support
[2/18/2016 5:46:17 PM.898] Compatibility level: 0
[2/18/2016 5:46:17 PM.898] Supported version detected
[2/18/2016 5:46:17 PM.898] ==================================================
[2/18/2016 5:46:18 PM.149] Patched IsDebuggerPresent
[2/18/2016 5:46:18 PM.399] Waiting for game initialization
[2/18/2016 5:46:18 PM.749] Initializing hook
[2/18/2016 5:46:18 PM.999] Completing interoperability
[2/18/2016 5:46:18 PM.999] Initialization code 1.
[2/18/2016 5:46:19 PM.000] Initialization code 2.
[2/18/2016 5:46:19 PM.000] Initialization code 3.
[2/18/2016 5:46:19 PM.011] 1 Address: 0x0000000140211028
[2/18/2016 5:46:19 PM.011] Calling func 1
[2/18/2016 5:46:19 PM.032] 2 Address: 0x0000000140CC51DE
[2/18/2016 5:46:19 PM.032] 3 Address: 0x000000013F845C76
[2/18/2016 5:46:19 PM.066] Address: 0x0000000140CC517C
[2/18/2016 5:46:19 PM.066] Unknown var: 0x0000000141B90900
[2/18/2016 5:46:19 PM.067] Initialization code 4.
[2/18/2016 5:46:19 PM.067] Completing interoperability, phase 1
[2/18/2016 5:46:19 PM.068] Completing interoperability, phase 2
[2/18/2016 5:46:19 PM.068] Completing interoperability, phase 3
[2/18/2016 5:46:19 PM.068] Completing interoperability, phase 4
[2/18/2016 5:46:19 PM.069] Completing interoperability, phase 5
[2/18/2016 5:46:19 PM.069] Completing interoperability, phase 6
[2/18/2016 5:46:19 PM.069] Completing interoperability, phase 7
[2/18/2016 5:47:16 PM.319] Initializing console variable "TimeScale".
[2/18/2016 5:47:16 PM.320] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[2/18/2016 5:47:16 PM.320] Read value: <null>
[2/18/2016 5:47:22 PM.142] <UNLOADED PLUGIN>: Initializing input system
[2/18/2016 5:47:22 PM.143] <UNLOADED PLUGIN>: Initializing game console
[2/18/2016 5:47:22 PM.145] <UNLOADED PLUGIN>: Initializing forms manager
[2/18/2016 5:47:22 PM.529] ---------------------------------------------------------------------
[2/18/2016 5:47:22 PM.529] LSPD FIRST RESPONSE
[2/18/2016 5:47:22 PM.529] Version 0.3
[2/18/2016 5:47:22 PM.529] A G17 Media Modification
[2/18/2016 5:47:22 PM.529] - Developed by LMS & Sam
[2/18/2016 5:47:22 PM.529] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[2/18/2016 5:47:22 PM.529] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[2/18/2016 5:47:22 PM.529] ---------------------------------------------------------------------
[2/18/2016 5:47:22 PM.530] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[2/18/2016 5:47:22 PM.530] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[2/18/2016 5:47:22 PM.764]
[2/18/2016 5:47:22 PM.892] E:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[2/18/2016 5:47:22 PM.892] E:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[2/18/2016 5:47:22 PM.894] Callouts: 250
[2/18/2016 5:47:23 PM.318] [TRACE] Thread CopManager #1 initialized
[2/18/2016 5:47:23 PM.373] LSPD First Response:
[2/18/2016 5:47:23 PM.373] LSPD First Response: ==============================
[2/18/2016 5:47:23 PM.373] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[2/18/2016 5:47:23 PM.374] LSPD First Response: ------------------------------
[2/18/2016 5:47:23 PM.374] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2/18/2016 5:47:23 PM.375] LSPD First Response: ------------------------------
[2/18/2016 5:47:23 PM.375] LSPD First Response: Exception type: System.AccessViolationException
[2/18/2016 5:47:23 PM.375] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[2/18/2016 5:47:23 PM.376] LSPD First Response: ------------------------------
[2/18/2016 5:47:23 PM.376] LSPD First Response: Inner exceptions:
[2/18/2016 5:47:23 PM.376] LSPD First Response: ------------------------------
[2/18/2016 5:47:23 PM.377] LSPD First Response: Stack trace:
[2/18/2016 5:47:23 PM.377] LSPD First Response: at CNativeInvocationInfoV.PushArgument<__int64>(CNativeInvocationInfoV* , Int64 )
[2/18/2016 5:47:23 PM.378] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[2/18/2016 5:47:23 PM.378] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[2/18/2016 5:47:23 PM.378] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[2/18/2016 5:47:23 PM.378] at ????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PoliceStationManager.cs:line 1256
[2/18/2016 5:47:23 PM.379] at ????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PoliceStationManager.cs:line 1363
[2/18/2016 5:47:23 PM.379] at Rage.GameFiber.Main()
[2/18/2016 5:47:23 PM.380] LSPD First Response: ==============================
[2/18/2016 5:47:23 PM.380] LSPD First Response:
[2/18/2016 5:47:23 PM.425] LSPD First Response:
[2/18/2016 5:47:23 PM.426] LSPD First Response: ==============================
[2/18/2016 5:47:23 PM.426] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[2/18/2016 5:47:23 PM.426] LSPD First Response: ------------------------------
[2/18/2016 5:47:23 PM.427] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2/18/2016 5:47:23 PM.427] LSPD First Response: ------------------------------
[2/18/2016 5:47:23 PM.427] LSPD First Response: Exception type: System.AccessViolationException
[2/18/2016 5:47:23 PM.428] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[2/18/2016 5:47:23 PM.428] LSPD First Response: ------------------------------
[2/18/2016 5:47:23 PM.428] LSPD First Response: Inner exceptions:
[2/18/2016 5:47:23 PM.429] LSPD First Response: ------------------------------
[2/18/2016 5:47:23 PM.429] LSPD First Response: Stack trace:
[2/18/2016 5:47:23 PM.430] LSPD First Response: at std.vector<unsigned char,std::allocator<unsigned char> >.{ctor}(vector<unsigned char\,std::allocator<unsigned char> >* )
[2/18/2016 5:47:23 PM.430] at SetTls()
[2/18/2016 5:47:23 PM.430] at Rage.World.AddEntityToScriptGuidPool(CEntity* entity)
[2/18/2016 5:47:23 PM.431] at Rage.World.GetAllPeds()
[2/18/2016 5:47:23 PM.431] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\PoolWatcher.cs:line 31
[2/18/2016 5:47:23 PM.431] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 48
[2/18/2016 5:47:23 PM.432] at LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 607
[2/18/2016 5:47:23 PM.432] at Rage.GameFiber.Main()
[2/18/2016 5:47:23 PM.432] LSPD First Response: ==============================
[2/18/2016 5:47:23 PM.433] LSPD First Response:

 

 

System Specs

AMD Radeon R9 390 Series
AMD FX 8350 8-core Black Edition 4.3 GHz
16 GBs Ram
GPU and CPU temps good.

Any help will be appreciated.


Thank you!

 

directorypic1.jpg

directorypic2.jpg

directorypiclspdfr.jpg

directorypicplugins.jpg

rageversion.jpg

Edited by CODEHX
Added Rage Version

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I think RageHook is working on a 0.37 due to the gta 5 valentines DLC went away i believe And i am having the same issue and i believe that is why nobody is uploading anything on lspdfr.(Via Youtube)

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Im having the same issue, just installed rage hook 0.36 and LSPDFR last night and rhp tells me my LSPDFR.dll has crashed as soon as I go on duty, Im assuming we have to wait for ragehook 0.37 due to the latest GTA V update.

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This must be a very new recent problem, I was told their are a lot of users on this site who can help but maybe the problem is so new no one knows lol.

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22 hours ago, CODEHX said:

This must be a very new recent problem, I was told their are a lot of users on this site who can help but maybe the problem is so new no one knows lol.

Hey CODEHX  Thanks for watching my video.  Hell you did everything I asked.  I fired up RPH today with zero problems minus a few LSPDFR crashes that was rare.  Trying to see where your problem was or is.  I am assuming  you did the .NET Frameworks and Visual C++ as you wouldn't have got this far.   Do you have your Firewall and Antiviral software temporarily off for now? 

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I always have my Windows Firewall off and I just tried with my actual firewall and AVG off and its still not working. I guess its just a waiting game for now.

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Still getting this after the LCPDFR 0.3.1 update

Spoiler

[2/21/2016 10:29:12 PM.842] LSPD First Response: ==============================
[2/21/2016 10:29:12 PM.842] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[2/21/2016 10:29:12 PM.843] LSPD First Response: ------------------------------
[2/21/2016 10:29:12 PM.843] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2/21/2016 10:29:12 PM.844] LSPD First Response: ------------------------------
[2/21/2016 10:29:12 PM.844] LSPD First Response: Exception type: System.AccessViolationException
[2/21/2016 10:29:12 PM.844] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[2/21/2016 10:29:12 PM.845] LSPD First Response: ------------------------------
[2/21/2016 10:29:12 PM.845] LSPD First Response: Inner exceptions:
[2/21/2016 10:29:12 PM.846] LSPD First Response: ------------------------------
[2/21/2016 10:29:12 PM.846] LSPD First Response: Stack trace:
[2/21/2016 10:29:12 PM.847] LSPD First Response: at CNativeInvocationInfoV.PushArgument<__int64>(CNativeInvocationInfoV* , Int64 )
[2/21/2016 10:29:12 PM.847] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[2/21/2016 10:29:12 PM.847] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[2/21/2016 10:29:12 PM.848] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[2/21/2016 10:29:12 PM.848] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PoliceStationManager.cs:line 1256
[2/21/2016 10:29:12 PM.848] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PoliceStationManager.cs:line 1363
[2/21/2016 10:29:12 PM.849] at Rage.GameFiber.Main()
[2/21/2016 10:29:12 PM.849] LSPD First Response: ==============================
[2/21/2016 10:29:12 PM.850] LSPD First Response:

 

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Same issue, and also updated to .3.1.  I guess waiting for an update to Rage Plugin is the only option.. i did a fresh install and still crashing with just LSPDFR and required files installed.

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9 hours ago, njtaz76 said:

Same issue, and also updated to .3.1.  I guess waiting for an update to Rage Plugin is the only option.. i did a fresh install and still crashing with just LSPDFR and required files installed.

i have the self probleme 

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Yes, I've gone the "run as administrator" route and still crash.  This started after the most recent GTA V update (for me, thru Steam) and nothing has worked since, including full reinstall of LSPDFR, Rage Hook, etc.

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Alright, well the log states that the issue is with your RAM. Try posting it up on the Ragehook forums: forums.ragepluginhook.net since the RPH Dev should see it and respond.

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On 20.2.2016 at 4:15 AM, CODEHX said:

This must be a very new recent problem, I was told their are a lot of users on this site who can help but maybe the problem is so new no one knows lol.

Well many could help but just a few do. I got a Problem with LSPDFR too and no one answers but i will See if i can help you

As far i can see @Starmix is right with the memory issue.

[2/18/2016 5:47:23 PM.427] LSPD First Response: Exception type: System.AccessViolationException
[2/18/2016 5:47:23 PM.428] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

 

You can look into the task manager or the ressources manager, to see how many RAM is used and more important how many is still avaliable. It is possible that the ?outsourcing file? (in german it's "auslagerungsdatei") isn't working the right way and blocking your RAM. And if you are using Killer Network Manager, you should update or delete it.

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4 hours ago, CaptainCool said:

Well many could help but just a few do. I got a Problem with LSPDFR too and no one answers but i will See if i can help you

As far i can see @Starmix is right with the memory issue.

[2/18/2016 5:47:23 PM.427] LSPD First Response: Exception type: System.AccessViolationException
[2/18/2016 5:47:23 PM.428] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

 

You can look into the task manager or the ressources manager, to see how many RAM is used and more important how many is still avaliable. It is possible that the ?outsourcing file? (in german it's "auslagerungsdatei") isn't working the right way and blocking your RAM. And if you are using Killer Network Manager, you should update or delete it.

I don't have a program called that and  do I just look at my task manager as rage hook is loading?

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No. Open your taskmanager and somewhere is a submenu called "system usage" or sth. like that, where you can see how many % of your CPU are used or how many GB of your RAM are used. Somewhere on this side is the button for the ressources monitor and there you can go to a submenu menu where your RAM is displayed and from this submenu you take a Screenshot and post it here

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im having the same problem i deleted the game off my computer and re downloaded it. once i change the car and i open it up its crashes. i didn't have a problem with this until the update.

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Looks all fine... 

Do you and @NewYorkMarksman use openVI and do you two have modified some other game data?

In Addition you could download a diag program for your RAM (sadly i don't know a good program for that) and, if you didn't did it already, ask for help in the RPH support forum.

Greetings John

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8 hours ago, CaptainCool said:

Looks all fine... 

Do you and @NewYorkMarksman use openVI and do you two have modified some other game data?

In Addition you could download a diag program for your RAM (sadly i don't know a good program for that) and, if you didn't did it already, ask for help in the RPH support forum.

Greetings John

I posted 4 days ago and nothing concrete, I have not modified any files.. Literally bought GTAV for pc and installed it then did the whole lspdfr process and still have not been able to play it since then, its been about a week or two now.

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do you have game crashes like this in other games?

If not, are you running GTAV with steam? (if this is the case you could check the game data)

Try GTAV without LSPDFR and RPH (don't disable them, delete them). If this works, re-install ONLY RPH and see if that works. If not, post the new log file in the forum, if yes it's a LSPDFR error (what i don't think).

 

Greetings, John

 

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@CODEHX

Out of curiosity go to your C: Drive then Program Files and see if there is a Rockstar Games Folder sitting there.. If so, open it and screenshot what you see sitting in there..

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