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[WIP] [REL] '84 Ford LTD POLICE

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Everyone of you heard about vice city at least once. This game is impress me back in 2003, atmosphere of 80th is in everything: brick cars, electronic music, clothes and Miami alike city with sunny weather and fresh breeze that reminds me Miami Vice... I really like cars from that era, my favorite car in that game was police cruiser, i really like these box tailights and serious body shape. Police-GTAVC-front.jpg.bfbdf3d7a3ab174d4Police-GTAVC-rear.jpg.12fceccd3a4ec76ffa

Then lundy released his Ford LTD LX and when i saw it, right in that second i thought about Vice City police cruiser and it would be great to see it as marked police car. But for that moment i can't work with the cars and i forget about that. 

Spoiler

 

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But for now i have enough experience for making quality mods in technical aspect. I just download the car and look at it in openIV and i being impressen hows good that model is made. So much details evey piece is on its place, thats actually speaks about modeler own that car or really love it. So putting all together i decided to create marked unit. After loading into zmod i saw there is bunch of bugs such as incorect topology, no bullet tracing, duplicated emissive texures, shifted nodes and some other things.

 

For now i remap the body for supporting liveries and create 4k template. Added old-styled standard ligthbar from yankton cruiser and litle work on its texture, replace wheels on defaults from tornado and fix collisions so now car can take bullet holes and collide with road correctly. Of course livery is made for 5 min just as a place holder5.thumb.jpg.029e7221fe930ed0540356e4b6a25.thumb.jpg.029e7221fe930ed0540356e4b6a2

Edited by sub68

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@Illusionary template is precise especialy at 4k resolution))) 56ba519e16694_GTA52016-01-3115-42-46-96.56ba51a0472f8_GTA52016-01-3116-34-03-61.

 

It seems that i handle with all bugs now i can focus on reducing some detalisation on L1 model as it's copy of L0 for now, thats ain't right because this LOD used by physics calculation and load only at 20 m away from the car so we don't need hi poly model at this level of detail. And i need to start adding some police equipment to the car, such as cage, radio, spotlight and so on. And finnaly i made these lights work properlyPolice-GTAVC-front.thumb.jpg.5055851fb29

Althought car is already in fully working state.5.thumb.jpg.029e7221fe930ed0540356e4b6a2Police-GTAVC-rear.thumb.jpg.a4a44aefa10a

  • Author

Looks like i messed up template by leaving not enough space for the roof... It can be easily avoided by droping some paint in lower part of template, but thats the smoke neither fire, need to fix reason.

Anyway i made mirrors that support HD reflections(noticed that my settings isn't high)

cvc3.thumb.jpg.34370631b340da98c9f9f57b0

and put some chrome on grill and bonnet

Police-GTAVC-rear.thumb.jpg.8d2c3aa4cabd

There is still plenty of work on decresing poly counts because car is too detailed 

cvc1.thumb.jpg.758e49358b3b256dc9b715621

  • Author

Well i'm continue the development of this car. To be honest this car is seems to be a bug itself. I can't understand why @Lundy close his eyes on this, it seems like he tried to force release. Even steering wheel didn't move because it was a chassis component. Ok enough about that, big thanks to him just for finding this amazing car and uploading it here at least. 

There was a problems with maping as there was some hidden flipped shity polygons that stretch out over everything and also duplicated vertices just imagine every polygon was separated on the roof. I weld almost 30000 vertices, fps increase rapidly even in zmod.  After that i slashed each component to fit all 4 projection - top, left, right, rear. All this were done with each LOD. Then i generate UV map for each view and placed all pieces on the tile. Then i start rendering template and bugs comes out... So i start this process again untill i get what i want. So the template that was created and uploaded here before is obsolete. 

And today i complete this work

1 .antenas attached to the trunk

2. Glass shaders incorrect - fixed

3. Rear window bars - added

4. Prison partatition - added

5. Spotlight - added

6. Steering wheel doesnt move - fixed

7. Hands out of steering wheel - fixed

Gauges  dosen't work right now because there is no gaugages))) Need to find the same horisontal gauges between default vehicles. Vapid rumpo or some kind of other vans, have one i'm shure. But the problem is, this van is slow so 85 mph is enough for him but yankton cruiser can easily accelerate to 120mph, so im affraid it will put down the arrow or niddle. Of course in this case it's a work with vehicles.meta to adjust instruments script. Altgought carvariations seems need to be adjusted too as there is no livery support for this model and colors are matted for policeold2 by default. So this seems to be a car required additional manipulations.

Body_livery_N.png

and i only now did noticed error in template name... Nah it will be a my special feature

  • Author
38 minutes ago, officerAMR said:

What about using the Duke's Dials? 

I know where you aiming at. Dukes dilias is standard for roadcruiser, but  they round. In not gona use this bullshit. I trying to adopt spedo dials. And this gona be crazy coz i cut dash light mesh so this is kind of experiment and research for me. Well now i need to work with carvar and vehmeta then start the game and see what happen66.thumb.png.17ed6893b9c65370e5ece126dc3

  • Author

I'll finish the gauges now they no just moving and spining now they acctually calibrated, as i repainted and remapped the spedo. Taho is more like prop-gauge even in the game so i leave it as it is

474.thumb.png.ac0c56c3ef417d2500c842dbaa

Also i work with the windows now you can tint them almost full but inside you can clearly see through - it was hard but i did it. 

377.thumb.png.2cf4c0161655b651239202dcac336.thumb.png.487f641af1c99bcec62cdfa785

Here is the glass view and gauges working

56c1bc2db1838_GTA52016-02-0115-07-19-63.46.thumb.png.f1922428a82340358e57f35dd66

 

And thats ho car look with prison partatition

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66.thumb.png.5a422a4a71e70d388c2be1c25d8

Now this car is really tied to the carvariation and vehmeta... So i thik it will be better install as additional with using of sheriff rancher audio hash. I just need to find correct light settings with yellow halo headlights. If you guys can help me to find this settings it will be much faster because as far as know there is a 99 light settings. It will take a long time

  • Author

looks like information on this forum about siren settings number 5 for NY roadcruiser is bullshit. This is for Transporter and NY rancher only because all my light are red and rotating slowly, in a mean time roadcruiser native light is a slightly diffrent collored (outside red light is more orange to simulate repaired old shity stuff with incorrect wattage bulb.). So i'have to look for these siren settings too or just change the ligts for number 5. It will be slow rotating lightbar in this case

There is atm no way for me to activate the livery support inside the game scripts (maybe i'm to stupid to find or it's not possible for the Yankton Police Cars). Only to activate the glossy support is true inside the carvariation. Next problem i have is the correct lightning setting (like sub68).  Someone are knowing about the settings from the Police Transporter? This vehicle is not showing at the forum:

btw i finished the first liveries (2) for sub68's '84 CV:

I palned to create 2 liveries each county map (2 for LSPD, 2 for LSSD, 2 for SAHP and 2 for Yankton)

 

GTA5 2016-02-15 16-53-57.jpg

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GTA5 2016-02-15 16-47-17.jpg

Edited by SpeedySC1978

  • Author
58 minutes ago, 55charlie said:

just i dont like the wheels for a police cruiser :s

Why have you use this lightbar ?

it's not the police crusier wheels, its a tornado wheels What you mean why i use this lightbar?

14 minutes ago, SpeedySC1978 said:

There is atm no way for me to activate the livery support inside the game scripts (maybe i'm to stupid to find or it's not possible for the Yankton Police Cars). Only to activate the glossy support is true inside the carvariation. Next problem i have is the correct lightning setting (like sub68).  Someone are knowing about the settings from the Police Transporter? This vehicle is not showing at the forum:

btw i finished the first liveries (2) for sub68's '84 CV:

I palned to create 2 liveries each county map (2 for LSPD, 2 for LSSD, 2 for SAHP and 2 for Yankton

what is "atm"? Light settings is 2, but  siren settings is unknown for additional car. For now i change the lightbar sirens and now its use transporter siren settings which is number 5, as you can see it way better than before but only at nights - need to look into this. I add default police radio - it was pain in the ass as usual to place this god damn wires. Livery support must be added via carvar and as flag has livery in vehmeta. Now im gonna test it myself

why why this beauty doen't work at day time?Animation.gif.a88da2163796fcd2d6ec83f7c8

it's true halogen rotating lighbar not this stanier fake shit

Animation.gif

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